| Full Name |
Gustavo Faust |
| Race |
Human |
| Classes/Levels |
Magus 3/ Cross-Blooded Sorcerer 3 |
| Gender |
Male |
| Size |
M |
| Age |
23 |
| Alignment |
NE |
| Languages |
Common |
| Strength |
11 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
14 |
| Wisdom |
12 |
| Charisma |
14 |
About Gustavo Faust
HP: 27
AC: 15; Touch 15; Flat-footed 10
Saves: Fort +4; Ref +5; Will +4
BAB: +2
CMB: +2
CMD: 17
Speed: 30
Traits
Metamagic Master: Shocking Grasp - Reduce the metamagical cost by 1
Magical Lineage: Shocking Grasp - Reduce the metamagical cost by 1
Classically Trained - Free metamagic feat
Abilities
Arcane Pool [5] - May expend 1 arcane point as a swift action to grant any held weapon a +1 enhancement bonus for 1 minute.
Armor Proficiency - May cast Magus spells while wearing light armor without incuring spell failure chance.
Spell Combat - As a full round action, may make all attacks with a melee weapon at -2 to strike and cast a spell with a casting time of 1 standard action (any attack roll as part of the spell also takes the -2 penalty)
Spellstrike - May deliver spells with range of "touch" through weapon. May be used with Spell Combat, incuring all normal penalties. Uses the weapon's critical range, however damage is only multiplied by x2 on confirmed critical.
Magus Arcana -
Arcane Accuracy - Spend an Arcane point as a swift action to gain a bonus equal to Int. Mod to attack rolls until end of turn
Bloodline Arcana [Orc/Draconic]-
Orc - Gain Orc subtype, Darkvision 60t., and whenever a spell that deals damage is cast the spell deals an extra +1 damage per die rolled.
Draconic [Blue] - Whenever a spell that has an energy descriptor of Lightning is cast the spell deals an extra +1 damage per die rolled.
Touch of Rage - Touch a creature as a standard action, giving it a Morale Bonus on attack rolls, damage rolls, and Will saves equal to 1/2 Sorcerer Level [1] for 1 round. Can use this 3+Cha mod, [5], times per day.
Fearless - +4 to saving rolls versus fear and gain +1 Natural Armor Bonus
Feats
Eschew Materials - May cast spells with a Material Component cost of 1gp or less without the necessary component.
Empower Spell - All Variable, Numeric effects of a spell are increased by half, including bonuses to those dice rolls
Weapon Finesse - With a light weapon, elven curve blade, rapier, whip, or spiked chain may use Dex mod instead of Str mod for attack rolls
Iron Will - +2 to all will saving throws
Dervish Dance - When using a Scimitar in one hand may use Dex for attack and damage rolls
Equipment
Gear
GP:0
Skill [*Denotes Class Skills]
Acrobatics:
*Appraise:
*Bluff:
*Climb:
*Craft:
Diplomacy:
Disable Device: -
Disguise:
Escape Artist:
*Fly:
Handle Animal:
Heal:
*Intimidate: 1
*Knowledge (Arcana): 1
*Knowledge (Dungeoneering):
*Knowledge (Planes):
*Perception: 3
Perform (Dance): 2
*Profession:
*Ride:
Sense Motive:
Sleight of Hand:
*Spellcraft: 2
Stealth: 1
*Survival: 2
*Swim:
*Use Magic Device:
Magus Spells
0[4/day] - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st[5/day][/i] - Shocking Grasp, Feather Fall, Keep Watch, Floating Disk, Magic Weapon, Blood Money, Color Spray, Obscuring Mist, Vanish
Sorcerer Spells
0 - Resistance, Message, Touch of Fatigue
1st[6/day][/i]- Mage Armor, Ray of Enfeblment [/spoiler]