| Grozug |
Hello, esteemed Paizoites.
A few months ago I fielded a tedious series of questions about general player paranoia, but at the moment the original catalyst for my worries--a Curse of the Crimson Throne game--is finally inching toward reality.
Without spoiling anything campaign-sensitive for a player, how might a shaman be built to fit into the mechanics and theme a CotCT game? Party makeup is unknown at this time, except for the possibility that one other player may either make a kineticist, or a Small mounted character.
The only thing that is definite about my character so far is that they are a conditionally-exiled Shoanti and former apprentice to one of the tribes' mystics. (Essentially, they repeatedly voiced the highly unpopular opinion that they should foster more peaceful contact with the southerners in Varisia for their mutual benefit, and eventually someone significant enough within the tribe got annoyed enough to have them exiled, to return only on the condition that they forge exactly that sort of bond of alliance/goodwill on the tribe's behalf with someplace like Korvosa. Of course it was intended to be an impossible condition to fulfill, but the shaman hasn't given up yet.)
We are building characters at 2nd level using a modified 20 Point Buy, with no negative modifiers before racial adjustments and a free +2 to any ability score not already benefiting from a racial bonus.
At the moment my shaman's stats look like:
11 Str
16 (14+2) Dex
14 Con
10 Int
17 (15+2) Wis
12 Cha
Traits: Shoanti Steed (Racial), Outcast's Intuition (Magic)
Feats: Scribe Scroll, [Undecided]
Obviously those stats preclude being a frontline fighter, and I was always intending to go a casting route. But beyond that, I don't know what to do.
Standard buffing/debuffing in combat is probably simple to build for, but outside of combat I don't know what this fish out of water would be good for, other than grabbing some Int skills which can be keyed off of Wisdom with a Hex.
Is there a diplomancer shaman build hiding somewhere out there which I haven't found yet?
Item crafting will also be allowed in the game and I could take advantage of Scribe Scroll and the Fetish Hex to start making Wondrous Items early, but it'd be my first time making or budgeting to make magic items, and I don't know how often the Adventure Path's pace allows for one to sit down and work for a few days.
Finally, I've looked over the Slums spirit a few times, and while I love the theme, I don't think my Shoanti could plausibly possess it as anything less than a Wandering Spirit, since they'd only have just arrived in the city at the beginning of the game.
Any other ideas I haven't laid a wet blanket over would be greatly appreciated.