Half-Orc

Hacklemonster's page

Organized Play Member. 8 posts. 1 review. No lists. No wishlists. 10 Organized Play characters.


Grand Lodge 5/5

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So from this, I can infer that:
the time I spend as a GM at monthly games (which is bringing in a ton of new players), plus the cost of things like maps and pawns (which is bringing revenue), plus the 3 to 4 hour prep time for me (which is time out of my life), is worth less reward than someone who shows up and plays?
And I cannot do conventions do to cost and time constraints, so the multiple Starfinder games I have already run are worth less than someone who can put down a ton of money to go to DragonCon or similar conventions?
This boon needs to be equal for players and GMs.
And online has to be given equal footing to physical.

Grand Lodge

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Problem with the Nature spirit
Friend to Animals (Su): The shaman adds all of the
summon nature’s ally spells to her spell list. She must still
prepare these spells. All animals within 30 feet of the
shaman receive a bonus on all saving throws equal to her
Charisma modifier.

Druid already gives summon natures ally - so this 'hex' is basically just a save bonus for summoned creatures. So this basically seems like a useless hex as its written. maybe this could be the rewrite (or something like it) since its a very druid heavy already.

Friend to Animals (Su): Much like a druid, a Shaman with this hex can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower. In addition, all animals within 30 feet of the shaman receive a bonus on all saving throws equal to her Charisma modifier.