Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Lore (Reikland) 43: 1d100 ⇒ 9 "How rude! Almost ran over me!" Hans shouts after the coach, but probably they're too far to hear already. After the elf's remarks, he takes a look at the coach inside the inn's courtyard. The elf could be right. But as a student, Hans has taken the cheapest fares anyway, and those coaches tend to be far from prime condition. "Well, if they don't have the horses to pull it, then I'm demanding a significant price decrease."
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"That contained maybe a slightly more information than I cared to know..." Hans frowns. But the doesn't slow down his stride. At this point, the halfling isn't the only one with food on their mind.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
@Lina: you wouldn't heal that TB automatically. You would need to better than -2SL to heal the wounds you have now. But I think you can choose not to roll if you'd fear failing miserably (maybe having just 1 wound left would be risky). @Kardin: With this lack of healer in the group, I think I'm leaning towards bright magic. It has a healing spell. Of sorts :D
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Healing wounds overnight:
"Coach. Horses. Inn. What more could a traveler want?" The sight of the sign lifts Hans' mood, and a lot. "They must have some food, too! Hurry, let's go and see!"
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Ok, I had some other things still to spend on from the first career, so I can postpone choosing Hans' major...
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Esmeralda "Esme" Shortbottom wrote: "I suppose coffee and sausage quiche is out of the question". She says groggily "Fgrzb.." Hans comments, trying to get his eyes open. He is greatly in need of anythingto get his morning started. But he not sure it that Araby ferret poop is the best way to start one's day. These halflings have the craziest ideas. [ooc]Does anyone have Heal skill? Otherwise healing is endurance test, I believe[/oo]
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Short summary of the lores of magic:
There are some darker arts as well, but lets stick to the ones taught in the imperial colleges.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
I think I had some unused xp from character creation as well. Let's see if I could finish Hans apprentice career. But I would need to choose a color of magic to specialize... Any suggestions?
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Ag 32: 1d100 ⇒ 36 Hans tries to sprint out from the building, only to be pummeled by more debris. Is TB substracted here as well? If so, then 6 damage.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Lore (Magick) 43-10=33: 1d100 ⇒ 98 Well, good to know paizo diceroller hates me also with 1d100 rolls... The house collapses around Hans, and for a moment it looks like that will be the end of the frozen-in-fear wizardling. But miraculously, the falling rubble manages to avoid him completely - heavy pieces of timber thud into the ground with frightening force, missing the wizard by an inch. He would be totally unharmed, if not for that one roof tile, which hits Hans in the sweet spot by by the side of his head. "Augh! Godsdamned..! That hurt!!!!" But at least that was enough of a shock to snap him out of his paralysis, and he starts sprinting out of the building. 2 damage
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
wp+20 (60): 1d100 ⇒ 100 oh, not good.. -4SL, and maybe a fumble Hans was unlucky enough to be standing right next to Max when the halfling started playing his fiddle. Unprepared, and a second too late to cover his ears, the wizardling falls to floor whimpering.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Tense and nervous of the approaching goblins, Hans almost jumps up startled from the banging. His heart jumped very high, at least. "Oh, gods... We're not the only ones in this building." he says, once his calm enough to speak again. "It could be someone just trapped in the cellar." But that bang was very loud... "Well, we don't surely want to go out with the greenskins. So we can hold here, and hope the thing downstairs doesn't come up. Or we can go down and see what's there." But what is worse, terror you don't know, or a one you know? Was there a hatch or stairs to the cellar?
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Hans stares at his hand in silence, with a bit of a dazed look in his eyes. He wiggles his fingers, and faint smile curves onto his lips. But the sudden ruckus from his new comrades snaps him back to this world, and he starts to get up in haste. But no orcs, no goblins in sight. Is the elf just spooking them out? In any case, Hans grabs his staff, and bravely stands away from the front lines.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Esmeralda "Esme" Shortbottom wrote: " Arthophage. Sentient creature eating sentient creature is an Arthophage. "I try not to contemplate too much on that next time I'm enjoying my morning bacon. At least the Amber wizards seem to have notions of the sentience of animals." Hans shakes his head. Yes, everybody's hungry. But the discussion went to cannibalism -no, arthophagism- uncomfortably fast. The wizard sits by the fire and tries to look unappetizing.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Oh, I doubt our voices carry far in this rain.." It's not as if they were shouting or having a party. Just a friendly chat to ward away the misery. And then a somebody appears at the door. Not a greenskin, unless they are very very good in disguises. But a human - a welcome sight in this merry band of oddfolk. Wet and soggy and miserable, like they all were moment ago. "Come on in, priest. Sit by the fire to warm yourself up - you don't look too comfortable in those soaked robes." BTW, is it Shyalla or Shallya?
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Arms and buns? That is a... rather untypical market approach. Do you have a particular reason for combining these two produces?" Hans gives a long eye to Esme. Is this some sort of halfling humor? A stereotype, perhaps, but the short folk supposedly have a special relation to food - but would it go this far? "I mean, if I have a craving for a bun for my afternoon tea, and go shopping for some - would I really go and buy a while I'm at it?" He gives another thought on the matter. "But who knows. I'm most likely not the target audience. They don't let wizards around gunpowder usually."
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
”My book?“ Hans suddenly realizes the small person was talking to him.
Then, perhaps due to the warmth lifting his spirits, he finds himself striking conversation with the halfling. ”And this books of yours, then. What are the basics of engineering?“
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Perception 32+20: 1d100 ⇒ 95
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Yes, first things first. If we are about to die in the hands of orcs and goblins, I prefer to do it with some warmth in my bones." Hans starts gathering pieces of ruined furniture and anything that looks like it could be burned, and putting those to the fireplace. And once there is a good amount, he draws his dagger to make some kindling.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Intuition 27: 1d100 ⇒ 80 "Erm.. such a ... lovely place." Hans looks about. He though he had seen the worst of places in his student years. But clearly he had not. "But still it's much better than staying out - no rain, and only modest wind. And yes, we definitely should build a fire and warm ourselves up. Plenty of stuff lying around, serving as firewood." The others are fussing about some defensive positions and whatnot. The wizardling couldn't care less. He has his priorities set up, and that is returning the warmth to his bones.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Don't know and don't really care about any chokepoints. But it's a shelter from the rain, and that's good enough for me." Hans finds some new energy to his legs, and starts marching towards the aforementioned, mostly-intact building.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Important point about SLs, is that you only compared the 10-digits of the dice and skill.
Also, I just learned that if a talent is tied to a skill, you get +1 SL per level of talent on successful test.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"So we'll just leg it? Fine with me!" So much for resting and drawing breath, and back to fleeing from the orcs. But as the old saying goes, you don't have to be faster than the ones who chase you - you only need to be faster than the other chased. And the number of short-legged people here give even a out-of-practice academic an edge. I think only voiced out suggestion was to go fast - so maybe we go with that? I doubt there'll be much successes, tho :) stealth: Stealth 32: 1d100 ⇒ 56 -1 SL if slow, -3 SL if fast
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Carrot Ironaxeson" wrote: I can, if I am really drunk, somewhat get swedish, and like Sabaton lyrics I can understand reasonably well, but normal spoken swedish? Nah. Coincidentally, my Swedish also gets better when I'm drunk :) Otherwise it's pretty poor (can read pretty ok, or have a basic understanding of the topic people are talking about. ) BTW, @GM: the map link doesn't work.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"A spell that would get us out of this trouble?" Hans raises his eyebrows. Get-out-of-trouble magick would be much wanted by the apprentices. If such is known by the senior wizards, it is a secret well guarded. "Nope. Would be lovely, though. But nope." Now that he isn't running from the orcs anymore, Hans feels terrible urge to just collapse to the ground. But as the said ground looks to uninvitingly wet, he merely leans on his staff (not particularly wizardy item, mind you. Merely a crudely cut piece of oak.) "Sooo, what's the plan? Any ideas how to get back to town? Preferably without meeting those orcs."
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Same here, a non-native in English.
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
"Stumbling in the dark quite literally at the moment..." Hans mumbles an answer and joins the group. One would think a day couldn't get much worse after a wet day in the woods with the orcs. But add a lecture from a hoity-toity pointy-ear - priceless. Orcs and an elf, what the heck is going on? And then he sees the dwarf and the halfling... If this was a joke, they would at least be comfortably dry entering a tavern. With a sigh, Hans finds himself gravitating toward the only other human in the group. "Good day, sir. Lovely... evening we're having."
Human (Reiklander) | Wounds: 3/11 | Move: 4 |Fortune: 4/4 | Resolve: 3/3 | WS 39, BS 34, S 37, T 25, I 27, Ag 32, Dex 24, Int 40, WP 40, Fel 31| SB 3, TB 2
Miserable would be one way of putting it. But that that would be quite an understatement. Sopping wet, all alone, and lost in some Sigmar-damned parts of the woods. With all the survival skills of Altdorf-born city boy. "We need some fern flowers, they said..." the wet young man mutters and grumbles. He has already almost fallen down a few times, stepping on the slippery tree roots. "They cost... three pennies in the market. But would the great wizards open their purses? Nooo.. when there's free labor available." His breathing is becoming heavy, he tries to keep up the pace, but wasn't really ever a fit one. Perhaps he could use some exercise. "Hans can go, they said. He never gets into trouble with the wildlife." Which was true, oddly enough. All animals seem to be very friendly towards him, even beasts of the wild. So no trouble from wolves nor bears. So why it had to be bloody orcs!!??!! Big, green and nasty. Hans didn't stick around to find out what they were doing in these parts. Instead, he did as any sane man would - turned on his heels and ran. He hopes they didn't see him, but didn't exactly turn around to see if he was followed, either. But in (hopefully) losing them, he has lost himself. No idea where he is, and where is home. But hey, some voices! And not of the orcish kind. Clearly some Reikspiel, some with Altdorf accent. Hans storms in the direction of the voices. "Hello there! A wizard coming in, seeking aid!" Perception (32): 1d100 ⇒ 9 +3 SL |