Madness Follows wrote:
I actually like the sound of it, but they've changed too much of planescape for me in the process.
So i suppose they intend to replace it with a more "cool gamer" version: Player: I wish to make 10 swords please.
Edit:
They are starting to remind me of the kind of person who when a certain MMOs expansion was announced with epic quality tailored cloth started to whine on the forums that crafting was boring and all epic items should be from dungeons and raids only. Only with more insulting to various minorities because they where immature idiots.
Ive quizzed two of my friends on it. Opening a portal to baator and throwing all developers current work for 4th Ed into the hells with a stern "don't mess with our damned hobby" is pretty much the feeling given off. They will not be using 4th ed and consider it a sick joke. They also feel that 3rd editiion just needed some changes that would have worked with current lore, more adding in common homebrew type stuff. Also they are not willing to start over when they have already bought a lot of 3.x books. They where expecting a gap like that of AD&D and 3.x to be honest.
What will happen in the future? Who knows. Some will buy the rule books for better rules and discard all lore and make their own up. Some will embrace the change. Others will stick with older versions as they currently are. Some will take a few rules here and there and stick with older versions. Then there will be people like my friend Edd whom when he finds out whats happened to planescape will throw a fit. ----------------------------------------- "Looking at the cake is like looking at the future, until you've tasted it, what do you really know? And then, of course, it's too late."
FabesMinis wrote:
ha you know once i had a wizard whose party got caught in an ambush, Elven wizard no less, by a bunch of woodelves for entering their forest without permission. Out of all the shots the DM fired at us, I was the only one to get hit, and I went to -1... thankfully the elves turned out to be a little more friendly once the insane thief in the party was restrained and they saw a couple of elves, one now dying from an arrow wound, in the party.
Barrow Wight wrote: A note on gnomes - while I wish they were going to be in the PHB, they need a revision of sorts - there are too many people who hear the word "gnome" and are stuck with images of tinker gnomes and kooky inventions. In my opinion, they need to slide them back closer to the fey. I've played to much WoW, "gnome" to me brings up mages pyroblasting 0.1 second before the warrior gets aggro on the monster which usually ends up with a monster being very angry that is now killing everyone whilst the gnome lies dead on the floor. Bringing them back to Fey might work for them, i'm not entirely up on their current 'history' which I think is part of the problem.
The Jade wrote:
No problem, i edit posts a bit.
Sebastian wrote:
For me that wasn't sarcasm, i've come across people like that. http://moltencoreloot.ytmnd.com/ < this is a real WoW guild leader, the guy is nuts and is rather psycho. I've heard this guy scream at people. BTW he is talking about junk thats not worth anything. BTW violence is not something i condone, its just something which has happened in a few games my DM has hosted... thankfully not the ones i've been in. They usually start off seriously and end up as comedy.
Sebastian wrote:
Which is what i'd do and so would all the other players I know. In fact an old friend of mine has DnD playing friends who'd also take a swing at you for being a bit of a **** about it as well, but his friends are kind of like that. Quote: Gnomes are in the Monster Manual. So that would be why. But not in the first release of the PMB tho, which would and has ticked me off. Not sure if they will be in any future releases but i'd rather have gnomes over tieflings in the first release, I'd want tieflings in too mind you. I like 'em but I don't see 'em being that common. I know there has been the revisions to what gnomes are because they so seem kinda in the middle of halfings and dwarves.
Antioch wrote:
as I said i'll just work the great wheel into what I use, which will stay 3.x, as I said with FR i replaced it with the Great Wheel. I consider the view FR has as a belief that is incorrect.
Set wrote:
Hang on a second, those are no where near the negatives you got in DnD in an MMO when you look at DnD compared to them. I've played those games too btw. Venture Co, Halvan. 70 Human Shadow Priest - Blood Sworn.
Take WoW for a second. The human starting stats are nothing at the end of the game when you consider the amount of stats you get on level 70 epics. My Season 3 priest pants (damage) have over 100 stamina on them with clefthide on them. All together fully buffed im hitting 12,000 health, what the hecks 100hp going to change when you're getting 100 sta on a single item. Halv level 1 - str 20, agi 20, sta 20, int 20, spi 21
With DnD even a single stat point makes a difference. The changes they're making will help with the creation of video games, and WoTC would be dumb not to do so since its a big source of income. Also, the people who play MMOs today has changed since when I started, now-a-days you get little bloody 14 year old sods who go "omg, warlocks didn't need a nerf we where totally balanced" and then post in PvP "lawls, my video where I pwn 6 people rolling my face across the keyboard" or play hunters. If you put in say, -10% Sta & +15% int for blood elves and oh i dunno say +15% agi & -10% sta for night elves (to make sure hunters and rogues are just that little more OP) there'd be QQing like you've never seen with "wtf, i can't hit this sodding NE rogue!" and "omg i have 8000hp at 70 with my BE lock!". The changes just strike me as trying to a) streamline the game for players, but also b) streamline converting DnD to video games since the most successful are the ones that didn't stick to the rules exactly, and with WoW having 9 million people playing... well a MMO for DnD that actually worked well (DDO, ye gods) could bring in a steady cash flow for WoTC. btw,
As for elves, well actually living in cities is more dangerous. You'd find that living in the country etc extended life. The live expectancy of a farmer was far greater than those living in a city just because disease spreads easier in a city.
CEBrown wrote:
I've always gone with great wheel, i even removed the FR version in 3.0 and put back in the great wheel. The reason why was mostly down to reading what was written about planescape from the planers view. I've never followed an individual campaigns idea for what the planes looks like. I get that primes will not understand what the planes look like, but you'd think that planers would. Whilst I understand the planes can change, I feel the change is too drastic. If the planes function the same and I find iconic places such as Sigil and the Spire are still in tact and are considered the 'hub' my ire will subdue a little, not a lot mind. I also don't like the abyss being elemental now, nor the removal of Erinyes, Succubuss being made Devils, This dead plane.... Then theres the Elves, im not even going to mention the elves apart from Eladrin are Celestials from Arborea, and im stickin with it. Im sticking with 3.x and just going to continue to use 2nd planescape.
The rules i couldn't give a stuff about. If the rules work better changed then so be it. However I am a huge lore and history junkie. I know more about planescape than my own countries history, same with FR, Dragonlance and so on. For me, you cannot cannot just change a lore setting that has taken 25 years to set up so much. Discovering a new plane I can understand, but to suddenly go 'the inner planes are now one plane!' and ' outer planes? No! No Spire! No Sigil! No great wheel!' im not even going to mention FR because, well I cannot read how they are going to butcher it.
I fail to see why elves needed to be changed so for me their lore is a useless change. Removing the negatives of races just dilutes them for me, it is like WoTC are trying to design a system that can be turned into a big MMO. In fact a lot of the changes suggest that. Also, I still don't get why negative attributes are not 'fun'. I found it very fun to play someone with say low cha, int or wis. If no one has any negatives then it makes characters more 'cookie cutter', for me at least.
Hi, I've only just registered, mostly to reply to this topic. For me, 4E doesn't exist. What they are making for me just is not DnD. Drow are Fey? No Gnomes? Butchered Planes? Sorry no deal. Should have been a new system, new multiverse. That I could have got behind, but not butchering the entire lore. |