SQ camouflage, monster lore +2, stern gaze +1, summon monster I
Combat Gear cold iron arrows (50); Other Gear hide armor, buckler, dagger, longbow, morningstar, backpack, spell component pouch, winter blanket, wooden holy symbol of Erastil
Special Abilities Camouflage +4 Stealth in marshes and forested areas.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Inquisitor (Monster Tactician) Domain (Chivalry Inquisition)
Granted Powers: You embrace the spirit of chivalry, guarding your honor and training a noble mount.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknesses of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Summon Monster I (5/day) (Sp) Cast summon monster spells as a spell-like ability