raging-->hp -/- non raging-->62/62
"What you don't understand is that the very powers that threaten the world above will come here, and kill or enslave all of you. Trying to keep us here is a lot more dangerous than letting us leave since our imprisonment or defeat means they win." diplomacy check:1d20 + 10 ⇒ (5) + 10 = 15
raging-->hp -/- non raging-->62/62
It seems I forget to roll for the charges. Thanks. I will try to use my scythe against the crystal. "Well I guess it is time to see if I can force my way through." Attacking the crystal:2d4 + 11 ⇒ (4, 2) + 11 = 17 I am assuming no roll is needed. If it is feel free to roll the attack roll for me.
raging-->hp -/- non raging-->62/62
Teriwyth wrote:
I am stabilized so I can just hang out for now.
raging-->hp -/- non raging-->62/62
Magnu123 wrote:
I will drink on potion of cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8Not satisfied I will drink another one. edit:I just realized I miscalculated my HP. I dropped out of rage before I drank the potion which puts me at -6/62. Stabilization check DC 16: 1d20 + 12 ⇒ (15) + 12 = 27 should have been made last round. If I fail then I have to go against a DC 17 for this round. Stable but useless. :)
raging-->hp -/- non raging-->62/62
Assuming the wall is not more slippery than normally I will use the rope to lower myself, and take 10 all the way down. Normally walls are a 5 DC with a rope. Perception check taking 10 before I climb down: 29 I am turning my rage off also. Being fatigued my taking 10 on climb check gives me a 13. I see I have to manually edit my fatiged profile. It is not giving me any penalties.
raging-->hp -/- non raging-->62/62
I had forgotten she even had it since people don't fall to often, and once class that has it will probably not fail a climb check anyway, and/or can jump high enough that it won't have to make one.
raging-->hp -/- non raging-->62/62
link to knowledge plane results Full round action:I am using the run action to move to C-21 making sure not to provoke an AoO from the giants.
raging-->hp -/- non raging-->62/62
I thought I had posted this already, but I can't seem to find it. I hope I did not post it in the wrong thread. Surprise round Initiative:1d20 ⇒ 12
5 ft step to 0-17 If I have any actions left wait for the party to exit the carriage. PS:I think my initial initiative roll was less than 10. I will accept a 5. I am almost 100% sure it was not a 12.
raging-->hp -/- non raging-->62/62
I guess I would be up front if the group will have me. :) for everyone to read:
I would put the a secondary combat+scout(good perception) in the rear also with the others in the middle. If we stay close we are ripe for spells like fireball. If we are far apart it takes more time for us to group up if needed. Below is my suggestion
X
X X X 20 feet
x=Characters The top and bottom would be lined up with the X in the middle. If we come to an area where being that far apart would cause the people in the front and back to lose sight of each other then we tighten the formation up. PS:I think those ear plugs were a hint from the GM. Will save:1d20 + 6 ⇒ (9) + 6 = 15 edit:Are we going to buy mounts?
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