Mama Beballa

Gwibble the Grippli's page

104 posts. Alias of andreww.


Full Name

Gwibble

Race

Init +6 | HP 15|15 | AC 20, T15, FF16 | Fort +4, Ref +4, Will +5 | CMD 165| Perception +7, Sense Motive +7

Classes/Levels

Resouces:
Spell slots: 1st: 3/3, Summons 5|5
Buffs:

Gender

Male Grippli Inquisitor 2

About Gwibble the Grippli

Gwibble
Male grippli inquisitor (monster tactician) of Erastil 2 (Pathfinder Player Companion: Monster Summoner's Handbook 7, Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 2 149)
NG Small humanoid (grippli)
Init +6; Senses darkvision 60 ft.; Perception +7

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Defense
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AC 20, touch 15, flat-footed 16 (+4 armor, +4 Dex, +1 shield, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +4, Will +5

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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee dagger +3 (1d3+1/19-20) or
. . morningstar +3 (1d6+1)
Ranged longbow +6 (1d6/×3)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +4)

. . At will—detect alignment

Inquisitor (Monster Tactician) Spells Known (CL 2nd; concentration +4)
. . 1st (3/day)—bless, heightened awareness[ACG], shield of faith
. . 0 (at will)—daze (DC 12), detect magic, guidance, read magic, stabilize
. . Domain Chivalry inquisition

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Statistics
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Str 12, Dex 18, Con 12, Int 10, Wis 14, Cha 7
Base Atk +1; CMB +1; CMD 15
Feats Point-Blank Shot
Traits deadeye bowman, fate's favored

Skills Acrobatics +0 (-4 to jump), Climb +5, Diplomacy +4, Handle Animal -1, Intimidate +1, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Knowledge (nature) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perception +7, Ride +4, Sense Motive +8, Spellcraft +4, Stealth +4 (+8 in marshes and forested areas.), Survival +6; Racial Modifiers +2 Diplomacy, +2 Intimidate
Languages Common, Grippli

SQ camouflage, monster lore +2, stern gaze +1, summon monster I, track +1

Combat Gear cold iron arrows (50); Other Gear hide armor, buckler, dagger, longbow, morningstar, backpack, spell component pouch, winter blanket, wooden holy symbol of Erastil, 1 gp, 5 sp
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Special Abilities
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Camouflage +4 Stealth in marshes and forested areas.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Inquisitor (Monster Tactician) Domain (Chivalry Inquisition) Deities: Erastil, Iomedae, Sarenrae, Torag.

Granted Powers: You embrace the spirit of chivalry, guarding your honor and training a noble mount.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Summon Monster I (5/day) (Sp) Cast summon monster spells as a spell-like ability.
Track +1 Add the listed bonus to Survival checks made to track.