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@Hark: Yes, the performance in battle is really lacking. For example, in the last fight we were pretty
low on health, because the other enemies threw around some aoe spells. And instead of channeling our
cleric attacked one of the enemies. Things like that happen too often, but its like talking to the wall...

@Lady-J: The race itself is pretty awesome, I know. But the character he has is not too good outside of grappling.
I think he has Wis 12-14 or something and a ridiculously low AC, so he gets hit very often.


That was the only exception our GM allowed, I think because the character is quite weak
and the player is not present too often, because he lives about 150km away.
Other than that we are not allowed to use 3pp :(


Sorry to keep you waiting.

So, my group is fairly big, but the participation varies. We have the following classes:

- Half Elf Summoner (about the only one who is really optimized)
- Half Giant Monk (specialized on grappling)
- Vishkanya Ninja/Red Mantis Assassin
- Human Cleric (very melee oriented, but rarely present)
- Catfolk Fighter
- Half Elf Wizard (blaster)
- Elf Druid (melee shapeshifter)

Aside from the occasional Haste there is not much buffing going on.
I think I did not use the right words before. My GM tends to use monsters with very high AC.
The last fight we had was against a vampire rogue with an AC of 32. The only ones with acceptable
chances to hit him were me and the Eidolon, but the Eidolon was bound by some other mobs and several
other characters were disabled (Net, Hold Person). So that was when I thought to myself that I would
like to hit better, because against the enemies where I really need it, the lower attacks dont really matter.
So my first thought was with the weapon master and mythic crit focus, so that I dont have to confirm crits anymore.

@TimD: No we are not allowed to use 3pp
@Gavmania: The monks robe was an item we found, so I kept it. Also it boosts my unarmed damage to 2d8.
Sometimes I use my Ki to deal 2d8 rather than buying another attack, so i thought it would be alright.
@everyone: Thank you for all the tips so far!


@Chess Pwn: I will talk to our cleric about the heroism, thank you :) The gear is indeed low, because WPL
is of no interest to our GM. We rarely get the chance to buy items and most of the time we have to work
with what we find.

@Skyler: My charakter does not believe in any god and I think my GM would not like seeing me change that
out of nothing. He values good roleplay. As with Mythic Guided Hand: It has Guided Hand as prerequesite, which has Channel Energy as prerequesite. So I would have to take a level of cleric or something.
I dont know if i would like that.

What do you think about the other mythic feats? Would the critical focus be alright?
What path should I choose? Champion?

Edit: Very interesting thoughts, Steel Refrain. But my character is indeed an atheist for roleplaying reasons.
But thank you for your thoughts anyways. :)


I read about that one, but sadly that is not possible. We play on our Game Masters own custom world
with his own pantheon. He would not allow me to do that. I do not believe that i am allowed to change
anything in reverse. But thank you for the idea!


I feel that the low attacks hit almost nothing, so I thought that instead
of getting more attacks which do not hit I take less attacks which hit
better and deal more damage (via Weapon Training / Gloves of Dueling).
Or am I on the wrong way?


Hello guys!

I need your advice on how to go on with my character.
Right now he is a level 11 Zen Archer:

Race: Aasimar (Garuda)
Class: Zen Archer/ Quingong 11

Attributes (racials and items already included)
Str: 16
Dex: 14
Con: 13
Int: 10
Wis: 23
Cha: 7

Reflex: +11
Will: +15
Fortitude: +10

Armor Class: 10 base +2(bracers of armor) +2(dex) +1(dodge) +1(ring of protection) +10(monk AC bonus) +4(barkskin) = 30
Full Attack with Flurry, Deadly Aim, Point-Blank (+3 Adaptive Composite Longbow): +18/+18/+13/+13/+8 (1D8+15/19-20x3)

Equipment: Ring of Protection +1, Adaptive Composite Longbow +3, Monks Robe, Headband of Wisdom +2,
Cloak of Resistance +2, Belt of Giant Strength +2, Ioun Stone (+1 on Attack Rolls), Bracers of Armor +2

Feats: Improved Unarmed Strike, Perfekt Strike, Precise Shot, Point Blank Shot, Weapon Focus, Point Blank Master,
Deadly Aim, Dodge, Improved Precise Shot, Weapon Specialisation, Angelic Blood, Angelic Wings, Clustered Shots, Reflexive Shot, Improved Crit

First off, I know some of my feats are not optimal but my group is not completely min-maxed and I can not change them anymore.
So I want to look ahead. Until the next session we can do a level up and I am not sure what to do.
The campaign will take a longer break at level 16 for at least 1 year, so consider this the end.
The DM will also award us one mythic level next session or the session after that, but not more.

Right now I am thinking of taking up 3 levels of Weapon Master and then buy Gloves of Dueling for
that +3 on attack and damage rolls. Also it will allow me some more feats.
I thought about getting Critical Focus on level 12 and then Mythic Critical Focus for auto-confirmed crits.

Do you think this would be viable or should I stick to Zen Archer only? What else should I take for my mythic level?

Thanks for your thoughts.


I already did a search and there were some good ideas, but it did not completely satisfy me. Perhaps there are some new ideas some of you want to share.
What do you think of the two monk levels? Is this viable or a waste of levels?


Hey guys!

I hope you can help me a bit with this since it is the first time I play a paladin. A friend of mine wants to run a campaign only with small races (Gnomes, Halflings and Dwarves) and I decided that I want to play the stonelord archetype. Before I go on I want you to know that this is his first time as a GM and he said that this will not be a high power campaign, so the character doesnt need to be perfectly min-maxed. We will be four players: one dwarven guntank, a gnome sorcerer, my stonelord and the last one has not decided yet.

Here are the stats I thought of (20 Points), but I am open for other suggestions!

Str: 16
Dex: 12
Con: 16
Int: 13
Wis: 12
Cha: 8
(all with racial mods included)

I want to use a heavy steel shield and a dwarven waraxe. And perhaps a dwarven longhammer as well but not so sure on that. The GM already said I can use LoH with the heavy shield as well, so that wont be a problem.
Generally I want to keep my AC as high as possible since I will be in the first line of battle all the time.

What feats can you suggest for me? This is where I really cant decide. I hope you can help me!

Perhaps I should take two levels of master of many styles to get crane style and crane riposte for that awesome -1 to hit/ +4 AC? Then I could go down to Int 10 and use the 3 stat points for something else?

Thanks in advance for your help!


First time I won something! Thank you! :)


My thanks! I take

164
245
304
893
987


Thanks for the quick answers!

@ Karkon: I thought about the falchion first, but i took the greatsword, because it fits good with my background story (which is about 20 pages xD)

@ Stubs mcKenzie: I know the CHA sucks, but he told us the racial modificators after we distributed points (in my case +4 STR and -3 CHA).
But my char will also wear a helm, but just for style :)

@ Kydeem de'Morcaine: i dont know too much yet, but we will almost only fight humans. i think magical beasts will enter the game around level 12 or so. Multiclassing will be allowed, but as i understood it he wants to make magic homebrew completely. I dont know how he wants to do that, but i trust he will do a good job. i will update you as soon as i know something.


First, i want to say hello as this is my first post here!
My name is Wolfgang and i am new to Pathfinder, so i would like to hear your opinions on my character!
But first, the background. My friend wants to launch an epic pathfinder campaign in his own world. In his world there will be no magic in the beginning. Magic will show up later in the campaign, but will still be rare. We will start at level 2 and go up to level 20 in time. Just to give you an impression on how low on magic this will be: he said that each character will have about one or two magical items when we get to level 20. I still hope that it wont be so bad, but you never know.

So, as i love melee characters and in our last campaign i played a caster i decided to play a barbarian.

With racial modifiers my attributes look like this:
STR 19, DEX 13, CON 14, INT 13, WIS 10, CHA 5

I will play as an invulnerable rager, with one level of an unbreakable.

lvl 1: Power Attack, Improved Initiative
lvl 2: Reckless Abandon
lvl 3: Combat Expertise (this will be essential for my character idea)
lvl 4: Renewed Vigor (because healing will be so rare)
lvl 5: Endurance, Diehard, Stalwart (this is the unbreakable level)
lvl 6: -
lvl 7: Raging Vitality, Superstition (just in case :D )
lvl 8: -
lvl 9: Improved Critical (Greatsword), Unexpected Strike
lvl 10: -
lvl 11: Improved Stalwart, Flesh Wound
lvl 12: -
lvl 13: Combat Reflexes, Come and get me!
lvl 14: -
lvl 15: Additional Rage Power, Clear Mind, Improved DR
lvl 16: -
lvl 17: Additional Rage Power, Improved DR, Improved DR
lvl 18: -
lvl 19: Additional Rage Power, Fearless Rage, Witch Hunter

So, basically i want to get as much DR as i can, as my armor will be very low and everybody will hit me anyways. What do you think of this? Do you think this will be viable? Thank you in advance.