| Full Name |
Grunder |
| Race |
Dwarf |
| Classes/Levels |
Hunter 5 - HP 13/31; AC15/T11/F14; F+7, R+7, W+6; CMD 16; Darkvision 60 ft; Perception +10) |
| Gender |
M |
| Size |
M |
| Age |
65 |
| Alignment |
CG |
| Languages |
Common, Dwarven, Goblin |
| Occupation |
Hunter |
| Strength |
14 |
| Dexterity |
13 |
| Constitution |
12 |
| Intelligence |
13 |
| Wisdom |
16 |
| Charisma |
10 |
About Grunder
Init +1; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 15, touch 11, flat-footed 14 (+4 Armor, +1 Dex)
HP 31 (9+4d8+4+5(Toughness))
Fort +7, Ref +7, Will +6
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Offense
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Cold iron heavy flail +5 (1d10+3, 19-20/x2)
Dagger +5 (1d4+2, 19-20/x2)
Heavy Crossbow +4 (1d10, 19-20/x2, 120ft.)
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Statistics
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Str 14, Dex 13, Con 12, Int 13, Wis 16, Cha 10
BAB +3; CMB +5; CMD 16
Feats Toughness, Combat Expertise, Pack Flanking
Skills Climb +6, Kn. Dungeoneering +7, Kn. Nature +8, Stealth +8, Perception +10, Survival +9, Profession (trapper) +6, Handle Animal +8, Heal +8, Intimidate +7, Swim +6, Kn. Geography +5, Spellcraft +6
Languages Dwarven, Common, Goblin
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Gear
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Armored coat, sturdy clothing, dagger, cold iron heavy flail, hunter's kit, cloak of resistance +2
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Special Abilities
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Armor and Shield Proficiency: Light, Medium, plus shields (excluding tower Shields)
Weapon Proficiency: Proficient with all simple and martial weapons
Animal Companion (badger)
Animal Focus
Nature Training
Wild Empathy
Orisons
Precise Companion (Outflank)
Track
Hunter Tactics
Teamwork Feat (Precise Strike)
Improved Empathic Link
Woodland Stride
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Spells
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0-level - Create Water, Purify Food and Drink, Read Magic, Flare (DC13), Detect Magic, Mending
1st level - Cure Light Wounds, Acid Maw, Lead Blades, Longstrider
2nd level - Barkskin, Stone Call
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Traits/Racial Features
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Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.
Slow and Steady: Base speed 20 ft., but never modified by armor or encumbrance.
Barrow Warden - Dwarves with this racial trait gain a +1 bonus on attack rolls and a +1 dodge bonus to their AC against undead. This racial trait replaces defensive training and hatred.
Hardy: +2 racial save bonus against poison, spells, and SLAs.
Stability: +4 to CMD to resist trip or bull rush while standing on the ground
Stonecunning: +2 to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. Receives a check to notice such features when passing within 10 feet of them, whether or not actively looking.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and get to treat any weapon with the word "dwarven" in its name as a martial weapon.
(Combat) Armor Expert: Subtract 1 from ACP of any armor worn.
(Combat) Dirty Fighter: When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.