Racial Feat: Sharpshooter- Ignore all but full cover, and can take a -5 to hit for +10 damage on an attack.
Class:
Second Wind: 1/SR, regain 1d10+Fighter Level HP
Fighting Style: Archery Style, +2 to hit with bows
Action Surge: 1/SR, Gain an additional action
Battle Master Maneuvers: 4 Superiority Dice (d8)
Menacing Attack After an attack hits, add Superiority die to damage, and targets makes a DC: 14 Wisdom save of be frightened until the end of my next turn.
Push Attack After an attack hits, add Superiority die to damage, and Large or smaller targets makes a DC: 14 Strength save of be pushed back 15 feet.
Maneuvering AttackAfter an attack hits, add Superiority die to damage, and one friendly ally who can see or hear me may use their reaction to move half their speed without suffering opportunity attacks.
Fletchery proficiency