Dwarven Trader

Grunval Dugenhal's page

67 posts. Alias of Reckless Apprentice.


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Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Grunval tries again to hit the mud humanoid only paces in front of him.

Air Blast: 1d20 + 2 ⇒ (3) + 2 = 5Damage: 1d6 + 5 ⇒ (2) + 5 = 7

I appear to be good at hitting air with air.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

This has just turned from alluring mystery to blood soaked nightmare. Grunval says to himself.

Grunval targets a filth humanoid and hurls wind at it.
Air Blast Attack: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

That's a lot of blood this guy can't be good

Air Blast: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Stealth: 1d20 + 3 ⇒ (10) + 3 = 13


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval follows his companions into the Bilge

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Blood... we must be getting close. Or the meat stores are near by.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3
Agroob wrote:

Agroob jabs Hanzier in the back of the knee.

"Is pretty dark, can longshank see?"

I guess that depends on which "longshank" you talk to. I can see fine.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval follows after Andross following him in the darkness with his eyes.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Grunval hears the chanting and this lower ship is no darker than the caves he knew from his youth. Grunval follows the alluring music.

This beautiful sound is what brings the wind?


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval studies the design of the trap door noting its location and then follows down to the lower level.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval follows after Andross deeper into the ship.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

Grunval avoids the hogs grunting, Damn animals

Grunval getting Harvey's uncertainty says,
There's a storm brewing and Andross is getting vibes from his gods that dark magic is afoot.

Turning back to the group,
Where should we look first?


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12
initiative: 1d20 + 4 ⇒ (6) + 4 = 10


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Gods and mortals... when the hell did this become about divine powers...

Grunval still feeling like he missed something follows his group below deck generally assuming cultists are bad news.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval makes his way over to Gnixgnox curious for answers.

What's this all about?


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Knowledge Nature: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Could some one catch me up on what I'm not getting? You all seem quite on edge.
Grunval says completely oblivious the the current predicament.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

A storm? I don't think I'll get used to the elements of the weather above ground. What do we need to do to prepare?


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Wow... that example took an interesting turn. But highlights the idea accurately.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Hello fellow sailors. Sounds like we can resume sailing soon.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I'll third the motion!


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3
Gnixgnox Arrig wrote:
Grunval Dugenhal wrote:
I concur with Gnixgnox
About this campaign, or about life in general? Because I have some GREAT ideas about politically-sensitive topics I'd love to count your support on. You don't even have to say anything! I'll just link to your profile and say, "This guy agrees with me."

Hmm... blank check agreement there's an idea... Let's assume campaign for now.

( I recognize you were probably joking but I'm open to potentially inflammatory ideas... just perhaps not in this discussion thread. )


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I concur with Gnixgnox


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I'm around


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Great! I was having imaginations of being tied to the mast and being beaten. I think I traumatized myself.

Grunval goes below deck to find some sleep and relief for his stress.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I wonder if the brig is nice this time of year


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Those sea creatures nearly sank our little boat. What a way to begin a journey eh?

Grunval finds his footing on the ship and stares at the ever uncertain sea.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

After his last pathetic attempt to climb Grunval tries again.

climb: 1d20 - 2 ⇒ (10) - 2 = 8

this is embarrassing


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Damn water, Damn Grindylows. I guess I need to give climbing a try.

Grunval grabs the rope and tries pulling himself up.

Climb: 1d20 - 2 ⇒ (3) - 2 = 1


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval attempts to staunch the water's flow into the boat while Anatha bails water out of the boat.

"One bucket is not enough, damn it!"


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval focuses on the grindylow threat.

Air Blast: 1d20 + 2 ⇒ (9) + 2 = 11Damage: 1d6 + 5 ⇒ (2) + 5 = 7

I think I will take swimming lessons after this


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval attacks the one destroying the boat.

I may not be a normal dwarf obsessed with rocks, but I'm not great at treading water either...

Air Blast: 1d20 + 2 ⇒ (17) + 2 = 19Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11

Grunval steadies himself against the rocking of the boat and attempts to crush a another Grindylow with his will.

Air Blast: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

In other PbP games I play in the link to the current combat it put into the description for the game at the top of the posts so it doesn't get lost in the thread. I works well, just a thought.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

"I hope while they swarm us anyone left on the ship can start fighting back."

Grunval takes aim at a Grindylow withing 10 ft of him and forces his will upon it.

Air Blast: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d6 + 5 ⇒ (1) + 5 = 6

...and loses focus as the boat sways with the waves and battle.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval pulls too

StTR check: 1d20 ⇒ 16


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I guess if the strength check wasn't for me.. oops I'll attack a grindylow close by

Air Blast: 1d20 + 2 ⇒ (16) + 2 = 18 Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Strength Check: 1d20 ⇒ 13

initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"It's getting dicey does anyone see the enemy?"


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Thanks. HP updated


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Will we be able to see the deck of the ship from where the row boat rests against the ship when we off load the boarding party?


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I am the one with the water.. I hope

Stealth: 1d20 ⇒ 3

Grunval's weight shifts loudly in the boat.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval hops into a dinghy.

"Let's save who we can!"


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

I think saving them is the right thing to do but makers help us if the captain doesn't understand.

"Anyone have a good idea how we are going to get to those other ships? I don't know much about the sea but unless we come up with something soon we'll have passed the other ships by such a great distance that they'll be ghost ships not worth our efforts by the time we reach them."


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

"It doesn't sit well with me to abandon anyone one when we have a chance to change their fate. We should help them."

Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Fort Save: 1d20 + 6 ⇒ (8) + 6 = 14

Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

Grunval looks as though he would protest the leaving the ship but can't form the words and waits for his mouth to heal.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

"I think we did our duty sir. We protected our vessel"


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval focuses again and attempts to correct his aim.

Extend Range Air Blast: 1d20 + 2 ⇒ (6) + 2 = 8Damage: 1d6 + 5 ⇒ (6) + 5 = 11

"DAMN!"


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval focuses together his power and takes aim at a monster grappling Kaylee

Gruval is using Gather Power as a move action to reduce the burn of an extended range air blast

"I'll teach you Grindylow to poke your head above the waves!"

Extend Range Air Blast: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Maybe I'll need to work on aim


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

FYI I'm out of town next week Tuesday-Saturday and I'm not sure what my posting schedule will be like.


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval feeling the blood drip from his legs lashes out at the Grindylow with the power he so recently became aware of.

Air Blast: 1d20 + 2 ⇒ (16) + 2 = 18Damage: 1d6 + 5 ⇒ (3) + 5 = 8

At least the rest of crew are finally here


Male Dwarf Aerokineticist/1 HP 16/16 AC16,12T,14F init +4 save[f+6,r+5,w+1] CMB +0 CMD +12/10fl Air Blast +2 1d6+5 dagger +0 (1d4/19-20) quarterstaff +0 (1d6)
More Stats:
Acro+3(-1 to jump,+5 on balance-related),Fly+3,K(nature)+5,Percp+5(+7 to notice unusual stonework),stealth+3

Grunval turns his focus on the creature 15 ft away from him on the deck.

Air Blast: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Where the hell did this power come from?

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