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Hi everyone,

I'm trying to build a bloodrager and wouldn't mind some help with some of the options. The goal is to build a character with intimidating presence that can stand toe to toe with multiple opponents. Final level wil be 12 maybe 13. Despite having spells, I feel they are far too few to help consistently. So it seems to me that going reach and DR seems like a good option.
For point buy 20: I would use the following stats after racial adjustment (Human +2 to str):
17, 14, 14, 10, 10, 13

No traits at the start, but extra traits feet is allowed. Destined bloodline fits very nicely with the character concepts so that's picked.

So I'm thinking of the following build:

Spoiler:

Archetypes: Primalist and Bloody-Knuckled Rowdy
Lvl 1: Dodge, Extra traits( cautious warrior, fate's favored), Improved Unarmed Strike (from Bloody-Knuckled Rowdy),
Bloodline power( 1/2 level bonus to attack 3 times per day, later 5 times per day)
Lvl 2: Bonus style feat: Crane style
Lvl 3: Power attack
Lvl 4: +1 Str
Bloodline power (scaling luck bonus to AC and Saves)
Lvl 5: Combat reflex
Lvl 6: Bonus bloodline feat: diehard,
Lvl 7: Cornugon smash
Lvl 8: +1 Str,
replace bloodline power with: Intimidating Glare, Terrifying Howl
Lvl 9: Stalwart, Bonus bloodline feat: Endurance
Lvl 11: Improved Stalwart
Lvl 12: +1 Str, Bonus bloodline feat: intimidating prowess,
Bloodline power (1/day if reduced below 0 HP, instead be at 1 HP, DC 20 Fort save).

In early levels Crane Style will help a lot with survavibility, in level 9 (stalwart) it becomes 5 dr for -2 to attack and in lvl 11 (improved stalwart) it's dr 10 for -2 to attack.

So at level 12 assuming the character has the following gear:
+2 furious bardiche, Mithral Breastplate +4, belt of strength +4, ring of deflection +2, amulet of natural armor +2, cloak of resistance +3, some runestones of power, there should be enough gold left for boots of speed.

the stats are following when bloodraging

Spoiler:

to hit: 20/15/10
damage: 28
saves: Fort 20; Will 14; Reflex; 13
Ac: 29 (+4 shield)
DR: 10
reach: 25 ft (with reach weapon, enlarge and long arm, due to improved unarmed strike you threaten also the first 10 feet).

On each attack you can try an intimidate check to demoralize opponents, next round as a standard action you can use terrifying howl (DC 26).

One of the issues is lack of raging vitality, but destined bloodline lvl 12 power should somewhat help mitigate that (essentially once per day survive a killing blow).

The biggest issue for me seems to be to hit which is kinda lowish at 20 due to penalties from power attack and fighting defensively. Haste and Pale Green Prism Ioun stone can help mitigate it somehow. I could often drop because I can stay out of reach. But any other ideas? Maybe picking weapon focus as a bonus feat at lvl 12, but losing + 10 to intimidate seems a lot. There's also lvl 1 bloodline power that allows me to add half my level as bonus.

So any feedback, improvements?


So currently we started a new campaign and I'm playing elf magus (dervish dancer). I can't make my mind between standard magus and spelldancer. I really love the fluff of spelldancer but it seems a suboptimal choice. I don't think extra mobility is worth it in exchange for enhancing weapon. There are spells like expeditious retreat and bladed dash. Losing extra feat hurts even more. However at 9th level spelldancer can once per spelldance use dimension door as a spell-like ability.

If I take dimensional agility, that would allow me to effectively pounce and cast shocking grasp in same round.

Combat starts:
1st round: start spelldance, cast intensified shocking grasp (hold charge)
2nd round: use dimension door SLA to reach BBEG. Initiate spell combat and attack. Hopefully hit on one of the first two attacks for 9d6 SG + d6 scimitar. After 1st two attack cast empowered intensified SG as part of spell combat and attack. that is another 13d6+d6. If I would have a spell storing weapon and intensified shocking grasp there it would be another 9d6. For a total of 31d6 +2d6 + static modifiers.

1) Is using Dimensional Agility with DD as SLA allowed or does it need to be casted as a spell (meaning I can do combo at level 11 earliest instead of 9).

2) Would this combo be worth losing the ability to enhance my weapon (normal magus can't do the same thing without investing 3 feats and can reach it at level 15 earliest).

Thank you.

P.s. I'm not interested in playing kensai, hexcrafter or any other archetype. Basically it's straight magus vs spelldancer.


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Background:
One of the thing that frustrates me in pathfinder is calculating all the modifiers to hit/damage/AC depending on my abilities, feats, spells, equipment etc. So I've started out making my own mobile web site, to do it automatically for me.

One of the main features for me was that it gets loaded only once, and then never uses internet connections and can basically run offline (until you exit from browser or or navigate to a new page).

Targalad the Magus Spelldancer:
http://tbabic.github.io/targalad-web/

It doesn't look quite good on mobiles/small screens and it looks even worse on large screens :D. Also after last session I've noticed some issues in user experience. So I'm currently in the process of redesigning it and it raised a few questions for me.

Questions:
1) Is there an app or web site that already has the same functionality?

2) If there isn't, would anybody be interested in using this kind of mobile website (or mobile app)?

3) Considering pathfinder is released under OGL and I intend to keep the app free and open source, this shouldn't be illegal?

My background if anybody is interested

Spoiler:

I'm a Java backend developer, that knows a bit about html, css and javascript. In fact this website for my character was something I started to do as a training to learn more about frontend development. Now I'm thinking of maybe doing it for public if there would be interest.