| Full Name |
Hamfast Chubbukkit |
| Race |
Halfling |
| Classes/Levels |
Bard/1 |
| Gender |
Male |
| Size |
Small |
| Age |
25 |
| Special Abilities |
Keen Senses, Sure-Footed, Halfling Luck, Fearless, Bardic Knowledge, Bardic Performance, Countersong, Distraction, Fascinate, Inspire Courage+1 |
| Alignment |
CN |
| Location |
Daggerford |
| Languages |
Common, Halfling, Elven, Dwarven |
| Occupation |
Tomb Raider/Starving Gong Performer |
| Strength |
11 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
16 |
About Hamfast Chubbukkit
XP: 100
Background: Previous experience in tomb raiding and dungeoneering.
Appearance: You see a Halfling portraying an aura of confidence (or is it cockiness), appearing to be in his mid-twenties, standing about three feet tall with slightly ruddy skin, fair ruffled hair, and blue eyes (which is somewhat uncommon for the typical brown haired black eyed Halflings). Although, this one does have the characteristicly long sideburns. His bedraggled raiment includes a red cloak with elaborate threading, tailored shirt, green and blue stripped britches, and exquisite necklaces all of which appear to be from an older generation. Judging from the current condition of his attire, however; the Halfling looks as though he recently could have been involved in a scuffle.
In an apparent attempt to subdue the group's mumblings and grumblings, the interim Halfling leader pulls out (from the perspective of a medium-sized creature) a miniature wargong from the inside of his cloak and strikes it with a mallet.
Favored Class: Bard
HP: 16 = 8 (Bard) + 1 (CON) + 1 (Favored Class) + 6 (DM Rules)
Spd: 20 ft.
Init: +3 = +3 (DEX)
Armor Class (AC): 18 = 10 + 3 (AB) + 1 (SB) + 3 (DEX) + 1 (Small Size)
Fortitude: +2 = +0 (Base) +1 (CON) +1 (Halfling Luck)
Reflex: +6 = +2 (Base) +3 (DEX) +1 (Halfling Luck)
Will: +3 = +2 (Base) +1 (Halfling Luck)
Base Attack Bonus (BAB): +1 = +0 (Base) +1 (Halfling Size)
CMB: +1 = +1 (BAB) +1 (STR) -1 (Small Size)
Languages:
Common
Halfling
Elven (INT)
Dwarven (INT)
Gnome (Linguistics)
Feats:
Extra Music - You can use your Bardic music four extra times per day (Complete Adventurer).
Spells:
Level - 0 (Daily Spells Remaining: Infinite)
Light
Lullaby
Prestidigitation
Read Magic
Level - 1 (Daily Spells Remaining: 2)
Skills: (not shown are unusable)
Acrobatics: +5 = +3 (DEX) +2 (Sure Footed)
Appraise: +2 = +2 (INT)
Bluff: +3 = +3 (CHA)
Climb (5 ft): +3 = +1 (STR) +2 (Sure Footed)
Craft: +2 = +2 (INT)
Diplomacy: +7 = +3 (CHA) +1 (Ranks) +3 (Class Skill)
Disguise: +3 = +3 (CHA)
Escape Artist: +3 = +3 (DEX)
Heal: +0
Intimidate: +3 = +3 (CHA)
Knowledge (Arcana): +7 = +2 (INT) +1 (Ranks) +3 (Class Skill) +1 (Bardic Knowledge)
Knowledge (Dungeoneering): +7 = +2 (INT) +1 (Ranks) +3 (Class Skill) +1 (Bardic Knowledge)
Knowledge (Engineering): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Geography): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (History): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Local): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Nature): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Nobility): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Planes): +3 = +2 (INT) +1 (Bardic Knowledge)
Knowledge (Religion): +3 = +2 (INT) +1 (Bardic Knowledge)
Linguistics: +6 = +2 (INT) +1 (Ranks) +3 (Class Skill)
Perception : +6 = +0 (WIS) +1 (Ranks) +3 (Class Skill) +2 (Keen Sense)
Perform (Gong): +7 = +3 (CHA) +1 (Ranks) +3 (Class Skill)
Ride: +3 = +3 (DEX)
Sense Motive: +0 = +0 (WIS)
Sleight of Hand: +7 = +3 (DEX) +1 (Ranks) +3 (Class Skill)
Spellcraft: +3 = +3 (DEX)
Stealth: +11 = +3 (DEX) +1 (Ranks) +3 (Class Skill) +4 (Small Size)
Survival: +0 = +0 (WIS)
Swim: +3 (10ft) = +3 (DEX)
Use Magic Device: +7 = +3 (CHA) +1 (Ranks) +3 (Class Skill)
Equipment:
Weapons: Longsword, Morningstar, Dagger, Whip, Sling/Bullets, Heavy Crossbow/Bolts
Armor: Studded Leather, Buckler
Clothing: Entertainer's Outfit
Gear: Backpack, Bedroll, Winter Blanket, Caltrops, Candles, Flint and Steel, Belt Pouch, Silk Rope, Torches
Money: 117 gp, 16 sp
Notes:
Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. A bard is proficient with
all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster though, a bard wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.