Nexian Galley

Halys's page

2 posts. No reviews. No lists. No wishlists.


RSS


My brother ran as GM the first part of "Carrion Crown" and I was very pleased with the story, backround and story. Well written and thrilling.

"Trial of the Beast" is a bit disappointing for me as a GM, especially the Development of the story and the introduction of the "Beast".

Beast: From the beginning my players got scent of the innocence of the Beast an I never had the chance to let them get a feeling of horror of a constructed human beeing. The golem was introduced to soon, it could have been a extrem strong man a mutant etc.

Development: My group is neither a police squat nor a mercenary team so I had problems to motivate them to investigate die three sites in which the Beast was accused to kill innocent victims.
I was forced to reduce the "judge show" part and arrange for an investigation of the Seasage Effigy and the masterminds of the theft (I constructet a plot that was inspired by Agatha Christie).

The most problematic part was getting the players to Castle Caromark because in the first part the golem didn't want to speak of his creator/father and afterwards he bluntly invited the adventureres to him. My players saw no point in going to him because he had - from their point of view - nothing to to with the theft.

I liked the adventure, but some parts of it, mostly the transitions, were a bit to rough and bumpy.


I would like to see more skills, the current 4e list is a shame. Also some more real roleplaying options, sometimes I feel a character is just a fighting machine in the rolebooks, althought it left plenty of room for players to act without having or needing rules (mostly in horror adventures).