About Gwenill Krenin
GWENILL KRENIN CR 1/2
Female Human Fighter 1
NG Medium Humanoid (Human)
Init +5; Senses Perception +1
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DEFENSE
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AC 21, touch 14, flat-footed 17. . (+5 armor, +2 shield, +3 Dex, +1 dodge)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
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OFFENSE
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Spd 20 ft.
Melee Light Shield Bash +4 (1d4+6/20/x2) and
. . Gauntlet (from Armor) +4 (1d3+6/20/x2) and
. . Lance +4 (1d8+9/20/x3) and
. . Longsword +4 (1d8+6/19-20/x2) and
. . Unarmed Strike +4 (1d3+6/20/x2)
Ranged Longbow +4 (1d8/20/x3)
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STATISTICS
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Str 19, Dex 16, Con 13, Int 11, Wis 11, Cha 8
Base Atk +1; CMB +5; CMD 19
Feats Dodge, Power Attack -1/+2, Shield Focus
Traits Indomitable Faith, Reactionary
Skills Acrobatics +4, Climb +8, Perception +1, Survival +4
Languages Common
Combat Gear Cold Iron Arrows (50), Lance, Longbow, Longsword, Scale Mail, Shield Spikes Shield, Light Wooden; Other Gear Backpack (empty), Bedroll, Bell, Caltrops (2), Candle (5), Chalk, 1 piece (5), Fishhook (5), Flint and steel, Grappling hook, Rope, silk (50 ft.), Waterskin, Whetstone, Whistle, Signal
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SPECIAL ABILITIES
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Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
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HORSE, LIGHT (COMBAT TRAINED) CR 1
Male Horse
NN Large Animal
Init +2; Senses Low-Light Vision, Scent; Perception +6
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DEFENSE
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AC 11, touch 11, flat-footed 9. . (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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OFFENSE
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Spd 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/20/x2) and
. . Unarmed Strike +3 (1d4+3/20/x2)
Space 10 ft.; Reach 5 ft.
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STATISTICS
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Perception +6
Languages
SQ Combat Riding [Trick]
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SPECIAL ABILITIES
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run You run faster than normal.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.