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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Signed up on Warhorn and shot you an email :) Hopefully I'm not too late!


Mathwei ap Niall wrote:

Well, considering the exact nature of what this creature is and how this encounter will resolve itself I'd run it as is. The demon can retain it's in-corporeality while still being able to grapple. It is just grabbing hold of the targets mind not actually grappling the target it can easily be spun that way.
Since there are no repercussions at all from this encounter it's not really imperative that you hammer out every detail perfectly. It's all a dream, the rules are more fluid there.

Thanks. I did end up running it as is (Incorporeal, could grab with tentacles, retained all its AC). Definitely got some weird looks when it started grappling, but it also would have been a cakewalk otherwise.


Signed up as Melee (Sam Wong), but will be playing a Mystic Theurge 5 instead :) Can't seem to change the entry on Warhorn without actually having to Withdraw.


Bump! The questions above are linked to a major encounter and it would be great to get some clarification on them!


Hi, I'm looking to run this and I've got a few big questions about the Primordial Demon.

It's listed as Incorporeal in its Defensive Abilities, but the tactics state that it grapples, which is impossible for an Incorporeal creature.

Incorporeal creatures also essentially hit Touch AC, so does that factor into its tendril attacks? (An incorporeal creature's attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it.)

In addition, Incorporeal creatures should have no Natural Armor bonus, but the listed statblock includes a sizeable Natural AC. (An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus)

Knowing all of this, is the creature Incorporeal or not? Does it retain the 1/2 damage from magic and magic weapons as well as the 50% miss chance from non-damaging effects and spells? Or do the PC themselves count as Incorporeal in the dream world? (In which case do they also take on all the properties of being Incorporeal - ie. Gain Deflection AC and lose Natural Armor bonus, cannot be grappled, etc).

Thanks!


Current Roster:
1. Mike - Sorcerer 1
2. Jeff Lachance - Wizard 1
3. Benny W - Fighter 2 or Bloodrager 2
4. Kim - Bloodrager 1
5. Charlie Edmond - Swashbuckler 1 or Warpriest 1
6. Jonathan Thomas - Fighter 1

Alternates:
1. Josh Newton - Investigator 1
2. Robert Ashby - Druid 2


VTT Link has been sent out :) Check your emails!


Noted :)

Current Roster:
1. Mike - Sorcerer 1
2. Jeff Lachance - Wizard 1
3. Benny W - Fighter 2 or Bloodrager 2
4. Tom Hart - Arcanist 1 or Shaman 1
5. Kim - Bloodrager 1
6. Charlie Edmond - Swashbuckler 1 or Warpriest 1

Alternates:
1. Jonathan Thomas - Fighter 1
2. Josh Newton - Investigator 1


Current Roster:
1. Mike - Sorcerer 1
2. Jeff Lachance - Wizard 1
3. Benny W - Fighter 2 or Wizard 4
4. Tom Hart - Arcanist 1 or Shaman 1
5. Kim - Bloodrager 1
6. Charlie Edmond - Swashbuckler 1

Alternates:
1. Jonathan Thomas - Fighter 1
2.


Current Roster:
1. Mike - Sorcerer 1
2. Jeff Lachance - Wizard 1
3. Benny W - Fighter 2 or Wizard 4
4.
5.
6.


Current Roster:
1. Mike - Sorcerer 1
2.
3.
4.
5.
6.


A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert.

To sign up for a slot, please email me the following information at samw.hk (at) live (dot) ca.

Your name
PFS #
Character name
Race, Class, and Level
Faction
Desired token (if any)(link or attach to the email)
Additional Notes (Any complex combat styles or important notes from Additional Resources)

See you soon!


Question above. Just want to know whether Spell Specialization would affect caster level for overcoming spell resistance, or if it only affects aspects such as extra damage dice, duration and range.

Spell Resistance:
Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of the spell.

For example, I believe Varisian (Mage) Tattoo should count, since it directly references Caster Level without caveats, but does Spell Specialization stack as well?

Mage Tattoo:
Select a school of magic (other than divination) in which you have Spell Focus—you cast spells from this school at +1 caster level.