@Tassadan, where is the other version of the scorpion whip? The one I found is from UC. Without digging too deep into it, it is still an exotic weapon, and specifically calls out that they are two different proficiencies ("if you are proficient with both the scorpion whip and whip..."). So, it wouldn't be free as a Cleric of Calistria, and wouldn't have any of the whip attributes unless you were also whip proficient.
This is exactly why I asked! The first rendition of the Scorpion Whip is from Adventurer's Armory and reads as follows:
Scorpion Whip (Source Adventurer's Armory 4, Legacy of Fire Player's Guide 22) wrote:
Exotic, One-Handed Melee Weapon
5 gp cost, 1d3 (s), 1d4 (m), x2 critical, 3 lbs. Slashing, disarm, reach, trip
This whip has a series of razor sharp blades and fangs inset along its tip. It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip.
The UC source is more recent, however, and does state the double-proficiency requirement to use one as a whip. I've just encountered DMs who thought the AA description was more reasonable.
So no worries, Haewyn will continue to only use a regular whip.
Tassadan back with Haewyn Norric, a Hidden Priest Cleric of Calistria. I'm not quite done with her crunch, because I have a couple of questions before I can finish it:
First: What are your opinions on scorpion whips? As Calistria's favored animals are Wasps and other stinging, venomous creatures, they seem appropriate for one of her priestesses. That being said, the mechanics of Scorpion Whips are heavily debated and rather unclear. Add on the fact that there are two editions of the weapon, and it becomes quite a headache. This is the best explanation I've found,
Second: Should we roll for 2nd level hp or take average?
Hi all! I'd like to submit Haewyn Norric for this campaign. She's a fairly flexible Dervish Dancer Bard from the Shadow District who's traveling to Sandpoint upon the pretense of inspecting the new Cathedral. In reality, the (relatively) young Aasimar is trying to get an audition with Cyrdak Drokkus because she's been blackballed from all the theaters in Magnimar. She was originally made for a RoTRL game that never made it to the first encounter, so I figured why waste a backstory? Here are her stats and background, and let me know if you have any questions/suggestions!
Der Flurff:
The Underbridge of the Irespan is no place for a child to be raised, but raised there Haewyn was. The young Aasimar was born to a single mother who was horrified when her newborn child matured at an unnatural rate. Haewyn reached adolescence in a period of a few months, where her age then slowed to an equally unnatural rate. As Haewyn’s Mother grew older, Haewyn remained a child for two decades.
Haewyn lived a normal life of a child in the Shadow district: living in fear, staying inside, and avoiding the brigands and gangbangers in the streets. As time went on, the young girl became more and more adventurous, to the point where she could stand the confines of her home no longer: When she was about ten, but looked as though she was 5, she began hanging out with some of the other street rats behind her mother’s back.
As they were playing in the street one day, her aasimar powers manifested in a small confrontation: a boy was bullying another child, and Haewyn didn't like it. A halo suddenly fizzled to life above her head. The bully was so shocked he began to cry, and the other children stood fascinated. Not noticing what had happened, Haewyn proceeded to monologue for a few minutes, then realized exactly what everyone was pointing at, hovering over her short shock of blonde hair. She ran home to her mother, who, not knowing what to do, immediately took the child to the only priest she knew: Father Viri, a Cleric of Sarenrae who often volunteered around the Shadow district.
Viri took the girl's halo to be a miracle, and offered to train her as his apprentice if she showed signs of divine talent. Haewyn's mother agreed that this way was best for her admittedly strange daughter, and that the Shadow district was no place for a girl her age with such attention grabbing abilities.
After careful analysis, experimentation, and divination, Father Viri was able to determine that Haewyn's absent father had a celestial ancestor many generations ago. He taught Haewyn how to control her rather benign powers of light production, and then asked her if she wanted to learn more. Now 20 years old, but looking only 8, Haewyn said "Yes" and began training for the priesthood.
Haewyn was hardly a natural cleric, however. While she saw swinging a scimitar as simple task, she struggled immensely with meditation, clerical work, and the sheer concentration required to perform divine magic. Viri was lost. How could it be that the descendent of divine beings could not perform divine magic? The elderly priest divined daily, pulled favors amongst the clergy, and researched obsessively for the answer. One day, it came to him in the form of a Commune Spell, when Viri was truly losing hope: “Is Haewyn even descended from an Angel?!”
“No.” Was his answer. Viri was crushed… until he remembered how well Haewyn took to dancing. How well she sang. How reasonable her arguments always seemed. The next day he prepared to commune again, this time asking the right question: “Is Haewyn Norric descended from a Lillend Azata?”
“Yes.” Viri was ecstatic! He had been going about it all wrong! Instead of a Cleric, Haewyn was destined to flourish through the arts! He immediately pulled Haewyn from her courses on prayer and divine spell preparation, and placed her under the tutelage of Kate Velder. Velder had earned fame for being the first clergywoman to perform at the Triodea, Magnimar’s great opera house, and her abilities and skills as a Dervish Dancer of the faith were second to none. Kate was no pushover. She trained Haewyn hard, but only because she knew of the girl’s sheer talent. She had seen lesser candidates fail or fall in battle due to their overconfidence in their talent, and there was no way she would allow such a jewel as Haewyn to follow in their footsteps.
Kate, a human, was already old when she began to teach Haewyn. Soon after Haewyn's fiftieth birthday, Kate began to decline. When she passed, Haewyn returned to Father Viri and began helping him to support the less fortunate in the shadow district. She also found that she was terrific at another vocation: crime fighting. Between her philanthropy and her occasionally holding thieves at sword-point, Haewyn became known as "The Angel of the Underspire." She liked the title, and began performing her duties with her halo out. Before, she had felt ashamed about what made her different, but now she felt safe and loved in a community that appreciated her.
All the while, Haewyn trained her skills and pursued dance like a madwoman. After being turned down for several roles at the Triodea, she was approached by Kassiel Iylmrain, the de-facto boss and star performer at the theater. He gave her an ultimatum: “Look kid, you’re good. There’s no question that you’ve got what it takes to make it here one day, so just be glad you’re a woman. If you were a man with that kind of talent, I’d destroy you before you could set one foot onstage. But you’re not. You’re an extremely beautiful young woman, and I have… exotic tastes. Let’s make a deal: you put out, and you’re onstage. Hell, you can be the lead if you keep that halo out during-“
Kassiel felt compelled to stop talking after she had drawn her scimitar to his throat. Though an impressive swordsman himself, he had made the mistake of coming unarmed. Haewyn had made the mistake of angering a much more powerful Bard. Kassiel stepped back, made a sweeping motion with his hands, and intoned “Vidtrio Bist!” Haewyn felt like she was being deflated. She gasped for air, only to find she could not. Her breath had been stopped, her lungs collapsed, and she fell to the floor.
Haewyn gained consciousness many hours later. She had been taken back to Father Viri’s cell. The priest told her of Kassiel dragging her limp form out of the Theater, announcing to the city square, “This is what happens to those who threaten me! Do not repeat this one’s mistakes!” Along with her lungs, Haewyn’s theatrical prospects had been severely damaged: no theater in Magnimar would allow her to audition, much less perform.
That’s when she began to hear about Cyrdak Drokkus in Sandpoint, and his small but prosperous theater. While maintaining her presence in the Underspire, and helping others more directly, she helped herself to writing long and beautiful letters to Cyrdak about the injustice being done to her in Magnimar. After receiving no response for weeks, Haewyn decided to take things into her own hands. Using the Swallowtail Festival and the consecration of the new multi-denominational cathedral as an excuse to leave Magnimar, (“Well somebody’s got to inspect this cathedral, Viri. We can’t just expect laypeople and Clerics of other faiths to get our lady Dawflower’s message exactly right.”) she set off with the intention of confronting Cyrdak Drokkus, foraying into her dream of following in Kate’s footsteps.
Personality
Haewyn is a composite person. In her sixty years of living, she draws from her hard days in the shadows of the Irespan, the discipline of the Clergy, and the exhilaration of performance. She tends to be carefree until the moment she zeroes in upon what she wants. Despite her worship of Sarenrae, Haewyn is prone to lying in order to serve the greater good (which sometimes can be her greater good).
Appearance
From a distance it may seem that Haewyn is simply a beautiful human female, but closer inspection would deem such a description impossible. Haewyn's hair has the exact color and luster gold, and her eyes shine as though there were emeralds in her irises' stead. Her skin remains pale from growing up in the Shadow District, and seems immune to tanning in any way. Over her light armor, Haewyn will always wear a combination of an entertainer's costume and the robes of a Cleric of Sarenrae, enmeshing the two in the most peculiar but effective of ways.
Der Kruench:
Haewyn Norric
Female Azata-Blooded Aasimar (Musetouched) Bard (Dawnflower Dervish, Sound Striker) 1 (Pathfinder Campaign Setting: Inner Sea Magic 0; Pathfinder RPG Ultimate Magic 0)
NG Medium outsider (native)
Init +4; Senses Perception +2
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 8 (1d8)
Fort +0, Ref +6, Will +0; +2 circumstance vs. blinded or dazzled
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee scimitar +4 (1d6+4/18-20) and
. . unarmed strike +0 (1d3 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate, inspire courage +1), battle dance: inspire courage
Spell-Like Abilities (CL 1st; concentration +6)
. . 1/day—glitterdust (DC 17)
Bard (Dawnflower Dervish, Sound Striker) Spells Known (CL 1st; concentration +6):
. . 1st (3/day)—charm person (DC 17), grease
. . 0 (at will)—daze (DC 15), ghost sound (DC 15), prestidigitation, summon instrument
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Statistics
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Str 10, Dex 18, Con 10, Int 12, Wis 7, Cha 20
Base Atk +0; CMB +0; CMD 14
Feats Dervish Dance[ISWG], Revered Guidance
Traits eager performer, strength of the sun
Skills Bluff +10, Diplomacy +12, Disguise +6, Escape Artist +8, Intimidate +6 (+8 circumstance vs. evil creatures), Knowledge (local) +5, Knowledge (religion) +5, Perception +2, Perform (dance) +12, Stealth +8; Racial Modifiers +2 Diplomacy, +2 Perform (dance)
Languages Celestial, Common, Goblin
SQ battle dance, halo
Other Gear studded leather, arrows (40), scimitar, shortbow, 32 gp, 10 sp
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Special Abilities
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Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Halo +2 to intimidate vs evil creatures and to saves against becoming blinded or dazzled.
Revered Guidance (Human) +4 on Diplomacy checks with creatures of the selected subtype.
Strength of the Sun +1 CHA-based checks during the day.
Female Human Cleric of Calistria (Hidden Priest) 2
Haewyn looks in Syndir's direction, shouting, "Guests?! Ha! If these are invited guests, I'd hate to see the party crashers!"
She moves close to the bow-toting goblins and shoots another bolt of flame in one of their directions. The smell of burning goblin flesh begins to permeate the air.
Female Human Cleric of Calistria (Hidden Priest) 2
perception:1d20 + 14 ⇒ (13) + 14 = 27
Seeing the cause of the distress, Haewyn immediately stiffens and a light-eminating halo appears above her head. She shouts, "Citizens of Sandpoint, do not be afraid! Return calmly and quickly to your homes. Bar your doors and close your windows. There are Goblins among us, and they will squeeze into any nook and cranny that they can, so do not let them!"
Diplomacy to Influence the Crowd:1d20 + 9 ⇒ (4) + 9 = 13
Female Human Cleric of Calistria (Hidden Priest) 2
"Now that I think of it, it's the same here. I've just started noticing it, but I think I've been on edge since I arrived. I wonder if there's something-" Haewyn is sudden interrupted by a rapt BANG coming from the town square.
Female Human Cleric of Calistria (Hidden Priest) 2
Tiko Matsuit wrote:
I say just go back to level 1 if we change. I'd love to DM, but barely have time to play, so I'd not be able to DM. Tried it once and ended up disappointing players due to having no time to DM...don't want todo that again.
Fear not, I can take care of things from the DMing side. I have plenty of time and with an Adventure path most of the things are already written for me. I'm more than fine with the level 1 thing as well, but if anyone REALLY wants to change their character then I think they could do so. Reworking backstory would be a thing, however, as our characters would no longer have had such extensive experience as adventurers. I'm also fine with taking Haewyn out of the mix or making her an NPC should the party need a healer.
If we don't hear back from Bacon by Wednesday evening I'll take over. I will then move us to a different forum and purchase an adventure path. Looks like Jade Regent is the most popular at the moment, but other suggestions could be considered.
Female Human Cleric of Calistria (Hidden Priest) 2
Dunno. I sent him a PM and have, as of yet, received no response. So, in said hypothetical game: would you all want to keep our current characters but devolve them to level 1, or create new ones?
Female Human Cleric of Calistria (Hidden Priest) 2
If all else fails, I can take over as DM. I know DM Bacon was planning on having a slower-paced campaign, but this is perhaps indicative of a full-stop. I have some time and quite a bit of DM-ing experience. I'd hate for this campaign to go down the drain, as a modified Rise of the Runelords had such promise.
Female Human Cleric of Calistria (Hidden Priest) 2
Haewyn reaches the gates to the graveyard and thinks to herself Wait, let's think about this. Am I overreacting? Sure, those two were a bit too chummy for a first meeting, but it's not like they did anything wrong..."
She pauses at the gate, thinking about her situation as a Cleric, a Pathfinder, and a someone with a lot of experience under her belt. She could not remember a time when she had acted more immature, more... reactively. It's like an unknown facet of herself had reared it's ugly head and taken a bite out of those poor relative strangers. They were extremely nice. One even played music for me... I just need to get it across that I'm not interested and perhaps they'll understand. I must not have been communicating well before. That's the ticket! And at that, she began to stride back towards the center of the marketplace.
Perception Check to find out that Reynard is following her, opposed by his stealth
Perception 1d20 + 14 ⇒ (18) + 14 = 32
It's impossible for Reynard to beat that result with his +11 modifier to stealth, even on a natural 20. Sorry, buddy, it's her specialty skill.
Haewyn sees a heavily armed man in a broad-brimmed hat that seemed to be following the exact path she had taken earlier. I seem to be attracting all the strange ones today. Should probably try to be civil this time.
Female Human Cleric of Calistria (Hidden Priest) 2
"What... oooookay this has officially escalated to uncomfortable levels." Haewyn makes gesture with her hands that obviously means "stop," and stands up abruptly.
"Listen, I just came here to enjoy myself by myself. A little music and idle conversation is all fine and dandy, but I am NOT some defenseless girl looking for a man to complete her life. And I am a priestess of Sarenrae, not of Calistria, so you can bet your asses that I'm not some floozy who's open to 'a good time at any time.' Now if you'll excuse me, I'm going to go sharpen my very sharp sword that I know how to use very well."
And with that, Haewyn storms off into the crowd before either man can utter a response. She proceeds to move down church street towards the cathedral's graveyard.
Hm. This looks like a good place to get away for a while, at least until Father Zantus finally gets to his speech. Dead people don't tend to bother you. Well... at least they usually don't...
Female Human Cleric of Calistria (Hidden Priest) 2
"Wait wait wait don't try to change the subject! Intended to court?! Really? HAHAHAHAHAHAHAHA!" She bursts out laughing, but regains enough composure to explain: "No offense, but neither of you are really my type, nor am I on the market. Goddess this is a weird day."
She takes another swig of the wine.
"Listen, you want to know 'bout Magnimar? It's just like any other big city: it's got its old stuff, its new stuff, it's fancy stuff, and its gritty stuff. I've pretty much seen it all, and each part has its merits and its downsides. If you need something in Magnimar, go to Magnimar. If you want to see a giant ruined bridge? Go to Magnimar. Otherwise, it's pretty much the same as everywhere else in the world, far as I can tell."
Female Human Cleric of Calistria (Hidden Priest) 2
Hah, I don't know what "wares" Syndir would be looking at. Haewyn's wearing a suit of Full-Plate sans helmet, so the only ware he can see is her face. Unless he has X-ray vision, which would mean Haewyn probably needs to roll a Fort. save against radiation damage. That stuff's dangerous.
"Heh, I'd like to think she is, but vanity doesn't get a girl anywhere. If rooms aren't available then I'll sleep under the stars outside of town. I'm no stranger to camping on the side of the road. As for origins? I myself am from Magnimar, born and raised. It's just southwest, down the coast."
Perception check to notice his distraction and Sense Motive vs. Syndir's bluff to tell his intentions.
Female Human Cleric of Calistria (Hidden Priest) 2
"Hah, no such luck on your part, Syndir. I'm a traveler like yourself. I was planning on looking for lodging after the festivities wore off, so I have no clue what you'll find or where."
Female Human Cleric of Calistria (Hidden Priest) 2
Haewyn grabs the cup and takes a gulp.
"Thanks, skinny-britches! I owe you one. The food's great, but some of it's as dry as hell itself. The name's Haeywyn Norric, Cleric of the mighty Dawnflower. And you are...?" She extends a handshake.
Female Human Cleric of Calistria (Hidden Priest) 2
Cheeky little bastard, but harmless enough. Haewyn smiled to herself. Besides! I'm likely twice his age! And at this thought she burst out laughing. For her, having lived for 62 years but barely looking older than a teenager was often more of a cause for hilarity than angst. She almost began choking on one of the meatballs.
Female Human Cleric of Calistria (Hidden Priest) 2
Amused and impressed by the halfling's singing, Haewyn flips a gold coin onto the stage and finds a nearby crate to sit upon and eat some of the delicious meatballs she had picked up.
Oops, forgot to mention that the reason she could sense magic coming from Boiko and Syndir was because she had cast Detect Magic. She didn't bother to make spellcraft checks to identify the types of magic and has since dropped concentration.
Female Human Cleric of Calistria (Hidden Priest) 2
Quite a sight to behold, a young blonde girl sporting a full suit of armor and a scimitar at her waist gleefully goes from stall to stall, trying out the tastiest looking morsels, her hair seemingly blowing in a non-existant wind. Despite her glee, she notes a few individuals who stand out from the regular townsfolk: two men, a scarfed Varisian and a turbaned Keleshite, were radiating a significant degree of magic energy from several items that adorned their persons. Neither seemed ill intentioned, though, so Haewyn payed them no more notice than was due. She was here for the festival, anyway, not to start trouble, and the free food was demanding all of her attention.
"So... how much of this can I eat before you guys start to cut me off?" she joked to one particularly rotund vendor.
Alright, so I've changed the character completely to "Hewyn Norric" as you can see. The gender change seemed like the right thing to do for the character, and her now-complete Crunch is in her character info. Here are her new answers to your campaign questions!
Campaign Queries:
Why are they in Sandpoint for the Swallowtail Festival?
If Hewyn (pronounced Hay-win or Heh-win, she doesn't care) were a bird, then Magnimar would be her cage. Having been born there, abandoned there, and then trained in her vocation there, Hewyn just wants to get out of this damned city for once! The Swallowtail Festival in Sandpoint sounded like the perfect opportunity: celebration of a good deity granting a gift to a girl not too unlike her former self. Perhaps Sarenrae would smile upon her luck the way that Desna had upon that little girl.
What motivates them to do good deeds proactively, or at least oppose Evil while staying more or less neutral?
Hewyn has dedicated her life to Sarenrae, whose clergy saved her from the darkness of the Shadow district. She will help those in need without judgement or complaint, but will sorely punish those who refuse to change their ways, and destroy evil such as demons or undead without hesitation.
What sets them apart from others of their race, class, and race-class combination?
Hewyn was never gifted much in the realm of physical ability, so she's learned to compensate with almost excessive use of equipment. Between her heavy armor proficiency and her magic items, Hewyn's defense is almost impermeable. Hewyn also mixes it up between Channel-smiting, offensive casting, and debuff spells. When it comes to defense, she's a tank. When it comes to offense she's a swiss-army knife. And on top of that she can spontaneously cast healing spells! There are few things that Hewyn can't do.
Where do you see this character's classes going when we level up? Are you going to take a prestige class? Or stick with the base?
Hewyn is pretty cut-out for Cleric. If her physical abilities were better, would probably go into Dawnflower Dervish (Fighter).
Is there anything else that's important to know about this character?
She's not the brightest bulb in the box, but her intuition and attention to detail are impeccable. Through hard work and perseverance, she has also succeeded at becoming a talented magic item crafter.
What posting rate do you hope to expect?
Same answer as before: I can post as often or as seldom as you wish. Doesn't really matter to me.
Kind of, but also irrelevant now. I figured out that if I want my cleric to be remotely decent at channeling I'd have to go with regular aasimar rather than any of the variant heritages. Below is the beginnings of what I have mechanics-wise. Before I go into it more, are you good with an Aasimar Cleric of Sarenrae that can Craft Wondrous Items? I have yet to decide on domains.
Aasimar Cleric of Sarenrae Crunch:
DM Bacon wrote:
So a Plumekith is sort of like a coatl-aasimar?
Hew Norric
Aasimar Cleric of Sarenrae 4
NG Medium Outsider (Native)
Init +1
Senses: Darkvision 60
Perception +12
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Defense
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Defense AC 25 , flat-footed 24, Touch 11. (1 Dex, 11 armor, 2 shield, 1 Natural)
hp 32 (4d8)
Fort +4, Ref +2, Will +10
Resistance: 5 negative energy, +2 vs. death, energy drain, negative energy, necromancy,
Special
Deathless Spirit, Aura of Good, Aura of Courage
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Offense
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Speed 20 ft.
Melee: Scimitar +3 (1d6)
Ranged: Crossbow +4 (1d8)
Special Attacks
Channel Smite
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Statistics
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Str 10 Dex 12 Con 10 Int 7 Wis 23 Cha 16
Base Atk +3 CMB +4 CMD 14
Feats: Channel Smite, Heavy Armor Proficiency, Craft Wondrous Item
Traits
T- Exalted Of The Society: Channel Energy one more time per day
T- Underbridge Dweller: +2 on perception and Perception is always a class Skill
Wondrous Items crafted at half-price
+1 Full Plate: 2,500 gp
Armored Kilt: 20 gp
Headband of Inspired Wisdom +2: 2,000 gp
Sanctified Heavy Wooden Shield: 157gp
MWK Scimitar: 315gp
Amulet of Natural Armor +1: 1,000 gp
Wooden Holy Symbol
27 gp left over
I think I can solve both the lack of a high AC tank and a healer. Once I'm home (I'm working off my mobile at the moment) I'll start work on a NG Plumekith Cleric of Sarenrae 4 with Dervish Dance and an AC of at least 19.
Hew Norric:
I'm really not certain that character would fit into the game. I wish I could like paladins more, but sometimes they cause more problems in the party and for the DM and make it not as fun.
Why don't you try another variation of Hew for me?
Ah crap, and I already did the work... ignore my last post about crunch and such as well as his character page. Would you prefer a Barbarian? Inquisitor?
The campaign also seems to lack full-casters at the moment, so I could go that route. I am at your disposal. What would you like to see?
What sets them apart from others of their race, class, and race-class combination?
Hew is an extremely focused individual, almost to a fault. While some clerics of Sarenrae or
Being part celestial and a Paladin...
Oops, looks like I copied and pasted some of the wrong character bio. Ignore the "clerics of Sarenrae" bit, please. A correct version will be posted to Hew's character page. Also, here's Hew's crunch and appearance for himself and his horse.
Appearance:
Hew sports semi-long golden hair with a bright metallic sheen. His irises shine like sapphires around his black pupils. Most of the time, Hew can be found sporting his armor and a short cape, reminding people of his glorious figure, but he never wears a helmet for fear of concealing his unnaturally beautiful features. His voice also seems to echo dramatically whenever he speaks. Hew goes almost everywhere with his white horse, "Ava."
Crunch:
Hew Norric
Angelkin AasimarShining Knight 4
LG Medium Outsider (Native)
Init +1
Senses: Darkvision 60
Perception +0
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Defense
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Defense AC 21 , flat-footed 20, Touch 11. (1 Dex, 10 armor)
hp 40 (4d10)
Fort +7, Ref +5, Will +7
Resistance: 5 negative energy, +2 vs. death, energy drain, negative energy, necromancy, +4 vs. Fear effects.
Special
Deathless Spirit, Aura of Good, Aura of Courage
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Offense
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Speed 20 ft. (50 on horseback)
Melee: Lance/Longsword +10 (1d6+9) or Greatsword +10 (2d6+9)
Ranged: Composite Longbow +5 (1d8) [130 ft. w/ flight arrows]
Special Attacks
Smite Evil 2/day, Ride-By Attack, Spirited Charge
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Statistics
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Str 23 Dex 12 Con 10 Int 7 Wis 10 Cha 16
Base Atk +4 CMB +10 CMD 21
Traits
T- Inspiring Rush: +1 Attack and Damage Bonus on 1 charge per day, bonus also applies to any allies who do the same before Hew's next turn
T- Fast-Talker: +1 on Bluff and is a class skill
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Special Abilities
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Smite Evil 2/day
Lay on Hands: 5/day 2d6 positive energy. Mercy: Fatigued
Spells: 1st- 1/day, usually Hero’s Defiance
Spell-like Abilities: 1/day: Alter Self
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Race and Class Features
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Deathless Spirit(Su): gain resistance 5 against negative energy damage. Does not lose hit points when gaining a negative level, and gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. Replaces Celestial Resistance
Skilled Rider (Ex and Su): At 3rd level, a shining knight does not take any penalty to her Ride skill due to her armor check penalty. In addition, any mount she is riding gains the benefit of her divine grace class feature, adding her Charisma bonus (if any) to its saving throws.
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Gear
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Full Plate: 1,500 gp
Armored Kilt: 20 gp
Belt of Giant’s Strength +2: 4,000 gp
Lance: 10 gp
Greatsword: 50 gp
Longsword: 15 gp
Composite Longbow: 100 gp
Heavy War-Trained Horse: 300 gp
40 Flight Arrows: 4 gp
1 gold piece
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Horse
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Avatar of the Heavens or "Ava"
Draft (Heavy) Horse
CR 2
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
DEFENSE
AC 15, touch 13, flat-footed 11 (+4 Dex, –1 size, +2 natural)
hp 19 (2d8+10)
Fort +11, Ref +10, Will +6
OFFENSE
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+2)
Space 10 ft.; Reach 5 ft.
STATISTICS
Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Skills Perception +8
SQ Combat Trained
SPECIAL ABILITIES
Combat Trained (Ex)
Unless specifically trained for combat (see the Handle Animal skill), a horse's hooves are treated as secondary attacks.
Sounds like a cool concept! I'd like to submit Hew Norric, an Aasimar Shining Knight Paladin of Iomedae. Also, 1 additional bonus feat? Cool. Would that be taken at first level or just in any old place? As for your queries:
Why are they in Sandpoint for the Swallowtail Festival?
Hew is a joyful soul who loves festivals and piety. When he heard tell of Sandpoint's having a combination of the two, he spared no time whatsoever getting there. Hew has high hopes for this town, and is interested in helping it on its way to goodness in any way he can.
What motivates them to do good deeds proactively, or at least oppose Evil while staying more or less neutral?
Hew lives for doing what he considers to be good. Glory, honor, and good deeds are the only factors by which he calculates his self-worth, and he considers himself to be worth a lot.
What sets them apart from others of their race, class, and race-class combination?
Hew is an extremely focused individual, almost to a fault. While some clerics of Sarenrae or
Being part celestial and a Paladin, one might assume that Hew like the "Tranquil Guardian" archetype would be a gentle and peace-loving Paladin. This is not the case. Hew lives for the glory and honor of battle, and the destruction of evil in all its forms. Unfortunately, he can often get carried away, being harsh and overly pious when it comes to dealing with what he considers unseemly acts of society. He considers himself, however, above such expectations. He carries on with women, drink, and other things as he sees fit. He's a bit of a hypocrite.
Where do you see this character's classes going when we level up? Are you going to take a prestige class? Or stick with the base?
Pure Shining Knight Paladin. Hew would never deviate from his calling.
Is there anything else that's important to know about this character?
He named his horse "The Avatar of The Heavens" and wears a cape along with his heavy armor. He might be a bit Lawful Stupid and can get rather pigheaded at times. He is, nonetheless, Lawful Good, and will always do the right thing even if he's a pompous dick about it at the time.
What posting rate do you hope to expect?
Well, since you say it will be a slower campaign, I'd expect not quite so many posts. The rate I'm capable of, though, is extremely high. Due to my schedule, I'm on the computer for several hours per day at many times per day. I'd estimate I could easily post five times a day, if need be.