Goblin Snake

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So a DM friend of mine wanted all classes to be able to cast spells without needing the take levels in a spell casting class. He posted this to reddit, but he did not get very helpful feedback, and since he does not have a paizo account (and does not really want to make one), I am posting this in his place.

Sorry for the weird formatting, and thank you all for your feedback

• Anima points
o Can be gained instead of a favorite class point on level up
o These points can be used to increase your vim pool
• At 1:1 ratio
o Or to buy new spells known
• Spells cost 1 point per spell level.
• You must know 1 spell from every level before you can take one from a higher level
• You must have an ability score equal to 10+ the level of the spell to learn a spell
o Your caster level for your vim powers is equal to your max vim pool
• Casters levels do not stack, you use your highest for all your spells between your normal class caster level or your vim caster level

• Vim points
o You only gain a vim pool if you buy one with anima points
o Are expended immediately upon casting a spell
o Regain after 8 hours of rest.
o You gain bonus vim points based on your vim casting ability score. The number of bonus points you get each day is equal to the highest level of bonus spell you would be able to get tied to your casting ability score.

• Casting
o When using vim points, you cast as a level 1 caster of the spell list you chose
• This is for armor, and arcane spell failure chance.
o The first time you get an anima point, you must choose a mental ability score that is not already in use for casting, and you will now use that ability score to cast spells with vim points.

• You may cast spells by taking ability point damage to this ability score equal to the vim point cost of the spell instead of expending vim points.

Some Extra feats

Powerful Spirit
• No Prereq
• Acts as toughness but for Anima Points

Boundless Spirit

• Prerequisite: Powerul Spirit
• Permanent +3 Anima points

Physical Caster
• Prerequisite: 1 Anima Point
• You may use one of your physical ability scores to determine if you are able to learn a spell or not. As well, you can use this ability score to cast spells instead of your mental ability score. Your mental ability score still determines the save DC for your vim spells.
o Int Casters use Str
o Cha casters use Con
o Wis casters use Dex

Will be adding more feats later.


Hey guys!

While I have been reading posts here for a while now, this would be my first time posting something (let alone starting a thread).

I'm going to be running a campaign shortly (ROTRL anniversary edition to be precise), and one of my pcs wants to play an oracle, though he does not like any of the curses available. As such, we have worked out a variant curse loosely based off the wasting curse:

Curse of Madness: Your mystery's influence on you has left you with a few screws loose, but strengthened your ability to resist magical effects on your mind.
You take a -4 penalty on Wisdom-based skill checks. You gain a +2 competence bonus on saves made to resist Mind-Affecting Effects.
At 5th level you gain immunity to Fear effects;
At 10th level you gain immunity to Charm effects;
At 15th level you gain immunity to Compulsion efects.

One of the things that we (my pc and I ) are trying to work out is whether the 5th, 10th, and 15th levels should grant immunity or +4 bonuses that stack with the level 1 +2 (for a total of +6 against fear, charm, and compulsion respectively.)

Any feedback about this curse (be it balancing issues, or just general thoughts) are most welcome as I want to let him play the curse he wants, but i want it to be balanced.

Thanks!

Edit: This idea was put forth on reddit…looks much better to me

You take a -4 penalty to all wisdom-based skill checks and initiative. You gain a +2 competence bonus to will saves.
At 5th level your competence bonus increases to +4 vs fear effects, and the initiative penalty deceases by 2.
At 10th level your competence bonus increases to +4 vs charm and compulsion, and you no longer suffer an initiative penalty due to your madness.
At 15th level you gain SR 10 + Oracle level against Mind-Affecting spells and spell-like abilities.