![]() About György BadžoDescription
Personality
Faith
Background
Only a couple years older than Ameiko, György knew her growing up and even harbored a secret crush on the girl, but Lonjiku Kaijitsu’s strict rules kept the two from getting to know one another well. For some reason, György also found himself strangely shy around Ameiko, a shyness that has carried over to adulthood in spite of György’s fearlessness in most other situations. In AR 4702, when György was 15, he was awoken by a terrible knock on the door. A hollow-eyed Sheriff Avertin and Father Tobyn stood outside, Father Tobyn’s eyes wet with tears. The two bore the awful news that Violca was the 16th victim of the Chopper, the murderer terrorizing Sandpoint. It was György’s first brush with the monsters that haunt the dark places outside Desna’s light. It wouldn’t be the last. A month later, György’s mentor, Father Tobyn perished in the fire that claimed the old Sandpoint Chapel together with several other businesses and homes. Praying to Desna for guidance, one thing became clear to the young man. In spite of all of the tragedy, he had the responsibility to preach Desna’s gospel to the people of Varisia. Father Zanthus was more than capable of tending to Sandpoint. It was time for György to take to the road. Saying few farewells, György joined the next caravan leaving town. A Magnimar to Riddleport run led by Sandru Vhiski. Sensing a lingering sadness in the young man, Koya Mvashti introduced György to a venerable Varisian priest of Desna named Pesha. His own crusading days long over Pesha taught the young man a whole new aspect of Desna, stories that were at the periphery of Father Tobyn’s teachings, tales of the goddess’s battles against the Dark Tapestry, Lamashtu, and Aolar. Pesha also provided György with other lessons. The tattoo-encrusted old man was one of a dwindling number of Desnan tattoo mystics, a Desnan sect that fused the Varisian tattooing tradition with Desnan magic. The two left Sandru’s caravan in Riddleport and joined another headed north to the Nolands, then made their way east to Kaer Maga. In all, György and Pesha spent a year together. György learned of Desna’s rich history in Varisia, but also more than he imagined of the darkness that clung to the edges of the barely tamed lands. Pesha helped György to grow into a new role, to take Desna’s light to the people of Varisia and to use it against her sworn enemies. The two parted ways in Magnimar, Pesha swearing he was too old to continue he harder roads of Varisia and it was time for the young man to strike out on his own. For the last decade, György has lived the life of a wandering priest of Desna, tending to shrines throughout Varisia, but also willing to take up arms to defend her people as well. Fortunately, the former has been more frequent than the latter and aside from a near-death experience with the Dark Tapestry at a Thassilonian ruin near Spindlehorn, the priest’s adventures have been relatively tame. Still Sandpoint is home and the place György visits more than any other, always staying at the Rusty Dragon. And so it is that György finds himself back in Sandpoint again, smiling and raising a hand to greet Ameiko as he walks into the Rusty Dragon for what he expects to be the last time in a long time.
Stat Block:
György Badžo Male Human (Varisian) Cleric (Evangelist) 3 CG Medium Humanoid (human) Init +6; Senses Perception +2 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 Armor, +2 Dex) hp 25 (3d8+7) Fort +5, Ref +3, Will +5; +1 trait bonus vs. charm and compulsion, -1 in areas of dim light or darkness -------------------- Offense -------------------- Speed 40 ft. Melee masterwork cold iron longspear +7 (1d8+5/x3) Special Attacks agile feet (5/day), channel positive enrgy (4/day, DC 12, 1d6), sermonic performance (standard action) (9 rounds/d, sermonic performance: counterspell, sermonic performance: fascinate (dc 11), sermonic performance: inspire courage +1 Cleric (Evangelist) Spells Prepared (CL 3; concentration +5): 2 (2/day + domain) 2 Spells TBD, Domain Spell: Locate Object 1 (3/day + domain) 3 Spells TBD, Domain Spell: Longstrider 0 (at will) Detect Magic, Light, Read Magic, Stabilize -------------------- Statistics -------------------- Str 16, Dex 14, Con 14, Int 8, Wis 14, Cha 12 Base Atk +2; CMB +6; CMD 17 Feats Combat Reflexes (3 AoO/round), Improved Initiative. Spell Focus (Conjuration) Traits Childhood Crush (Ameiko) (1/day) (Ex), Magical Knack (Cleric [Evangelist]), Varisian Tattoo Skills Craft (tattoo) +7, Diplomacy +5, Perform (oratory) +5, Spellcraft +5 Languages Common, Varisian SQ aura, domains (travel), public speaker (-4 DC to hear), shadow-scarred, spontaneous casting Gear Masterwork Cold Iron Longspear, Masterwork Chain Shirt, Masterwork Artisan's Tools (Craft(tattoo)), Cleric's Kit (backpack, bedroll, belt pouch, 10 candles, wellworn holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, 10 torches, 5 days rations, waterskin, wooden holy symbol), Tattoo Holy Symbol, Traveler's Outfit, 25 gp. Light Horse Bit and bridle, military saddle, saddlebags. -------------------- Special Abilities -------------------- Agile Feet (5/day) (Su) For 1r, you ignore difficult terrain. Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Childhood Crush (Ameiko) (1/day) (Ex) You’ve never had the guts to act on it, but for as long as you can remember, György has had a crush on Ameiko. Someday, maybe he’ll be able to earn her love, but for now, he's content to spend time in her proximity, or even to do things for her that might earn a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 trait bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 trait bonus on saving throws applies at all times, as long as your relationship remains active. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten Ameiko. Cleric (Evangelist) Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Magical Knack (Cleric [Evangelist]) +2 CL for a specific class, to a max of your HD. Public Speaker (-4 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier ( Sermonic Performance (standard action) (9 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound. Sermonic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you. Sermonic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Shadow-Scarred -1 to saves when in areas of dim light or darkness Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above: - 1st Level: command - 2nd Level: enthrall - 3rd Level: tongues - 4th Level: suggestion - 5th Level: greater command - 6th Level: geas/quest - 7th Level: mass suggestion - 8th Level: sympathy - 9th Level: demand Varisian Tattoo +1 trait bonus on saving throws against charm and compulsion effects. |