HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"I agree, we will need resources if we're going to be down belowground for a while. Torches, lanterns, rope, climbing gear, food and water at the least. As for a mule or other beast of burden, I guess its a good idea? I mean, at the least we can eat it if we get really stuck."
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"So, we just wait for this woman from house Cannith to show up and tell us what she sprung us for? I suppose a hot meal and some ale will make the chill of the rain not so bad." Hal settles into a seat at a nearby table, keeping an eye on the door and dropping his pack next to his feet.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"Sorry, no. I only recently came into town, so I haven't had chance to acquire lodgings. But I'm sure there's rooms available." Hal smiles as they approach the tavern, the sounds and smells a welcome change from the rain outside.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Hal pops his hood back up over his head, following the woman out the door without hesitation. He moves past her into the rain and immediately begins scanning the area for assailants or eavesdroppers. "Once again today I find myself talking in the rain. I appreciate your help in getting us out if the guardhouse, so I figure I can spare a few more minutes getting wet. By the way, I noticed something weird about that book there. Can't tell you what but it seems off.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Hal relays the events truthfully and simply, hoping to avoid irking the guardsmen any further. "We were attacked by that warforged, I don't know why, but it wanted this satchel. As for the man it slew, I have no idea who that is or why it killed him." Hal hands over the bag as he speaks.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Hal drops his staff with a clatter, raising his hands to his shoulders. "Ah, good, guards. Saves us a trip to go find you. We came across this man, slain by that warforged" Hal indicates the two bodies laying in the rain. "While we were trying to render aid, the warforged came back over the railing and attacked us. It was foolish enough to pick a fight with our group, but as far as I can tell, it's not permanently damaged."
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"Agreed, Alexio. I would suggest we find a nearby guardhouse and report the assault, if we are ahead of the situation, they are unlikely to look at us as suspects. Besides, we all saw the same thing, it's hardly like we're simply making stories up."
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Holding the book out, Hal presents it to the others. Anyone know what to.make of this? Its definitely fancy, but other than that a blank book hardly seems.like the kind of thing to fight to the death over."[/b]
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"Bizarre. Why would someone, even a warforged, take on so many at once. She had to know it was a hopeless fight, she never even landed a single blow. And what in the world is inside this pouch worth her life like thst?" Hal opens the satchel and takes a look inside.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"I see, you're desperate. Just surrender, and save yourself some pain." Hal strikes again with his quarterstaff, delivering short chopping blows. Flurry: 1d20 + 4 ⇒ (17) + 4 = 21 to hit, for Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8 damage Flurry: 1d20 + 4 ⇒ (18) + 4 = 22 to hit, for Bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9 damage
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"That answers that question. I guess we beat you unconscious and drop you off for the guards, then." Hal delivers a swift blow with his quarterstaff, before snapping the tip around for a brutal jab. Flurry of blows against Cutter. AC is currently 21 with mage armor running. Flurry of Blows: 1d20 + 4 ⇒ (12) + 4 = 16 for Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8 damage Flurry of Blows: 1d20 + 4 ⇒ (13) + 4 = 17 for Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4 damage
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"How about this: drop the blade and put your hands on your head, and we won't have to best you unconscious to turn you in. Fair trade, I'd say." Hal takes the pouch and drapes it over his shoulder, before a shimmering field of force surrounds him all over. Move action: pick up pouch. Standard action: mage armor.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
"Well, a man's dead, and apparently noone around is aware of the crime. I figured I should check to make sure he couldn't be helped before I looked through his purse for some identification. Who he was and why he died like this might be important, or it might be a random mugging "
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Bending down, Hal flips the man's clothes over and looks for additional indicators of violence. He checks for a purse, identification, or other items to indicate the man's status. Perception: 1d20 + 8 ⇒ (18) + 8 = 26
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Hal approaches the everburning torch in the rain, hood drawn up and quarterstaff clicking on the cobblestones as he walks. The rain streams off his peaked hood and leather treated cloak, leaving his face in shadow for the moment. "Lousy day to be out and about, eh." His voice is deep and without regional accent, just loud enough to be conversational over the falling precipitation.
HP 12/12 // AC 17 / T 17 / FF 10 /// Fort +3 / Ref +4 / Will +4 Perc +8 / Init +3 / Spd 30'
Hal is in Sharn seeking a client and further contacts. He's basically been told by the house Deneith trainers: "Go learn how to kick butt, and try to remain covert." So, here he is, in the biggest city in the world, looking for work |