Dashki

Guthar's page

66 posts. Alias of concerro.


Classes/Levels

raging-->hp -/- non raging-->62/62

About Guthar

nonraging barbarian:

GUTHAR 7 CR 6
Male Half-Elf Barbarian (Invulnerable Rager) 7
CG Medium Humanoid (Elf, Human)
Init +0; Senses Low-Light Vision; Perception +19
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DEFENSE
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AC 19, touch 11, flat-footed 19. . (+7 armor, +1 natural, +1 deflection)
hp 62 (7d12+14)
Fort +8, Ref +3, Will +8
DR 3/—, 6/lethal; Immune sleep; Resist fire 1, Elven Immunities, Extreme Endurance (Fire)
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OFFENSE
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Spd 30 ft.
Melee +1 Scythe +11/+6 (2d4+5/20/x4) and
. . Dagger +10/+5 (1d4+3/19-20/x2) and
. . Mace, Light +10/+5 (1d6+3/20/x2) and
. . Unarmed Strike +10/+5 (1d3+3/20/x2)

Power Attack [/b]+1 Scythe +11/+4 (2d4+11/20/x4)

Ranged Masterwork Longbow, Composite (Str +3) +8/+3 (1d8+3/20/x3)
Special Attacks Beast Totem, Lesser
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STATISTICS
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Str 16, Dex 10, Con 15, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 21
Feats Furious Focus, Iron Will, Power Attack -2/+4, Raging Vitality, Skill Focus: Diplomacy (Adaptability)
Traits Indomitable Faith, Suspicious
Skills Acrobatics -3, Climb +4, Diplomacy +10, Escape Artist -3, Fly -3, Handle Animal +4, Intimidate +10, Perception +19, Ride +1, Sense Motive +13, Stealth -3, Survival +7, Swim +5
Languages Common, Elven
SQ Beast Totem +2 AC (Su), Elf Blood, Fast Movement +10 (Ex), Rage (18 rounds/day) (Ex), Superstition +3 (Ex)
Combat Gear +1 Agile Breastplate, +1 Scythe, Arrows (40), Dagger, Mace, Light, Masterwork Longbow, Composite (Str +3); Other Gear Amulet of Natural Armor +1, Backpack, Masterwork (empty), Cloak of Resistance, +1, Everburning torch (2), Eyes of the Eagle, Grappling hook, Heatstone, Heatstone, Heatstone, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Potion of Cure Light Wounds (2), Powder (4), Rations, trail (per day) (2), Ring of Protection, +1, Rope, silk (50 ft.), Sunrod (4), Twine (50') (2), Waterskin (2)
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SPECIAL ABILITIES
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Beast Totem +2 AC (Su) +2 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (1) You have the specified Damage Resistance against Fire attacks.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Superstition +3 (Ex) +3 save vs. magic while raging.

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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

GP 2908

SP 8

CP 1

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SPECIAL ABILITIES
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Beast Totem +2 AC (Su) +2 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (1) You have the specified Damage Resistance against Fire attacks.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose

one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in low light, .

raging barbarian:

GUTHAR 7 CR 6
Male Half-Elf Barbarian (Invulnerable Rager) 7
CG Medium Humanoid (Elf, Human)
Init +0; Senses Low-Light Vision; Perception +19
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DEFENSE
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AC 19, touch 9, flat-footed 19. . (+7 armor, +3 natural, +1 deflection)
hp 83 (7d12+35)
Fort +11, Ref +3, Will +10
DR 3/—, 6/lethal; Immune sleep; Resist fire 1, Elven Immunities, Extreme Endurance (Fire)
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OFFENSE
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Spd 30 ft.
Melee +1 Scythe +13/+8 (2d4+8/20/x4) and
. . Claw x2 (Beast Totem, Lesser) +7 x2 (1d6+2/20/x2) and
. . Dagger +12/+7 (1d4+5/19-20/x2) and
. . Mace, Light +12/+7 (1d6+5/20/x2) and
. . Unarmed Strike +12/+7 (1d3+5/20/x2)

Power Attack +1 Scythe +13/+6 (2d4+14/20/x4) and
Ranged Masterwork Longbow, Composite (Str +3) +8/+3 (1d8+3/20/x3)
Special Attacks Beast Totem, Lesser
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STATISTICS
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Str 16/20, Dex 10, Con 15/21, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +12; CMD 21
Feats Furious Focus, Iron Will, Power Attack -2/+4, Raging Vitality, Skill Focus: Diplomacy (Adaptability)
Traits Indomitable Faith, Suspicious
Skills Acrobatics -3, Climb +6, Diplomacy +10, Escape Artist -3, Fly -3, Handle Animal +4, Intimidate +10, Perception +19, Ride +1, Sense Motive +13, Stealth -3, Survival +7, Swim +7
Languages Common, Elven
SQ Beast Totem +2 AC (Su), Elf Blood, Fast Movement +10 (Ex), Rage (18 rounds/day) (Ex), Superstition +3 (Ex)
Combat Gear +1 Agile Breastplate, +1 Scythe, Arrows (40), Dagger, Mace, Light, Masterwork Longbow, Composite (Str +3); Other Gear Amulet of Natural Armor +1, Backpack, Masterwork (empty), Cloak of Resistance, +1, Everburning torch (2), Eyes of the Eagle, Grappling hook, Heatstone, Heatstone, Heatstone, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Potion of Cure Light Wounds (2), Powder (4), Rations, trail (per day) (2), Ring of Protection, +1, Rope, silk (50 ft.), Sunrod (4), Twine (50') (2), Waterskin (2)
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SPECIAL ABILITIES
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Beast Totem +2 AC (Su) +2 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (1) You have the specified Damage Resistance against Fire attacks.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Superstition +3 (Ex) +3 save vs. magic while raging.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

fatigued barbarian:

GUTHAR 7 CR 6
Male Half-Elf Barbarian (Invulnerable Rager) 7
CG Medium Humanoid (Elf, Human)
Init +0; Senses Low-Light Vision; Perception +19
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DEFENSE
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AC 19, touch 11, flat-footed 19. . (+7 armor, +1 natural, +1 deflection)
hp 62 (7d12+14)
Fort +8, Ref +3, Will +8
DR 3/—, 6/lethal; Immune sleep; Resist fire 1, Elven Immunities, Extreme Endurance (Fire)
--------------------
OFFENSE
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Spd 30 ft.
Melee +1 Scythe +11/+6 (2d4+5/20/x4) and
. . Dagger +10/+5 (1d4+3/19-20/x2) and
. . Mace, Light +10/+5 (1d6+3/20/x2) and
. . Unarmed Strike +10/+5 (1d3+3/20/x2)
Ranged Masterwork Longbow, Composite (Str +3) +8/+3 (1d8+3/20/x3)
Special Attacks Beast Totem, Lesser
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STATISTICS
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Str 16, Dex 10, Con 15, Int 10, Wis 14, Cha 10
Base Atk +7; CMB +10; CMD 21
Feats Furious Focus, Iron Will, Power Attack -2/+4, Raging Vitality, Skill Focus: Diplomacy (Adaptability)
Traits Indomitable Faith, Suspicious
Skills Acrobatics -3, Climb +4, Diplomacy +10, Escape Artist -3, Fly -3, Handle Animal +4, Intimidate +10, Perception +19, Ride +1, Sense Motive +13, Stealth -3, Survival +7, Swim +5
Languages Common, Elven
SQ Beast Totem +2 AC (Su), Elf Blood, Fast Movement +10 (Ex), Rage (18 rounds/day) (Ex), Superstition +3 (Ex)
Combat Gear +1 Agile Breastplate, +1 Scythe, Arrows (40), Dagger, Mace, Light, Masterwork Longbow, Composite (Str +3); Other Gear Amulet of Natural Armor +1, Backpack, Masterwork (empty), Cloak of Resistance, +1, Everburning torch (2), Eyes of the Eagle, Grappling hook, Heatstone, Heatstone, Heatstone, Ink (1 oz. vial, black), Inkpen, Paper (sheet) (10), Potion of Cure Light Wounds (2), Powder (4), Rations, trail (per day) (2), Ring of Protection, +1, Rope, silk (50 ft.), Sunrod (4), Twine (50') (2), Waterskin (2)
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SPECIAL ABILITIES
--------------------
Beast Totem +2 AC (Su) +2 Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (1) You have the specified Damage Resistance against Fire attacks.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (18 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Superstition +3 (Ex) +3 save vs. magic while raging.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.