Kevoth-Kul

Hans Ritter's page

123 posts. Alias of drbuzzard.


About Hans Ritter

Hans Ritter

Hans worked his way up through the Bundeswehr into the elite Jagr regiment, only to be the lone survivor of his company when there was a zombie outbreak in their area of operations in Croatia. Showing enough mental toughness to keep it together after the apparently crazy events he was recruited by Grim Berlin.
Working with Grim Berlin for many years as a monster hunter he eventually had his luck run out and caught lycanthropy. His teammates were prepared to feed him a silver bullet when Earl Harbinger managed to persuade him that it was possible to treat the condition. He was kept restrained and worked at it for a number of years. The events chronicled in Monster Hunter Alpha lead to a breakthrough and he has since managed to get his curse under control, except during the full moon. He worked with his teammates in Grim Berlin, but has since moved to the U.S. after the events of the Las Vegas monster hunting convention when he decided to be where the big action was. It also puts him closer in proximity to Earl Harbinger in case the pack leader needs help, or he needs advice from an expert. He still retains good relations with Grim Berlin and is able to call upon them for aid from time to time.

Power Level: 7; Power Points Spent: 140/140

STR: +4 (18), DEX: +3 (16), CON: +4 (18), INT: +2 (14), WIS: +6 (22), CHA: +2 (14)

Tough: +4, Fort: +4, Ref: +3, Will: +6

Skills: Climb 8 (+12), Diplomacy 4 (+6), Knowledge (tactics) 4 (+6), Notice 8 (+14), Profession (Soldier) 4 (+10), Search 4 (+6), Survival 4 (+10), Swim 4 (+8)

Feats: Connected, Equipment 8, Improved Initiative, Power Attack, Precise Shot 2

Powers:
Blast 6 (DC 21; Range (perception))
Spray and Pray (Blast 5) (DC 20; Cone Area (50 ft. cone))
. . Controlled Burst (Blast 5) (Alternate; DC 20)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Were Curse Healing (Regeneration 19) (ability damage 3 (recover 1 / 20 mins), recovery bonus 5 (+5 to recover), recovery rate (bruised) 1 (recover 1 / round), recovery rate (disabled) 2 (recover 1 / hour), recovery rate (injured) 3 (recover 1 / minute), recovery rate (staggered) 3 (recover 1 / minute), recovery rate (unconscious) 1 (recover 1 / round), resurrection 1 (1 week); Power Loss (Silver))
Werewolf Form (Shapeshift 4)

Power Settings:
Claws (Power Setting) (Powers: (Strength Bonus) Strike 3)
Power Setting (Traits: Constitution +6 (24, +7))
Power Setting (Traits: Strength +6 (24, +7))
Power Setting (Powers: Wolf Senses (Super-Senses 4))
Power Setting (Powers: Speed 2)

Equipment: Blaser R93 Sniper Rifle [Blast 6, DC 21; Range (perception)], Commlink, GPS Receiver, MP 10 Submachinegun [Spray and Pray (Blast 5), DC 20; Cone Area (50 ft. cone)], Suppressor

Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +11)

Attacks: Blast 6 (DC 21), Controlled Burst (Blast 5), +7 (DC 20), Spray and Pray (Blast 5) (DC 20), Unarmed Attack, +7 (DC 19)

Defense: +5 (Flat-footed: +3), Knockback: -2

Initiative: +7

Languages: Native Language

Totals: Abilities 42 + Skills 10 (40 ranks) + Feats 13 + Powers 51 + Combat 24 + Saves 0 + Drawbacks 0 = 140

[dice=to hit]1d20+7[/dice]