Elf

Haloniel's page

96 posts. Alias of Cutlass.


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I may make some minor changes to equipment, but other than that he should be good to go. Let me know if there's anything more you need.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Alas, Friday/Saturday evening sessions are out of the question for me. :-(


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Darn. Hope your situation improves sometime in the future.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21
Perception check: 1d20 + 4 ⇒ (1) + 4 = 5

The RNG giveth and the RNG taketh away. At least Haloniel will be able to act quickly when he gets the chance. Sling Staff loaded and ready to go.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Somebody yell or something so the rest of us can get there. Hopefully in time to make a difference.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

IIRC there were 5 of us. Knives, Mordack, Jask, Bayani and me. Knives and Mordack left on their scouting run when Bayani was unable to post for some reason. So I had Jask, Bayani and myself hang back near the trail. Obviously Bayani can run his own character, but I didn't know how well he could Stealth and didn't want to volunteer him for something that might have got him in combat when he wasn't able to run his character.

Regardless, either these guys can't count or they spotted Knives and not Mordack. :-) So I guess it's Jask and I back at the trail and Bayani where ever he wants to be.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

I have a mea culpa here. Should have got this specified earlier.

Before Knives and Mordack set out on their scouting run Haloniel would have ensured that everyone knew what the alleged plan was. Quite simply, Haloniel, Bayani and Jask would have held position along the trail waiting for the other two characters to return. Knowing which direction Knives and Mordack would be returning to the group from, Haloniel would have had the people with him take up a good defensive position so they could deal with anything that might be chasing Knives and Mordack.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

I'd vote for avoiding. Sounds like a group we should play with when we're fresh and rested.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Congratulations!


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Get well soon.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says, "Sounds good to me."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel maintains his position as rear guard keeping an eye out for anything that might be approaching the group from behind and trying to make somewhat less noise than a marching band.

Perception check: 1d20 + 4 ⇒ (19) + 4 = 23

Stealth check: 1d20 - 3 ⇒ (3) - 3 = 0


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel comments, "The tracks come from the surf. I wonder if they are from our Captain and his lady. If so, they must be on the island then. They are a couple of people I would like to talk to."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Works for me. When the group leaves the ship Haloniel will take up his position as rear guard with his sling staff loaded and ready.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel puts his morningstar away and takes the handaxe. He plays with it a little and then puts it through his weapon belt in a small of the back position. He then draws his morningstar and holds it ready again.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Perception check: 1d20 + 4 ⇒ (16) + 4 = 20

As Haloniel looks around the crew's quarters he tries to see if he can scrounge a handaxe or a throwing axe.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel moves out of the way so Bayani can show the locket to Kinkarian. Haloniel also lowers his morningstar and holds it down by his side.

1/2 hit die +1 it is. Good job with the Diplomacy there Knives.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

How are we doing hit points? Roll or 1/2 hit die +1?


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel leads the way out of the Captain's cabin and starts heading to the crew quarters.

Not interested in the blade belt. Might try to scrounge a hatchet from somewhere if Haloniel can find one.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says "Maybe we should check the crew quarters."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel asks, "Are there any other places on the ship it would make sense to find and search? Given her condition the various holds would likely be no good, but are there any other storage areas we could check out?"


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel "claps" by lightly banging his morningstar against his buckler.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Yep, it's frustrating. Just got to keep rolling.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says, "Should we start looking for an axe?"


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Taking a cue from Knives' paranoia, Haloniel also looks around.

Perception check: 1d20 + 3 ⇒ (4) + 3 = 7

Oh well ...


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel looks puzzled. He says, "Not that I'm complaining, but I'm beginning to wonder what the fuss was all about."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Not me. :-) I've got to be the one to tie him up in melee and I need my weapon in hand to do that.

Haloniel readies another action to pound on the skeleton if it moves.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

When Haloniel sees that everybody is in place and they indicate that they are ready he hits the skeleton as hard as he can with his morningstar.

Attack roll: 1d20 + 7 ⇒ (15) + 7 = 22 Taking an extra +4 for a "helpless" defender.

Added in a later edit: Actually a helpless defender takes a -4 to their AC. But I'm not sure what the skeletons AC is and mathematically taking a +4 to hit works out the same. Note that I goofed and Haloniel should have been a total of +8 to hit. Regardless, Haloniel got a good enough roll that he would have hit AC 19 without getting any bonus, so that should do.

Damage: 1d8 + 3 ⇒ (4) + 3 = 7

That ought to get his attention.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

I don't want to start the fight until I know I've got backup in place. This may be just a regular skeleton, or it could be a lot worse. I don't see a regular skeleton being able to create a pile of corpses like that by the cabin door. Also, Jask and Knives knew this guy when he was alive. If he has intelligence he may want to talk. Let's get everybody in there and Jask prepared to channel and then we'll start the ball rolling if it hasn't already reacted.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel moves into the cabin to make room for the rest of the group. He takes up a position adjacent to the skeleton. Haloniel readies an action to pound on the skeleton with his morningstar if it moves.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel tells the rest of the group what he sees. "Looks like this is Kinkarian's final resting place. Nothing but bones left of him. Also no sign yet of any activity on his part. Looks like he died reaching for a darkwood coffer. I'm no expert on such things, but I bet the excitement would start if somebody tried to get the coffer. I suggest we all go in and prepare to pound on him as needed."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel thinks, "Lovely. No clue yet as to whether or not I'm going to have to bludgeon it or slash it. I guess I'll stick with the morningstar for now."

Haloniel cautiously approaches the door with his morningstar star ready, alert to the chance that the corpses in front of the door might turn out to be somewhat lively.

Perception check: 1d20 + 3 ⇒ (11) + 3 = 14

Assuming Haloniel makes it to the door with no greater problem than having to step over or move a corpse or two he will open the door and look inside.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says, "Let's go check out the Captain's cabin. Jask may find his information there and it could have other things we could use."

Haloniel steps over on to the other portion of the ship and waits for the group to follow. He also keeps a wary eye out for whatever undead there might be.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel walks over to a spot a couple of feet back from the split. Does the split appear to be narrow enough to jump with relative ease? Also, double checking, are we now on the portion of the ship with the helm and the Captain's cabin or is that the other section?


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel replies, "Up it is then", and proceeds up the stairs.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel moves to the end of the passage and the asks, "Do we want to go up or down first?"


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

I created an account on obsidian portal, but I guess I need you to add me to the campaign before I can look at certain things. My user id on obsidian portal is "Cutlass".


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel moves slightly ahead of the group and checks out the open rooms. Are there any closed doors along this passageway?


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel puts his throwing dart back in his quiver. Then he draws his morningstar and concentrates for a moment casting light on the morningstar's head. That being done, Haloniel goes up the stairs.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel says, "Hopefully we can find some shovels then. Let's go further into the ship."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel comments, "Burial on land could be a problem as the shore is rocky and I don't think we have any shovels. I suppose we could use the cutlasses as a make do for that, but it could be rough going. As for burial at sea, I think the water is too shallow for that, but I am no expert in such matters. Another alternative is to get as much as we can off the ship and then burn it. Knives would know best if that would destroy too much of a potential resource."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel replies to Knives, "I have no argument with that."

Turning to Jask, Haloniel asks, "Can you tell if any magic is active here?"


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel asks, "Are you ok?"


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel comments, "I don't think these guys would have been trying to loot the chests if the Captain was still in control of things. So my guess is that the Captain was either dead or had fled some time before the ship washed up here. We need to keep our eyes open for signs that other people have been salvaging things from this wreck before we got here though."


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

As Haloniel follows the group inside the ship he scans their back trail yet again.

Perception check: 1d20 + 3 ⇒ (4) + 3 = 7

Haloniel also unloads and stores his sling staff. He then readies a throwing dart and concentrates for a moment. The tail end of the dart lights up like a torch.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel maintains his position as rear guard as the group moves towards the wreck. He also checks out their back trail from time to time. He keeps his sling staff loaded and ready to go, though he will switch to having a throwing dart as his ready weapon once he enters the wreck.

Perception check: 1d20 + 3 ⇒ (4) + 3 = 7


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel looks the scene over trying to figure out the easiest way to get to the ship.

Perception check: 1d20 + 3 ⇒ (8) + 3 = 11


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

At least you've got a positive Stealth check modifier. Haloniel is at -3. That's why he's rear guard.


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

Haloniel will be keeping an eye on the group's back trail as they move along.

Perception check: 1d20 + 3 ⇒ (18) + 3 = 21


Male Elf Fighter 3 | HP 36/36 | AC 22, T 12, FF 20 | F+5, R +3, W +2 | Init +4 | Senses: Low-light vision | Perc +5

If he doesn't mind I won't object. :-) Though over the course of several days we may want to vary who stays behind so one character doesn't spend all his time in the cave with little to do besides "baby sit".

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