Hey everybody, I'm relatively new to pathfinders and I was hoping I could get some basic questions answered and advice on a build or two. My buddies and I have recently returned to DnD via VTTs/g-hangout and we are having a blast. We played our first society mission the other night and now I have a few questions. I was also hoping to get some help with a build before I get to level 2. I'm playing a bard while attempting to fill the role of skill-monkey/archer/support.
My question is regarding one of my traits. I dont know what "You do not suffer a penalty for the second range increment when using a longbow or shortbow." means exactly. What is the 2nd range increment? Is there a link somewhere I can look at?
And any advice or suggestions on my build?
Talaman
Male Human (Taldan) Bard 1
CG Medium humanoid (human)
Init +5; Senses Perception +4
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee club +0 (1d6) and
longsword +0 (1d8/19-20) and
spiked gauntlet +0 (1d4)
Ranged longbow +3 (1d8/x3)
Special Attacks bardic performance, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate, bardic performance: inspire courage
Bard Spells Known (CL 1st; concentration +4):
1st (2/day)—cure light wounds, charm person (DC 14)
0 (at will)—open/close (DC 13), detect magic, light, read magic
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 12, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Point-Blank Shot, Precise Shot
Traits hunter's eye, reactionary
Skills Acrobatics +0 (-4 jump), Bluff +7, Climb -3, Diplomacy +7, Escape Artist +0, Fly +0, Intimidate +7, Perception +4, Perform (oratory) +7, Ride +0, Sense Motive +4, Stealth +4, Swim -3, Use Magic Device +7
Languages Common
SQ bardic knowledge
Combat Gear Caltrops; Other Gear Studded leather armor, Arrows (60), Club, Longbow, Longsword, Spiked gauntlet, Backpack (empty), Bedroll, Chalk (2), Crowbar, Hammer, Tobacco, 22 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Hunter's Eye (Longbow) You do not suffer a penalty for the second range increment when using a longbow or shortbow.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
--------------------
Story coming soon!
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.