F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Though her first strike misses any vitals of the approaching skeleton, her second swing lops off the undead creature's head. His companion takes advantage and lunges in behind it, thrusting its rusted broadsword, but it clangs off her stout breastplate. Now trapped between the enemy and an archer, Gwen pauses, knowing that the experienced bird-man will know enough to take a step back so she can gain space enough to attack. Delayed action until Zinky takes a step back.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen slowly walks in front of Zinky, deeply chuckling the whole way. "Hahaha. Yes! Even now, in undeath, you fear the taste of my steel! Come and play with me, little ones. I promise to give you the rest that Iomedae promises to all of your ilk!" She readies her REACH weapon, and prepares a REACH attack in case the choose to close within her REACH, and then will be attacked. By her REACH. ^_^ Readied Attack: 1d20 + 5 ⇒ (3) + 5 = 8
AoO because of all the REACH: 1d20 + 5 ⇒ (16) + 5 = 21
And now the word "REACH" no longer sounds like a word. It's like if you say "spoon" 10 times in a row. Same thing.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
@Mari Not that it's a big deal this time because the club missed, but I'm wielding a Reach weapon. That's why I rolled the Attack of Opportunity.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
sry. Was at a con. Just got back. Gwen moves up next to but slightly ahead of Blayne, and, standing with her brother-in-arms, she makes ready for the orcish charge. "Come then! Come and taste my sweet mercies! Would you stand there and die? Shot dead like honorless pigs ready for the slaughter? Or will you come forth and test the might of your STEEL?" Move action up. Readied action: Attack on approach Readied attack: 1d20 + 5 ⇒ (20) + 5 = 25
AoO: 1d20 + 5 ⇒ (15) + 5 = 20
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Go ahead and do the things that we're supposed to do now to finish. Given that I think we just finished the boss fight, if you finish, we might just have a lovely ending cutscene and we can all get default-healed anyway. Either that, or there might be a pile of treasure with a conveniently placed potion of CLW. ^_^
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen steps up and hefts her polearm, prepared if it attacks. "I don't think it can be barganed with. Or reasoned with. And it properbly doesn't feel pity, or remorse, or fear. And it absolutely will not stop. Ever." Readied action: Attack on Approach: 1d20 + 5 ⇒ (14) + 5 = 19
Attack of Opportunity: 1d20 + 5 ⇒ (13) + 5 = 18
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
"Odds are low," replies Gwen as she takes a step forward and makes ready for the enemy's approach. 5' step forward. Readied Action: Attack on approach. Readied Action: 1d20 + 6 ⇒ (16) + 6 = 22
AoO: 1d20 + 6 ⇒ (6) + 6 = 12
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Are we still certain we're not talking about the drinking kind?
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen, fully flumoxed by this latest enigma, does her level best to stay out the way.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
As Zinky speaks to Blayne, Gwen audibly rolls her eyes. "Ugh. Men. Just because my cuirass has extra large bumps, doesn't mean I'm _too_ hadnicapped." She bats her eyes and smiles sweetly. "Would you big, strong, men mind allowing a delicate flower like myself a chance to solve the big, nasty puzzle? Mah goodneth, but I do declare I hope I don't break a nail." This is followed by more fluttering of the eyes. Then she casts Guidance on the statue. If that doesn't work it can be followed by the Blessing of War.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Righteous fury envelops Gwen as she pays Nev's quite reasonable suggestion no heed. She takes a step back, takes a firm grip on her weapon, and launches a firm stab at what she believes is the weakest point. attack: 1d20 + 5 ⇒ (11) + 5 = 16
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
"Methinks that we can make a small enough hole to not bother the Abbey overmuch. Seeing how great the need is, let us be about this business and I shall make amends in Prayer later." Using the pommel of her dagger, Gwen starts working on the area at the I, trying to crush the stone to get to whatever is behind it.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Perhaps we do not need to smash the whole wall? Maybe if we just break open a small square around the I, we will find the next scrap of map? Gwen studies the wall, seeing how much force it would take to remove the stone the I is carved in to. perception: 1d20 + 4 ⇒ (18) + 4 = 22
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen sighs heavily. "Methinks that if we had some of those worthless scrawlings by the insane cultists, perhaps Queck here would be able to make more sense of them than we had. What say you all? Up for a slight retracings of steps? Queck, can you but maintain your presence here anon so we may get clues from the insane?
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen is stunned that they seem to have failed before they started! "Confound it, man! Can you give us any more detailed leads than some hyper-convoluted riddle pointing to ancient buildings and crime families? Can you at least recount the whole legend, or are we to traipse about the whole of the city looking at ancient monu--Ehgad! The insane cultist! He asked about some marking on the statue! Is that the first one?
What think you, Zinky?"
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen follows up as Zinky gets in the first word. "Aye. They seem to be quite interested in either knowing what you know or making sure no one else does. Who are you that you are so important so as to draw such fine crowds?"
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen comes to a stop at the T-intersection. She spies the as-yet-unaware thugs to her right, just as Nev caps the T a ways to her left.
Readied Attack on approach to hit: 1d20 + 5 ⇒ (16) + 5 = 21
In case AoO: 1d20 + 5 ⇒ (20) + 5 = 25
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen stares silently as the discussion goes forth. She's afraid that is she opens her mouth she'll just ruin it and be forced to kill the monster. Her observations let her ponder the two unfinished works in the corner. The cultists is attacking the third, almost blank one, but what of the others? Perception: 1d20 + 4 ⇒ (7) + 4 = 11 She has no eye for art, but perhaps the mad hatter will answer directly, being so fully under Blayne's geas. What of your collection that you are now finishing? What secret are you know working to those three paitings that was so important that they remained unfinished until now?
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwen pulls Nev and Zinky aside and asks them in hushed tones. "Have either of you experience in interrogating a cultist? I have read but poorly of the lore of cults, but theiy members usually are think of head and merely words might prevail us but little. Have you any idea of what we're to do when we get there? Perhaps we can but provoke the man's pride? Mayhap if we belittle him and the forces he works for, he shall freely give us the details we want, confident that we go to our deaths?
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
knowledge Local: 1d20 + 1 ⇒ (17) + 1 = 18 Gwen racks her brain for lore of what she's learned of this city. Any shred to aid in the endevour. "I disagree, good Zinky. Surely Evil can not spawn in infinite numbers? If we but excise this most recent outbreak, perhaps we shall have broken the spirit of misfortune that seems to plague this city! I would have it that they come at us openly like this, rather than corrupt the city slowly and imperceptably over a number of years. This last step speak of desparation! Let us have done with them in one more stroke, and let the good people get on with the business of governing but now made richer for the evil-doers absence!"
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
He fired a crossbow? That's an attack of opportunity. Did he also load the crossbow? That's another attack. And now it's my turn. You better believe that's an attack! =) As the beast take aim at Zinky, Gwen takes advantage of his diverted attention to take a swing at him. AoO: 1d20 + 6 ⇒ (12) + 6 = 18
As Zinky's barded darts and Nev's hot lead wing past her, she adds her own steel to the withering fire. Attack: 1d20 + 6 ⇒ (3) + 6 = 9
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Gwendolen senses the magic helping her feel the flow of battle, and guiding her strikes.
She ducks in through the door, side stepping out of the line of fire, and thrusts quickly at the monster. 1d20 + 6 ⇒ (4) + 6 = 10
Her rush to get out of the line for her ranged allies makes commit a novice's mistake. She curses her own incompetence and hopes Nev can throw up some lead to cover her weakness.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
"Mach Krieg!" Gwendolen shouts as she casts a blessing of War about her.
Aid Another Str check: 1d20 + 4 ⇒ (7) + 4 = 11 Ninja'd! =) Gwen prepares to charge the rapscallion foe after Nev and Zinky have properly softened it up.
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
"This can not be the end of it," says Gwen, breaking a cage and rescuing a citizen. "We have gained naught of the origin of such attacks, thought sweet it is to see their spoilers set free. These mites are but servants and slaves, and 'tis their masters we require."
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
Oh no! Is our DM dead? She isn't dead is she? I hope she isn't--oh, wait, she saying she's not dead, so there's a good chance she isn't. (But what if she's lying! What is she's a lying dead not-dead un-dead dead DM! Oh noes!)
F Human Warpriest 1 AC 17 HP 10/10 Blessings: 3/4 1st: 2/2 Ranseur:+5/+6, w/Reach
As Zinky fires in a wave of withering fire, Gwen steps in to the doorway and readies an attack. "Lay on, good Zinky! Let thy cloth-yard shafts smite the foe and tempt them onto the soft and tender points of my polearm!" 5' step to the door. Readied Action: Attack on approach.
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