| Full Name |
Hakkor |
| Race |
Half-Orc |
| Classes/Levels |
Warpriest 7 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Languages |
Common, Giant, Orc |
| Strength |
16 |
| Dexterity |
10 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
16 |
| Charisma |
13 |
About Hakkor
Hakkor
Chaotic Good Medium Half-Orc
Level 7 Warpriest
Init +0; Senses Perception +4
-----Defense-----
AC 21, touch 10, flat-footed 21 (+9 armor, +2 shield)
hp 51 current 51
Fort +6, Ref +2, Will +8
-----Offense-----
Speed 30ft. (20ft. in armor)
Melee +9 Uskroth's Hammer (2d6+9/x3) or +7 Mwk cold-iron Falchion (2d4+10/18-20 x2) or +7 Mwk starknife (1d8+7/x3)
Ranged +5 Composite Shortbow (1d6+3/x3) or +6 Mwk starknife (1d8+3/x3)
-----Statistics-----
Str 16, Dex 10, Con 13, Int 12, Wis 16, Cha 13
Base Atk +5; CMB +6; CMD 18
Feats Cleave, Combat Casting, Power Attack (-2/+4), Saving Shield, Sure Grasp, Weapon Focus (Warhammer)
Skills Acrobatics +0, Appraise +1, Bluff +1, Climb +3, Diplomacy +1, Disguise +1, Escape Artist -7, Fly -7, Heal +7, Intimidate +7, Knowledge (engineering) +5, Knowledge (local) +3, Knowledge (religion) +5, Linguistics +2, Perception +4, Profession (sailor) +7, Ride -7, Sense Motive +3, Spellcraft +10, Stealth -7, Survival +3, Swim +2 [armor check penalties applied]
Languages Common, Giant, Orc
-----Spells-----
Warpriest Spells (CL 7th; concentration +10, +14 defensively) *indicates spell has been cast
3rd (2) - magic circle against evil, searing light
2nd (4) - aid, hold person (DC 15 Will), returning weapon, silence (DC 15 Will)
1st (5) - bless, divine favor x2, sanctuary (DC 14 Will), shield of faith
0 (5; at will) - detect magic, guidance, light, read magic, stabilize
-----Special Abilities-----
Favored Class Bonus +2 bonus to stabilize when dying
Aura (Ex) chaotic and good
Blessings (Su) (6/day)
Holy Strike (Su) - standard action to touch weapon, for one minute it glows and deals +1d6 damage against evil creatures, treated as good for overcoming DR.
Lucky Presence - standard action to touch ally, ally can roll twice on next d20 roll and take best result, lasts one minute or until used. Must be declared before roll.
Darkvision 60 ft.
Fervor (Su) (2d6, 6/day) Spend one usage as a standard action to touch creature, heal for 2d6, or melee touch to harm undead (provokes). Spend on usage as a swift action to cast a prepared spell (casting time 1 round or less) on himself (does not provoke). Spend two usages as a standard action to channel 2d6 positive energy in a 30ft. radius.
Orc Blood counts as human and orc
Orc Ferocity (1/day) when brought below 0 hp, but not killed, fight for one more round as if disabled.
Sacred Armor (Su) (+1, 7 min/day) Swift action to enhance armor by +1 (bonus stacks to max +5).
Sacred Weapon (Su) (+1, 7 rnds/day) favored deity weapon and weapon focus weapons damage scales as warpriest levels. Swift action to enhance a sacred weapon by +1 (bonus stacks to max +5). May add special enhancements instead, weapon must have at least +1 enhancement bonus.
Spontaneous Casting channel a prepared spell into a healing spell.
-----Traits-----
Thrill-Seeker (religion) [1/day roll Acrobatics twice, take best result]
Vexing Defender (campaign) [+1 Acrobatics, +4 Acrobatics to move through larger enemy space]
-----Gear-----
Antitoxin, Backpack, bedroll, belt pouch (2), candle, flint and steel, holy symbol flask (Desna), holy text (Desna), mess kit, tankard, pot, rope, shield sconce, shovel, soap, spell component pouch, trail rations (5), traveler's outfit, twine (50'), waterskin (x2), whetstone, winter clothing
-----Combat Gear-----
Uskroth's Hammer, masterwork starknife, composite shortbow (Str +3) [16 arrows], dagger (2), masterwork cold-iron falchion, Nargrim's nail mail, masterwork heavy wooden shield, alchemist's fire
-----Wealth-----
1,558 gp
-----Physical Description-----
-----Personality-----
-----Background-----