Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Holidays are a rough time for campaigns. I think it might be a good idea to have from Thanksgiving week until the 2nd week of January as a standard pbp pause But regroup that I'm here ready to go and wishing everyone happy holidays
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
assuming that Grym can move through the 2 canines and attack the Yellow Hob Grym runs to the Yellow Hob and slashes Hatred +1 Banner+1
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
can grym fit in between the 2 canines and get an attack in or will he need to double move around them to to get into melee range with the yellow Hob? AND if he goes around the canines will he be in areas that the hobs suspiciously avoided
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym steps forward and slashes at the red Hob's belly Hatred +1 Banner+1
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
so annoying. I posted and moved my icon. But the paizo gremlins or goblins? ate my post. I wish they would upgrade this site to make it more reliable Grym takes a step forward (5ft) and unleashes a bolt from his crossbow, releases it and draws his blade Banner+1 Hatred+1
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Yes, let's go after the quartet, in case they're being sent to gather reinforcements. If the perimeter guards catch up to us all the better, but let's take out the quartet
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
The camps alerted. We're never sneaking in right now. Let's hunt the perimeter patrols that seem to be hunting us, and if they want to leave their fortified position and attack us, so be it happy to do otherwise IF someone has a plan with details on how to attack the fortified camp
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Priority one is preventing reinforcements. We can maintain a watch, and if they send messengers to summon reinforcements, we killem and if they send out a larger group to hunt us down, we givem the fight they're askin for. I don't wanna attack their defensive position without a good plan for how we're getting inside and maybe outta those walls. We got a wand of hold person, a scroll of enfeeblement. I'm thinking I'd want those used if we're crossing swords with that monster of a bugbear. Remember we've also got an invisibility potion we can get creative with. My vote is to observe rather than attack, but if you've got a detailed plan I'm all ears
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
When scouting the camp, we saw 15-20 enemies. Let's say 20 for the worst-case scenario. We've reduced that number by 6. So we're looking at 14 now. That's still a lot to attack in their fortified position. But we also have to be concerned that if we leave the camp alone for too long, they might be able to call for reinforcements. After the second group of scouts doesn't return, I think we can anticipate a change in tactics. Maybe we should go back to the camp and observe to see if there are any changes?
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym sprints (double move) to engage the Red Hob While running, he yells Gronnies got ya Lass in response to Lizzie's request for help
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym takes aim at the red hob lacking a clear shot to the Worg and lets loose. Banner+1
Take out the Worg Grym bellows
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
It's waiting time now. Let's see how they respond when the scouts don't come back. If they send out another small scout group, we'll attack them. If they send out a large group, depleting the fort's defenses, we'll attack the fort. Thoughts?
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
When we were observing the camp did we notice them only sending out one scouting party at a time? Waiting for one group to come back b4 sending out another or was it possible for them to send out multiple scouting parties in different directions at the same time?
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
yes...post was eaten by internet gremlins. grrrrr lacking a charge lane Grym double-moves into flanking while shouting Send the dogs after the runner
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym takes aim at the green hob and lets loose when the Bugbear notices something Hatred+1, Banner+1
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
I agree with Zarena. We should be able to eliminate at least one of their scouting groups, hopefully more. If we can take out their smaller scout groups, they will have to send out larger groups. We can keep attacking the small scout groups and then when they change to larger groups we can wait till the larger group is hours away from camp and THEN attack the camp
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
With the patience earned from long hours at the forge, Grym urges caution and scans the camp for weaknesses from a safe distance perception: 1d20 + 6 ⇒ (2) + 6 = 8
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
I've been moving this weekend and just got settled in. Unless anyone else chimes in, Grym could use the:
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Agreed. It's time to go hunting. But before we do that, let's make sure we're as well-equipped as we can be. Can you we take another look at some of the items we got in the caves and from the lying Hob? I've got a feeling...If we're hunting Scarvinious, we need to be ready see loot sheet
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym spits on the fallen hob's corpse
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym steps forward (5ft)
Hatred +1
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym steps forward (5ft) and clumsily chops down at the prone dire wolf attack, Scimitar MW, PA -2: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
AOO if wolf provokes while regaining its feet : attack, Scimitar MW, PA -2: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20 damage, PA+4: 1d6 + 7 ⇒ (6) + 7 = 13
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym agrees with and goes along with the plan even if the deception grates on him a bit. Attacking this Hob outright would likely cause him to flee and bring reinforcements. Not something we can risk
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym nods in approval upon hearing Gronilda's words. Words that surely the masses needed to hear. Reluctantly he admits to himself bah... I'll be damned if her words don't have an effect on meself as well
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Moving this many people to the caves is going to leave tracks that'll be easily followed for a while. We're going to need to eliminate these patrols.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
I absolutely agree. Let's bring everyone here. This will be a great place for our larger group to have as a home base. We have shelter and water, and with some work, we can get the forge working.
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
The creature points to a blue metal door with a wheel of symbols at its center. It indicates three symbols in sequence: a rock, a metal bar, and a crying face. Ayyy..That's the sequence from my dream
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
All good here..Sorry, I was pretty useless there. I'd rather face a Fireball any day than be paralyzed by magic. It's a freaky feeling being magically held like that Grym assists in examining/looting the bodies
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
A no-longer-paralyzed Grym makes his way through the treacherous terrain and takes a swing with his blade at the robed caster Banner+1, Flanking+2
and obviously he has not fully shaken off the effects of the paralysis
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
will,+2Hardy: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15 Grym engages in a silent struggle (full round) to overcome the paralyzing magic. Anyone watching his face in the midst of this battle might be able to notice a slight grin form as he shrugs off the magic effect
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
reflex: 1d20 + 3 ⇒ (20) + 3 = 23 passed will,+2Hardy: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 fail Grym raises his shield in time to block most of the stone shards but then feels a wave of magic paralyzing him in place. GRRRRR
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Looks to me like it's hungry. How bout we give it some of those gems we found? "semiprecious stones from trog caves 10" -from loot sheet
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
I think the gem creature wants us to follow it. Doesn't look too dangerous, maybe it'll lead us to a secret door?
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
BOOM! Grym instinctively raises his shield as the gas explodes and begins laughing bwahahaha Nothing like a little mine gas to liven up your day! Well done Zarena ;) As for the shield, I prefer heavy shields rather than the smaller light shields. I think Gronilda can make some good use of it. Grym looks appreciatively at the ancient forge. Who knows what wonders were created here. Once we bring our people here this forge will be quite an asset
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym accompanies Gronilda to the western door, searching for any hidden traps perception: 1d20 + 5 ⇒ (11) + 5 = 16
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
perception: 1d20 + 5 ⇒ (17) + 5 = 22 While the magic users inspect the items, Grym walks about inspecting the chamber
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Looks like consensus is a ranged bombardment of the cube. As far as life into the game. I think you're doing a great job. PBP is a tricky beast. Each game does or does not develop it's own rhythm. All I can say for my part is I'll try to do a better job of posting. I typically only participate in one or two PBPs at a time, and currently only this one. I'd like for this to survive and thrive
Devout Warrior of Torag | LG Male Dwarf HP 50/50 |AC 22 (24vs Crit Conf) | T 13 | FF 20| CMD 15 SPD 20ft| Init +2 | Perc +6, Stonecunning +2| Darkvision | Hardy+2, | F +8 | R +3 | W +3 | |
Grym listens to Saelihn talk about the ooze and says Paralysis doesn't sound fun. How bout we all just hit it from range? as he loads his crossbow
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