Dashki

Guthar's page

66 posts. Alias of concerro.


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raging-->hp -/- non raging-->62/62

I have not logged into the site for about a week, and I don't think its fair to the group. I may or may not ask to come back, but I do know that right now I should not be here, and it is better if I replaced.
It is not an issue with the campaign. I will probably check in from time to time to just to read the post.

The same messages is going to my other pbp groups also.


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"What you don't understand is that the very powers that threaten the world above will come here, and kill or enslave all of you. Trying to keep us here is a lot more dangerous than letting us leave since our imprisonment or defeat means they win."

diplomacy check:1d20 + 10 ⇒ (5) + 10 = 15


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"When all is right with the world, or at least a lot better, I may take you up on this offer, but not is not a good time. Until things are made better I suggest that you stay vigilant."


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Guthar takes the baton.

"What do you mean by rebirth"?


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After eating the chocolate Guthar picks the instrument that looks the most like a bassoon(in character I have not idea what it would be called).


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"I would like item that looks like a stick with holes in it."


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"I am ready to learn. When do the lessons begin?"


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"Ah I see. Magic from sound, but not exactly words in the way that casters use sound. That is a great concept."


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thanks


raging-->hp -/- non raging-->62/62

"Aniya what is myewzick? I have never heard that word before."


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I was sure I had posted here. Images are a good idea. How did you get the images into google maps?


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Guthar looks at the creature wondering what it is, and then he ask.

"What sort of creature are you?"


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I don't have any ideas. Guthar would vote for the nuke. :)


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The dot system is not functioning like it should. If some is not posting a PM may be needed


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"I only have one of these, and I am not going to break it on a wall."
Guthar steps aside so someone else can try something.


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It seems I forget to roll for the charges. Thanks.

I will try to use my scythe against the crystal.

"Well I guess it is time to see if I can force my way through."

Attacking the crystal:2d4 + 11 ⇒ (4, 2) + 11 = 17

I am assuming no roll is needed. If it is feel free to roll the attack roll for me.


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I am willing to go with the typical barbarian tactic of smashing. I just prefer a mining tool instead of my weapon, if anyone has one. :)


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"Anyone have mining pick or a similar item?"


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Is there a way to identify the crystal?


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"I hope he is still ok when we catch up to him."
Guthar finally decides to pursue Thervold.


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"Where are you two going?"


raging-->hp -/- non raging-->62/62

Will save:1d20 + 8 ⇒ (12) + 8 = 20

I did not apply the ear plug bonus because I forgot what it was. I think it was a +2.
If it is so then my result is a 22.


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Is this from the noise that we got the earplugs for?


raging-->hp -/- non raging-->62/62

[ooc]I just noticed there was only one left.[/dice]
I will drop my weapon, and draw my bow so I can shoot it.

attack:1d20 + 8 ⇒ (9) + 8 = 17
damage:1d8 + 3 ⇒ (4) + 3 = 7


raging-->hp -/- non raging-->62/62

Does the giant at H1 block me from charging L17?
The trip down the cliff was 3 rounds? I am asking so I know how many more rounds I have to wait until I can rage again.


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If I was in better condition I would just take the drop, but I might need those hp later.:)


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I am still climbing down. I was just waiting for you to tell me that I made it down or I fell on the way down.


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In that case I am drinking a second potion before I try to climb down/

1d8 + 1 ⇒ (7) + 1 = 8

I am at 12/62, and I will attempt the climb down.

Climb check 13(taking 10)


raging-->hp -/- non raging-->62/62
Teriwyth wrote:
Guthar wrote:
Sorry about that. I somehow did not notice it would be a 19 point dropoff. Next time I will be sure to drink a potion, and then drop rage.
I actually wasn't able to heal you, remember that your first action was going to be to climb down, but you're down OUTSIDE the hole.

I am stabilized so I can just hang out for now.


raging-->hp -/- non raging-->62/62

Sorry about that. I somehow did not notice it would be a 19 point dropoff. Next time I will be sure to drink a potion, and then drop rage.


raging-->hp -/- non raging-->62/62
Magnu123 wrote:

Edelle reaches the bottom the cave without injury, but she is still unable to successfully hit the giant. Her accuracy is off today, perhaps due to the constant humming around her, causing distraction.

Alric rolls on impact and reduces his damage from the fall. He then tosses a wand to Teriwyth and returns his focus to the faux swarm of devils circling above, hoping that they will be tempting enough of a treat for the real devils.
Thervold also rolls with the fall, and then moves to a large tunnel that leads away from the fight further underground. Conveniently, it appears that the tunnel goes parallel to the road overhead at this junction.
The Abishai devils swoop down, ignoring the illusory swarm entirely. Some simply move in closer and get into position, but those closest are able to come right in and start attacking. They go after the giants first. tearing and biting, they are unable to drop the creature immediately, but the damage is still apparent. One devil ignores the combat altogether and begins digging into the flesh of the giant who has died upon impact from the fall.
Guthar pulls out his rope from his bag and attaches it to an outcropping of crystal that seems sturdy. He notes that the cavern wall seems particularly slippery. It's almost frictionless entirely.
The giants return attack against the abishai devils now, ignoring your group for the moment.

Round 5
27-Edelle
17-Alric
16-Thervold
13-Flyers
12-Teriwynth
5-Guthar
4-Hill Giants

Map

I will drink on potion of cure light wounds:

1d8 + 1 ⇒ (7) + 1 = 8
Not satisfied I will drink another one.

edit:I just realized I miscalculated my HP. I dropped out of rage before I drank the potion which puts me at -6/62.

Stabilization check DC 16: 1d20 + 12 ⇒ (15) + 12 = 27 should have been made last round. If I fail then I have to go against a DC 17 for this round.

Stable but useless. :)


raging-->hp -/- non raging-->62/62

Assuming the wall is not more slippery than normally I will use the rope to lower myself, and take 10 all the way down. Normally walls are a 5 DC with a rope.

Perception check taking 10 before I climb down: 29

I am turning my rage off also. Being fatigued my taking 10 on climb check gives me a 13.

I see I have to manually edit my fatiged profile. It is not giving me any penalties.


raging-->hp -/- non raging-->62/62

I had forgotten she even had it since people don't fall to often, and once class that has it will probably not fail a climb check anyway, and/or can jump high enough that it won't have to make one.
Is there anything heavy enough for me to tie this rope around? I intend to climb down.


raging-->hp -/- non raging-->62/62

Assuming the map is correct, it seems the giant 5-foot stepped away. In that case I think I will withdraw from F22 to A15.

"I have never been hit that hard before in my entire life."


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I am at the bottom of the init for the party so I will see if any buffs come my way. Then I will rage and charge into combat at the giant in G23.

attack:1d20 + 15 ⇒ (10) + 15 = 25

damage:2d4 + 14 ⇒ (2, 2) + 14 = 18

AC is 19

edit:I should end up in F23.


raging-->hp -/- non raging-->62/62

link to knowledge plane results

Full round action:I am using the run action to move to C-21 making sure not to provoke an AoO from the giants.


raging-->hp -/- non raging-->62/62

Did any of you have knowledge planes?


raging-->hp -/- non raging-->62/62

I thought I had posted this already, but I can't seem to find it. I hope I did not post it in the wrong thread.

Surprise round

Initiative:1d20 ⇒ 12
I command the horse to stop moving
Free action:"Everyone get out of the wagon."

5 ft step to 0-17

If I have any actions left wait for the party to exit the carriage.

PS:I think my initial initiative roll was less than 10. I will accept a 5. I am almost 100% sure it was not a 12.


raging-->hp -/- non raging-->62/62

I just noticed the combat in the gameplay thread. How many giants are there?

Are there any knowledge checks we can make to know what the flying creatures are?


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"Halt" Guthar says hoping the horse knows the meaning of the word east.

edit:I just noticed the gameplay thread.


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Will save:1d20 + 10 ⇒ (9) + 10 = 19
Perception:1d20 + 14 ⇒ (14) + 14 = 28


raging-->hp -/- non raging-->62/62

I took Iron Will as feat. I would hate to be in rage mode and then get told to "introduce" my scythe to the party members.

edit:fixed hit points, subtracted gold for horse, carriage, and ear plugs, updated character profile.


raging-->hp -/- non raging-->62/62
Magnu123 wrote:
either or. actually, it's just 1/2, no +1

I have some hit point recalculation to do. Looking at my herolab file I used 7 instead of 6. I will change it before I post the leveled up version.


raging-->hp -/- non raging-->62/62

I forgot what the hit point rules were. Do we roll or is it half+1(1d12 would be 7)?


raging-->hp -/- non raging-->62/62

"Keep your bow. I will cover the carriage also. I would hate to see us in trouble because we need for you to have that bow." Guthar says to Alric.


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"I can get us a fast zombie or skeleton horse with the amulet if the rest of you pay for the carriage."


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I have a good amount of cash left over since I was not sure what else to buy. For the sake of RP we can say it is from my title as a cheiftan before I left my tribe.

ear plugs are 3 copper. We also need a carriage which carries up to 4 people. They are 100 gp


raging-->hp -/- non raging-->62/62

"I guess I will be picking up earplugs then."


raging-->hp -/- non raging-->62/62

I guess I would be up front if the group will have me. :)

for everyone to read:
I would put the a secondary combat+scout(good perception) in the rear also with the others in the middle. If we stay close we are ripe for spells like fireball. If we are far apart it takes more time for us to group up if needed. Below is my suggestion

X
20 feet

X X X

20 feet
X

x=Characters

The top and bottom would be lined up with the X in the middle.

If we come to an area where being that far apart would cause the people in the front and back to lose sight of each other then we tighten the formation up.

PS:I think those ear plugs were a hint from the GM.

Will save:1d20 + 6 ⇒ (9) + 6 = 15

edit:Are we going to buy mounts?


raging-->hp -/- non raging-->62/62

Guthar is new so he is just waiting to see what the group does for now.

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