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I'm in a game and my last character died. My new character is a 8 year old boy who happens to be a summoner. We are a lvl 12 party. The group ended up finding me in a dungeon usual insert new character stuff. but in the middle of a difficult situation the paladin leaves. Does this break the Paladins "Code of Conduct"???

The Situation

We are in a room with some creatures and there are candles burning that are filling a certain area with a smoke aroma kinda thing. but we run in and fight. paladin and cleric run in make there saves all is dandy. I make my save. My summon doesn't. He knocks me unconscious. Cause the smoke is a Insanity spell effect, Mild tweaks no big deal really. So my summoned creature takes me to the cleric he heals me the paladin goes to leave after the creatures are dead but we have been informed of the smoke and the cleric tells him to help and also fails his save and knocks me unconscious again after he killed my summon. and he still leaves knowing the cleric could kill me. Im not evil or unlawful in any way in the paladins eyes.

Code of Conduct

A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.

Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates: While she may adventure with good or neutral allies, a paladin avoids working with evil characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A paladin may accept only henchmen, followers, or cohorts who are lawful good.

Ex-Paladins

A paladin who ceases to be lawful good, who willfully commits an evil act, or who violates the code of conduct loses all paladin spells and class features (including the service of the paladin's mount, but not weapon, armor, and shield proficiencies). She may not progress any further in levels as a paladin. She regains her abilities and advancement potential if she atones for her violations (see atonement), as appropriate.

What does everyone think???


Can anyone explain to me the reason for the familiars int to go up?

Doesn't effect saves
They dont get feats

Only thing I can think of is skills and not sure that is all that helpful

Any light on this subject would be awesome thanks


Im having some major issues with character creation in games. Im tired of being the fill character you all know the one "ok well we need a healer so ya can you do that".

How do you create a fair way for character creation/selection?

Do you just make the character you want and hey if the group needs something else screw it or what. Really need some feedback please help out.

Organized Play Characters



Lantern Lodge Unno Takamori

Male Human (Tian-Min) Ninja/6 (0 posts)

Grand Lodge Hengist

Male Human (Kellid) Barbarian/3 (0 posts)

Silver Crusade Melairno

Male Gnome Oracle/3 (0 posts)

Silver Crusade Kharas Thunderrock

Male Dwarf Paladin/1st (0 posts)

Grand Lodge Snagrim

Male Half-Orc Fighter/1 (0 posts)

Dark Archive Osric Flambard

Male Human Sorcerer/1 (0 posts)

Liberty's Edge Gorlas

Male Elf Wizard/1, Fighter/1 (0 posts)

Scarab Sages Jacob Burt 849

Male Tiefling Monk/1 (0 posts)

Dark Archive Aleister Mordaunt

Male Human Cleric/1 (0 posts)

Horizon Hunters Tokar

Male Lashunta Soldier / 1st (0 posts)

Horizon Hunters Zhou Botung

Male Human Monk / 1 (0 posts)