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This post was stupid, I apologize to anyone who read it.

One last question (actually a couple of them, as I'm writing this) for clarification about HD and CR correlation:

Say I use animate dead on one of the above mentioned Dire Wolves.
They have 9HD and CR6. Applying the Bloody template makes it count as 18HD for the purpose of turning it undead, but not for controlling it with. That much is clear.

What I'm wondering is, does the increas in CR (+1) matter at all to me or is this just for the GM for when he wants to use Bloody Skeletons in an encounter?

(Please don't hate me for the following, possibly totally stupid thought that bothers my weird mind. I'm no GM and while this might be crystal clear to you, I do need clarification on this :)
From the Skeleton entry in the Bestiary Sekeletons with a CR of 6 have 12-14HD. So would the created undead Dire Wolf have 12-14HD? And would the increase of +1CR for the Bloody template for a total of CR7 give him 15-17HD?
(I don't think it would because that would be stupidly overpowered, so I think CR only matters to GM)


darrenan wrote:
Quote:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD.

Your fighter loses all class-based HD and comes back as a skeleton with 1 HD (unless he's getting additional racial HD from somewhere).

Everything else is correct. He can wear armor, use weapons, etc.

Oh yeah he gets his d10 from class, makes sense. So I can't actually make a powerfull Skeleton out of him, or any of the player races for that matter?

Could I turn him into a Skeletal Champion instead? (I know this would leave him intelligent which isn't optimal, but that's a different concern)


Thanks for all that awesome insight and the guide, it helped a ton.

Another question though on how exactly animate dead works.

Let's say I kill 2 Dire Wolves .
I assume I simply use the Skeleton template on those, to create 2 Skeleton Wolves (or whatever they may be called afterwards) and can also turn them into Bloody/Burning without any trouble? The CR does not matter to me, I only care for HD, right? So those 2 wolves would count as 18HD of undead (9 each).

And one more for good measure :)

Our 10th level Fighter dies and I want to use animate dead on him. Does it simply turn him into a Skeleton with 10HD (with me being able to apply the Bloody/Burning template onto him)?

The template states

Quote:
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD.

So he gets 10 8-sided die, am I correct?

And would he still be able to wear heavy armor? The base creature in the Core Roolbook appears to have a chain shirt, so it should be proficient with it or isn't it?

Again, thank you for all the help, you're awesome!

Edit: Ok, so my DM thinks that the above mentioned 10th level Fighter would be CR 10, but I think he would be CR 5 because he has 10HD when he dies? Is he correct, meaning that when I cast animate dead on him he would have over 20HD?


Hey everyone, as the title says I'm looking for advice on how to properly build a necromancer that does most of his work with undead minions.

I've read quite a few threads, but most of them are like 2 or 3 years old and, being new to necromancers, I don't know how reliable those discussions are today.

So please tell me, what, in your eyes, makes the most potent minion-mancer. (class, race, feats, whatever comes to mind) If possible, no 3pp :)

Also, I've come across a confusing (for me at least) statement quite often, which is:

Dasrak wrote:

Your undead limit counts separately for each of your classes

I do not quite understand that statement. Does it make a difference if I'm let's say a 16th level mage versus being a Oracle8/Mage8? For me both cases amount to 16x4HD of undead minions (8x4 + 8x4 in the second case).

And where does it actually state that this is the case (the quote, that is)?

Any help is greatly appreciated.

Edit: I'm not posting any of my ideas mostly because they are not very well developed, but also because I do not want to influence what advice I receive :)