Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Ooooh... that looked as if it hurted... better shift my focus, and my feet a bit." Gusio scoops up another fish and launches it at the Lashunta. Telekinetic Projectile vs KAC: 1d20 + 0 - 2 ⇒ (20) + 0 - 2 = 18 for 1d6 ⇒ 5 bludgeoning damage
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
”Hmmm, this is a problem… I seem to be out of slideshows… Which means I need to start being creative.” Gusio looks around for anything to fling, and spots a fish in the water. Aaaah, this will do!” He then launches that fish into the direction of White. Telekinetic Projectile vs KAC: 1d20 + 0 - 2 ⇒ (15) + 0 - 2 = 13 for 1d6 ⇒ 4 bludgeon damage.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Sir Kit wrote:
Why a +0? You have a dex of 14, so +2 right?
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
”Well, you sure are persistent, aren’t you?” Gusio then elaborates on his slideshow, causing Red some more headaches. Mind Thrust I: 2d10 ⇒ (8, 5) = 13 . DC 15 for half I think it’s best to get rid of red first, so that everyone else can start shooting again.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
I cannot Pilot, I have a -1 on it, I'll never make it "I'm sorry, sir hijacker, but we do not appreciate stowaways.” Gusio then rattles his stick towards Red and fills his mind with a slideshow about tails and their uses. Mind Thrust I: 2d10 ⇒ (7, 6) = 13 . DC 15 for half
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Well, this is a fine mess... I'll stay on our CHERAV, I believe this spot where I'm standing is juuuuust right." He takes a look at Pink and rattles his stick. And suddenly, Pink has all these images in his head, which try to explain the confusion that is seven genders. Mind Thrust I: 2d10 ⇒ (9, 10) = 19 . DC 15 Will save for half
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
So the plan is this: Gusio already talked the Xenowardens down and got a favor. Ratfink is going to search Isle B for Finding. And Sir Kit and Ferrus-26 Will go to Isle E and search for a Finding there. I assume Nivaeka sticks around Gusio and Ratfink to transport them later? He is the only one I have no idea what he is going to do.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
We are currently all on Isle B, and Gusio already did his check for the Favor. So someone else can get the finding on this Isle (no check required) and the rest can move about to check another Isle and do something There is also the dude on Isle I, that still had some checks that we we're allowed. We haven't met the following yet (copied from Kwinten's post):
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"The universe is indeed beautiful, yes. But I assumed that, because you're Xenowardens, that you would like to preserve the ecosystem a bit more... localized, you know. I mean, you landed and immediately tried to push a creature into your ship. You have no idea why it was here, maybe it even belonged to some sort of ritual. A ritual that you, through rash thinking, might have disturbed." Gusio gives a smile. "Everything has worked out now, since Ferus-26 is not indigenous to this planet. But please think beforehand if what you do, isn't also meddling with the ecosystem or a budding society." Gusio points towards Isle F. "Now, if you wish to gather some knowledge about the local ecosystems, might I suggest looking at the caverns on that isle? We have discovered old markings inside that suggest the Morlamaws have been on this planet as well. It is also dated from waaay before they have set for the stars, a true archaeological find perhaps?" Life Science: 1d20 + 7 ⇒ (16) + 7 = 23 I wish for a Favor, since Ferrus-26 has already gathered the recording of this Isle Also, mighty GM: How do we gain findings? Are we to just land somewhere and start looking with a magnifying glass? do we need to roll anything?
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Hmmm, it seems that Ferrus-26 requires assistance, from what I can make of his call. There seems to be an... intelligence hazard, of some sort? If these Xenowardens are anything like our Desnan friends over there, we might need to get Ferrus-26 of that rock before his circuits fry."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Let's go for a favor. Gusio is pretty sure that Ferrus-26 and Sir Kit are very capable of recording stuff, and we don't have favors yet I believe. After saying goodbye to the Desnans and getting back aboard the vehicle, Gusio leans in towards Ratfink and Nivaeka. "Well, they're certainly different then I expected... Let's go somewhere else, far faaar away from them. I felt my IQ dropping just standing there."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Well, this is the first time Desnans are kinda creepy to me... "Hmmm, I assume you are aware such a pessimistic outlook on life makes sure your dreams will forever be dreams, no? None of them will ever become reality, except the nightmares of loneliness. Didn't you say you came here because Desna's wisdom showed you the way to this planet? I mean, why specifically today when so many others would also be here? I understand your caution, my friend. But isolating yourself when you have been guided here to commune with fellow travelers of the stars? I would call that a slap in the face of whoever has granted you the wisdom to undergo this journey in the first place." Mysticism: 1d20 + 10 ⇒ (9) + 10 = 19
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Well... they sure are a lot more... enthusiastic about being here than I had thought." Gusio scratches his chin and seems to be taken aback a bit by the religious sermon. He notices that Nivaeka too has a reserved reaction to these people, and that Ratfink has already been lost to them. He waits for a opportune moment to go and have a talk with these people. Unless it takes more than half an hour, because then it has taken to long. Can only be polite for so long... When an opportunity arises, Gusio initiates a conversation. "Good afternoon, fellow travelers of the stars. I hope you all are well. My name is Gusio, and these are my companions, Nivaeka and Ratfink. We too have come to this planet to marvel at the aurora, at behest of the Starfinder Society." Gusio makes a friendly bow towards the Desnans. "Although we arrived here separately from one another, that doesn't mean that we need to stay that way. Only in cooperation and compassion can we truly understand one another, and the world that we gratefully live in, no?"
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"I myself would like to talk to the Desnans next. Anyone who would like to join? At least someone who knows how to pilot ond of the contraptions, per chance?" Gusio looksat the orthers. "Unless you all wish to spend the time in a different matter? I must admit that I'm entirely dependend on you all when it comes to any form of travel... But I thought to at least state my prefered course of action."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
If the newcomers hog the next best spot, and we leave our current spot, doesn't that mean that Isle F will be taken when we leave?
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Now that the prerequesite piloting check has been made, the trip into the tunnels no longer costs us time, right? In that case Gusio can make a culture check. Culture: 1d20 + 10 ⇒ (20) + 10 = 30 Also, do we need to remain on Isle F for our recording to count? Otherwise we can set up somewhere else for a new one. "That was a fruitful experience. I suggest that we now pay a visit to the pilgrimms to help fix their ship. Or introduce ourselves to the Desnans."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Aaaahh, a gatherer of knowledge. A noble task, for sure. I myself also which to learn as much as I can, but not just to learn. I wish to apply what I've learned as well. For instance, many plants can be used for various means, be it a spice, a medicine, or food supply. My people have long studied these ways and passed on such knowledge. I'm still a novice at best, but that doesn't mean I cannot share that what I already know." Profession Herbalist: 1d20 + 14 ⇒ (18) + 14 = 32
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Should we then first introduce ourselves to the occupants of Isle I? If we could somehow convince those people into lending us a hover vehicle, then we don't need to do the pick-up trick witb our spaceship every time (easier to split into two groups, without losing time traveling).
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
The voice from the digital sky has spoken, we are to stick together! Hmmm... If the weather truly is going to clear before the aurora, then Isle F would indeed prove to be more preferable. Thank you for enlightening us, Ferrus-26." Gusio strokes his chin for a while, and rattles his stick a bit. "Although I do not know much about machines as of yet, I do have a lot of experience with setting up base camps. If you all desire it, I could certainly try set us up nicely." Gusio has a survival of +10, but no engineering. When it comes to talking, he has a diplo of +7 (and culture/mysticism +10, if necessary).
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Allow me to assist you in your endeavor, sir Ratfink." Gusio pulls out a Serum of Healing MK I and uses it on Ratfink: SoH MK I: 1d8 + 5 ⇒ (4) + 5 = 9 +5 because of Ratfink's ability "Well then, to the matter of hand: It seems that other spectators are gathering faster then expected. Since there is only limited space available, I suggest that we first claim a spot before anything else. I make this suggestion to you as well, captain Jinnra. We can certainly help you fix your problems after we have set up, but since you too have come here to witness the phenomena, it would be upsetting if all the spaces were already occupied after the fixing session." "As for our landing spot: I suggest either Isle F or C. Those look like the most hospitable places, apart from the two claimed spots, of course. I also suggest speaking with whoever has settled on Isle I. Maybe we can talk into sharing our resources, like loaning one of those vehicles." I'm not sure if we can temporarily split the party, by dropping of some envoys at Isle I, while the rest sets up at Isle (whatever we claim). Also, what kind of check is setting the equipment up? Engineering/computers/profession?
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Gusio aims his flare gun at ooze (White) and pulls the trigger. Flare Gun vs EAC: 1d20 ⇒ 17 for 1d3 ⇒ 2 of fire damage He then moves 20 ft away from this thing. "I'll just get out of your way, Ferrus-26. Here, have a clear lane."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Now, that is just icky... Better do something out that field then." He then aims his flaregun and fires at the yellow ooze (don't know its name): against EAC: 1d20 - 2 ⇒ (18) - 2 = 16 for 1d3 ⇒ 3 fire damage "I think it is best if I stay right where I am. You know, for you people's sake." Gusio states while reloading his flaregun.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"I agree that we should help our fellow spacefarer. Not only is it the right thing to do, think of the consequences if we don't: we would only confirm what that smear campaign is spouting."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
While comforting Ratfink, Gusio sees Ferrus-26 face-slam the floor. "Well... That can't be good. Let's see here." Gusio moves about a bit, as if he was trying to position himself properly. He squats next to Ferrus-26, looking at him intently. medicine check: 1d20 + 8 ⇒ (8) + 8 = 16 A 15+ is enough to stabilize. With a smile Gusio states: "Aaaah, he is stable. He'll make a full recovery. Just to be sure, I'll hang around this spot for a while." And when Nivaeka rushes in "Welcome, you're just in time. We are to be transported to planet which is mostly water, without any aquatic gear. I hope you got some special scuba material? If not, that is fine. We were planning to stay on a tiny bit of land anyway."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
"Do not worry Ratfink, I will stay around. And as long as I'm around, everything will end up being fine. It has always been like that." Gusio states with a smile while placing a hand on Ratfink's shoulder. He then turns to Venture Captain Arvin. "I do have a question though: Among all these pieces of gear and equipment that we get to bring along, is their any... aquatic gear in there? Scuba-gear? Aqua Jets? Maybe a vehicle that can travel over water? I cannot speak for my fellow starfinders, but I prefer not to have to swim on a regular basis."
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
I did my shopping trip, bought the following: Jump Jets, MK I ability crystal (Wis), Flare Gun + 5 flares, Spell Gems of Command and Share Language, Wildwise augmentation, 4x MK I Serum of Healing. As for boons, I have 1 functional one to slot: Live Air Celebrity. It's main function for this adventure is to give me a single reroll on a failed athletics or acrobatics check (I do not want to drown...) Was contemplating to buy better armor, but I need to spend like 1500+ to up it by one... It is not worth it with my horrible dex...
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Sir Kit wrote:
You get to read all of the spoilers, because you have hit all three of the thresholds.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
I just realize I accidentally switched my bonus on Mysticism and Culture... It doesn't change the outcome, but I should probably not post such things during work...
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Sir Kit wrote: And I post to confirm the roll, then edit to continue correct? Yes (or preview, as long as you do not change your actions. A bad roll is a bad roll.)
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Sir Kit wrote:
Actually, that is the dice roller. If you write 1d20+x in between perception] and [/, than it should translate that to a dice roll with Perception as its name.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Gusio waves to Sir Kit: "Ah, welcome. It seems you're just in time." he says while pointing in Venture Captain Arvin's direction. After the briefing, Gusio scratches his chin. "My dear Ratfink, a little mysticism now and then doesn't hurt. Without it, there would be no wonder left in this world. That's why there will probably be so many other spectators as well, each with their own interpretation of the upcoming events." Mysticism: 1d20 + 10 ⇒ (16) + 10 = 26 Edit: nice
Gusio scratches his chin some more, and suddenly rattles sways the stick he was holding, nearly hitting Ferrus-26. "Or we could let them go explore on their own and get eaten by the local lifeforms. Such cultist tend to go past the safe zones for their own nefarious reasons, and might go a little to deep into this ocean. Our scanners cannot reach so far down, so intelligent life isn't out of the question. Or at least, large life that can gobble such cultist right up." Gusio then frowns a bit. "Saying that, let's stay on the little bits of land. You know, to avoid such fate ourselves." Culture: 1d20 + 9 ⇒ (1) + 9 = 10 Edit: damn...
I have a diplo of +7 and a computers of +8. Place me wherever in the ship if necessary.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
A Maraquaoi holding a large stick is standing around in the hangar, just looking how everyone is loading the Pegasus starship. When Ratfink and Ferrus-26 start helping with the loading of the ship, he merely smiles and nods in approval. "Greetings, companions. I'm Gusio, your resident Mystic for this mission. Do not mind my presence please, I merely need to be present for everything to turn out OK." He gives a thumbs up and a smile. "Please do not ask how that works, not even I know, but for my gender it has always been like this. Also, speaking of gender, I learned quite quickly that other species get confused the moment there are more than 3 genders. You are allowed to just refer to me as a "he". I do not really care, but it seems other species get really confused and apologetic for some reason when they "get it wrong"." Gusio then moves a bit closer to the working crew, and just stands there being all content. Maraquoi are space monkeys with seven genders. Gusio's gender is Zysha, which literary just stands around the others doing nothing when children are conceived (and it fails if the Zysha is not around). Nobody knows how it works, it just is.
Zysha Maraquoi Mystic (Arcanamirium Sage) lvl 2 | HP 17/17 SP 14/14 RP 5/5 | EAC 10, KAC 11 | Saves: F +1; R -1; W +7 | Init -1 | Perception +9 | Blindsense 30ft (Sound), Low Light Vision |
Here be Maurice, Running with my Maraquoi Mystic lvl 2
|
