Skull

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I seem to remember a trait that provided a +1 bonus to attack but only when the character was under a compulsion or mind-effecting magic. Does anybody remember what the trait was called?

Thanks


In a game with guild fame and traits in play (allowing Esoteric Training & Eclectic Training) what build do you think would grant access to the widest range of spell lists for a primary caster?

Any paizo published material is allowed. Dreamscarred Press (psionics) and Radiance House (pact magic) may be possibilities but using other 3PP may be more of an outlier (not banned outright but …). No WotC 3.5 sources however.

Other than that, I’m thinking the Sorcerer\Wizard list must be fully accessible (though I could be swayed on that point). Snagging access to other class lists is preferable over just sniping a handful of spells unless they can be swapped out on a day to day basis. I’m also planning on using the retraining rules to stay on the progression curve in the early levels and then remodel when there is more leeway (it is a lot less painful to be a level or two behind on spell access at the mid-range levels than at mid-range+).

Offhand, I’m thinking of a mystic theurge build but I’m not sure what options should be pulled into that or if I’m missing a hidden gem. I’m leaning against using a cerebremancer from Dreamscarred with a psychic mage archetype wizard base since I used it with one of the main bbeg’s in the last campaign. Item crafting is usually my job as well when I play so with that in mind, thoughts, suggestions (items in particular), or builds?