| Grugla |
How about a Hobgoblin? Too scrawny and cowardly to thrive among his own people, perhaps he can find a place among the Drow thanks to a combination of scheming and explosions.
Hobgoblin alchemist (grenadier) 3
CE Medium humanoid (goblinoid)
Init +7; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 27 (3d8+9)
Fort +6, Ref +6, Will +3
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Offense
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Speed 30 ft.
Ranged bomb +7 (2d6+4 Fire) or
. . darkwood light crossbow +6 (1d8/19-20) or
. . smoke bomb +7 () or
. . stink bomb +7 ()
Special Attacks bomb 7/day (2d6+3 fire, DC 14)
Alchemist (Grenadier) Extracts Prepared (CL 3rd; concentration +6)
. . 1st—adhesive spittle[ACG] (DC 14), cure light wounds, heightened awareness[ACG], monkey fish[ACG]
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Statistics
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Str 7, Dex 16, Con 16, Int 17, Wis 14, Cha 7
Base Atk +2; CMB +0; CMD 13
Feats Extra Discovery[APG], Improved Initiative, Martial Weapon Proficiency (poisoned sand tube), Throw Anything
Traits bruising intellect, firebug, focused burn
Skills Appraise +8, Craft (alchemy) +11 (+14 to create alchemical items), Disable Device +11, Heal +6, Intimidate +9, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +8, Sleight of Hand +7, Spellcraft +9, Stealth +8, Survival +6, Use Magic Device +2; Racial Modifiers +2 Craft (alchemy)
Languages Common, Dwarven, Goblin, Infernal, Orc
SQ alchemical weapon, alchemy (alchemy crafting +3), discoveries (smoke bomb, stink bomb), mutagen (+4/-2, +2 natural armor, 30 minutes), nervous, precise bombs, swift alchemy
Combat Gear cold iron crossbow bolts (50), weapon blanch (adamantine)[APG], weapon blanch (ghost salt), weapon blanch (silver)[APG]; Other Gear +1 mithral chain shirt, blunted bolts (10), darkwood light crossbow, alchemist starting formula book, masterwork backpack[APG], masterwork thieves' tools, 59 gp
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Special Abilities
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Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6+3 (7/day, DC 14) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 30 minutes.
Nervous When you take 10 on a skill or ability check with a penalty besides wasted time, treat it as an 8.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Smoke Bomb (3 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Stink Bomb (3 rds) (Su) Smoke bombs also nauseate living in area for d4+1 rds after leave, as stinking cloud.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
In his very first battle, Grugla fired a devastating volley of explosives that blew apart several enemies... together with a large chunk of his own defensive line. Even worse, when the enemy came charging through the gap, Grugla ran away. Knowing that the punishment for cowardice is death, he kept on running into self-exile.
For a while Grugla was able to scratch out an existence underground. Things changed when a Drow raiding party marched through a nearby cavern and was set upon by some of the local fauna. Grugla intervened with a barrage of explosives, hoping to kill them all and loot the bodies. By a strange quirk of fate none of the drow were struck by his bombs. He ended up saving the lives of the entire party. They showed their gratitude by "escorting" back to Menzoberranzan and "offering" a position serving house Kewadin.
All in all, life in Menzoberranzan isn't so bad. The drow appreciate alchemical items as much as anybody else does, and Grugla gets ample opportunities to blow things up. As a hobgoblin, Grugla's prospects are limited, but he hopes to rise to become a valued advisor to house Kewadin. A secure budget to perform his alchemical experiments, a free hand with his test subjects, and a little bit of behind the scenes influence... that's what Grugla thinks when he thinks of the good life.