Planar Alchemical Catalyst

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Kishmo wrote:
Anyways - I think the intent is that your nanites can create exactly whatever you need to accomplish the task at hand (that you would normally need a med lab for) without going beyond that. Like your nanites can form whatever Space-gurneys, Space-Erlenmeyer flasks or Space-magnetic stir bars you need to treat people more effectively than you usually can in the field, in a hand-wave-y sort of way. To say it creates a structure, room, or walls you can take cover behind, or other things clearly beyond the intent of "you gain the benefits of having a med lab without actually having a med lab" is a stretch, I think.

I sort of lean this way as well. Creating an entire room and trappings does seem extreme. I could see as most maybe a bubble to sterilize an area to operate, maybe not even a tangible, solid bubble, but something like zone of truth, but it sterilizes a space and keeps it that way as long as nothing new is introduced, just to simulate the surgery theater that is normally part of a medical lab, and then as you say, producing things like gurneys, tools and monitoring equipment as needed, maybe even in minature or as part of an AR HUD while you have the array manifested.

It creates a cool sort of imagery for sure. I really like the nanocyte in general, just for how versatile it is for building different roles. There's not a lot it can't do if you build in any particular direction.


Milo v3 wrote:
It makes the lab yeah, it's fun as a thing you can just do flavourful wise. Only used it once in the game I played, being it was an amusing moment when I did.

When you used it, did you have like, a whole room full of equipment pop up? How big was the room? Or was it in a situation where the size didn't really matter?


Hi everyone.

I'm trying to wrap my head around Surgical Host. In particular, what it does at level 8.

While your sheath array is active, you can perform Medicine checks on creatures within your reach. While you’re within reach of your cloud array, you can also perform Medicine checks on creatures in or adjacent to the cloud as though they were within your reach. For both forms, you perform Medicine checks as though you’re using a basic medkit; at 5th level, you instead perform Medicine checks as though you’re using an advanced medkit. At 8th level, you can select a medical lab as one of your minor forms known

Does this construct an entire medical lab around you when you boot up this gear array? Walls and all? Am I looking at this the wrong way?

At first I thought perhaps it applied the effects of a Medical Lab (treat 3 targets at once, and treat deadly wounds twice in a day) to the rest of the ability, but then that didn't make sense, since the rest of the ability utilizes your Sheath or Cloud arrays, but the level 8 portion makes the Medical Lab a minor form, meaning you bring it up with a Gear array.

I would love to see others' thoughts on this, or if there has been anything official said on it that I didn't see.

The reason I want to sort of break it down as to what it entails is to address ramifications of it.

If it does just construct a whole room full of beds and equipment for medical procedures, how does it interact with the available space to construct such a thing? Does it form it the space available? And if there are walls and the like, what would be a reasonable size and hardness for them be?

It's such a fascinating ability over all, I just want to figure out how that last part is intended to work in more detail.


Can anyone point me to anything official at all regarding whether the spell discharging after a unarmed or natural attack is a free action of its own similar to a spell storing weapon?


blahpers wrote:
Look at it this way: The spell isn't even the same action. Per the above quote, it's a free action taken separately after the weapon strikes. Does that help?

It does for spell storing, for sure. Not sure it'll convince for regular touch spell delivery since the touch spells in combat simply says the weapon does normal damage and the spell discharges.


Quote:
spell damage is spell damage and weapon damage is weapon damage

Again though is there anything official at all you can point to that says spell damage can't be added as bonus damage to weapon attacks?

One of the stances is essentially that any damage done as part of an attack roll is bonus damage in a mechanical sense.


Volkard Abendroth wrote:
The spell damage is separate and not multiplied by vital strike / mythic vital strike.

Is there anything you can point to which confirms this?

I'm not saying I agree or disagree as I don't want to say which side of the debate I'm on just to leave bias out of anyone's reply since the other party isn't here to throw in, but regardless of which side of the debate is correct, it won't be accepted without some kind of supporting ruling or comment from an official Paizo source.


I'm in a debate with another player regarding how damage works in the instance of touch spells when they are delivered by an attack (further extending to the spell storing enchantment).

We're both pretty clear on how the rules work for actually performing this action, where we are at odds is whether the spell effect is considered bonus damage to the weapon, or if they are treated as separate damage instances.

The specific reason for this debate is the Mythic Vital Strike and Mythic Improved Vital Strike.

One stance is that the spell is a rider and is discharged at the time of the successful weapon attack, but the weapon damage and spell effect are separate and resolved separately, despite occurring simultaneously.

The other stance is that the damage is done at the same time, so the spell damage is a bonus to the weapon damage and counts for the multiplication from mythic improved vital strike.

We're getting nowhere in this debate, as it's really coming down a situation of nothing implicitly stating the damage is bonus damage, and only the wording from touch spells in combat stating "If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges." being interpreted as the weapon damage occurs and the spell discharged as separate instance occurring simultaneously.

Any FAQ or official references that could be pointed to would be of great help.