White Grotto Student

Han Shuo's page

4 posts. Alias of Shane Gifford.


Full Name

Han Shuo

Race

Human

Classes/Levels

Inquisitor 1/Monk (Sensei) 2

Gender

Male

Size

Medium

Age

27

Deity

Irori

Languages

Common, Tian, Celestial

Strength 12
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 18
Charisma 8

About Han Shuo

Stablock:
Han Shuo
Human (Tian-Shu) Inquisitor 1 Monk (Sensei) 2
LN Medium Humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 17, touch 17, flat-footed 14 (+2 Dex, +1 dodge, +4 Wis)
hp 23 (3d8+8); judgement of sacred healing 1
Fort +6, Ref +5, Will +9
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (fire)
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Offense
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Speed 30 ft.
Melee Unarmed strike +5 (1d6+1/x2)
Special Attacks advice: inspire courage +1, judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Spell-Like Abilities Lore Keeper (At will)
Inquisitor Spells Known (CL 1):
1 (2/day) Divine Favor, Expeditious Retreat
0 (at will) Read Magic, Light, Detect Magic, Stabilize
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Statistics
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Str 13, Dex 14, Con 12, Int 12, Wis 18, Cha 8
Base Atk +1; CMB +2; CMD 19
Feats Dodge, Extra Performance, Improved Unarmed Strike, Mantis Style, Scorpion Style (DC 15), Stunning Fist (3/day) (DC 17)
Traits Ease of Faith, Wisdom in the Flesh (Acrobatics)
Skills Acrobatics +10, Diplomacy +6, Heal +10, Intimidate +0, Knowledge (planes) +7 (+11 to identify the abilities and weaknesses of creatures), Knowledge (religion) +7 (+11 to identify the abilities and weaknesses of creatures), Perception +10, Sense Motive +11, Survival +8 (+10 to avoid becoming lost when using a Mapmaker's Kit as you travel);
Languages Celestial, Common, Tien
SQ ac bonus +4, advice (12 rounds/day), domains (knowledge), insightful strike, judgement (1/day), stunning fist (stun), unarmed strike (1d6)
Combat Gear Wand of cure light wounds, Wand of Mage Armor, Wand of Shield of Faith; Other Gear Campfire bead, Backpack (empty), Bedroll, Flint and steel, Holy symbol, wooden (Irori), Ink, black, Inkpen, Mapmaker's kit, Paper (4), Trail rations (4), Waterskin, 3 GP, 2 SP
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Special Abilities
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AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Advice (6 rounds/day) (Ex) A sensei's advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei's level, usable a total number of rounds
Advice: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Campfire bead On command bead becomes 2 ft tall fire for up to 8 hrs.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Inquisitor Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Insightful Strike (Ex) At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. This ability replaces evasion and the bonus feat gained at 2nd level.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 20.
Mantis Style Gain +1 use of Stunning Fist per day, and increase stunning fist DC by +2
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Scorpion Style (DC 15) Standard action: Unarmed strike also reduces target's land speed to 5 ft.
Stunning Fist (3/day) (DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wisdom in the Flesh (Acrobatics) Acrobatics becomes a Wisdom-based, class skill.

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