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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() If no other enemy appears before, Gronilda cuts through whatever hobgoblin is still standing in front "Let's fight together friends!"
Handle animal: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
HP 35/35 AC 21 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() With Grymwold cutting through the hobgoblin like a cart, Gronilda just moves past Lizzie to protect her "I will wait them here. You can shot them from behind me, Lizzie!" Readied attack (or attack Red if still lives)
HP 35/35 AC 21 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Yeah, this sounds like the final chapter, let's go get those hobgoblins! :D ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() With the bell already ringing, Gronilda wastes no time. She steps forward, planting her shield firmly before her "There is no time left for doubts, they have discovered us, we have to act" And raising her holy symbol high, she prays "Erastil, guide our strike and shield us from their blades!" With a powerful wind, her words echo through the field, finishing with a powerful sound burst over the hobgoblin group.
Then, she commands Sitka to guard the group.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "I think we have what is needed to make this attack a success my friends" Gronilda states staring at the camp, no hesitation in her words "We are no longer the surprised villagers of Phaendars. For weeks we have wandered through these forests and became a strike force well oiled and each of us can fight like four of those hobgoblins by now" "Be assured, we have the magics to back up us, and if we find a way inside that camp, they will have very little to do against us!" she finishes trying to inspire the group and remove doubt and fear. She looks for any entry point to the camp that is a bit hidden or easy to get in or out.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "I fear if we wait too much we can get discovered or they can find out the refugees. It is better if we strike before they can get reinforcements" Gronilda argues though she is fine with waiting a bit more to see if another patrol leaves the camp so the party can strike a weakened fort. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "My biggest concern is that watchtower. If we could set it to fire or some other way put it out, we would deny them the vantage point and an assault into the camp would be not that risky" Gronilda points at the structure while observing the general environ. She checks the group's porvisions "Maybe we can try by throwing in our alchemist's fires and throwing some flaming arrows at the top" ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Sitka takes the opportunity to attack the hobgoblin.
"Why do you think Scarvinious will care about you? He follows his own plans. And when he comes hunt us, we will be already striking at some other place!" Gronilda yells while she shrinks approaching the last hobgoblin.
HP 35/35 AC 21 TAC 12
Sitka keeps attacking the green hobgoblin, if still alive.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda comes to Lizzie's help, enlarging as she goes by the power of Erastil and attacking the beast with an axe's swing "I am here Lizzie, duck behind!"
HP 35/35 AC 19 TAC 10
Sitka keeps attacking the green hobgoblin, rushing after him to try catch him.
Crit?: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Sitka HP 9/9 AC 14 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda agrees to wait for another patrol and commands Sitka to attack the green hobgoblin when one appears.
The wolf jumps over the enemy trying to trip it down.
Sitka HP 9/9 AC 14 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda strides forward, discarding the axe to pick up the bow and shot.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda swings again and commands the dog to run after the fleeing hobgoblin.
Handle Animal DC 10: 1d20 + 4 ⇒ (1) + 4 = 5 HP 35/35 AC 21 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Sorry for the delay. I'm on a trip and I can post way less than expected. My posting will be slow for a couple of weeks. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda moves out of the forest and enlarges to tree proportions to strike with her axe on the first hobgoblin!
HP 35/35 AC 21 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda moves swift to the chokepoint "It is better if the ones of you who are good at range stay in a high position. Grymwold and myself, we can hide by the road and jump from behind the rocks to engage them once you open fire from range" she points where she thinks she might hide "The wolves are faster than the hobs, they should make sure none of them escapes"
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda nods "Ok, sounds like a plan. We have to make sure they do not discover what is going on though. We cannot let any of them to escape our hands" the dwarf expression hardens "At least not alive" That means we are probably looking for an ambush place, not too close to the camp, but in a space the patrol has to pass when getting in and back. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Fine with me Grymwold!! ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() While the group waits to gather intel, Gronilda starts to plan how this attack can be approached "From what I see, the more vital spot is that watchtower. If we could take the guards before they raise the alarm, we could use the bridge to access the camp and attack their main tents by surprise" "The thing is how we take them by surprise?" the dwarf thinks aloud trying to gather the team brains "I am guessing we want to do it by the end of their turn, when they are tired and not as attentive to surveilling, but well before the change of turns. The thing is how we bring them down before they notice" Stealth if needed: 1d20 - 1 ⇒ (14) - 1 = 13 + at least 100' distance
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda crouches low by the ravine's edge, eyes scanning the camp below "They've got numbers. But their heads are down, routine, not alert. That gate is a choke point" She taps the hilt of her axe "We need to create an advantage. Maybe by killing their leader, cause disarray, then take them in small groups. I say we wait and get information. Slip in close, take stock of their rotations. Maybe we can find a way to trick them to have a large group abandon the place to explore..." Her eyes narrow "Erastil guides hunters. We don't charge like beasts. We strike like a bowstring, silent, sudden, and sharp" Perception (darkvision): 1d20 + 10 ⇒ (17) + 10 = 27
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Spellcraft (bolts): 1d20 + 5 ⇒ (13) + 5 = 18
--- Gronilda nods approvingly at both Aubrin's resolve and Zarena's insights "Then it's settled. We scout first, small and swift, no trails left behind. We find their weak points, and when we strike, we strike like hunters. Clean and final" She shoulders her gear and adds, "I'll take point with Ghost if need be, but I trust you all to pick the best for the job. Let's make sure the next move is ours, not Scarvinious's" Ready! ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda smiles and soothes the wolf "You willing to join the pack Sitka?" When the wolf reacts good to the interaction, Gronilda gives him some meat "Let me heal you Zarena, I still have some left for today" CLW: 1d8 + 4 ⇒ (5) + 4 = 9
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda nods firmly at Aubrin's words, wiping the blood from her axe as she looks to the others "We have done well here, but we are not winning this war one skirmish at a time. Scarvinious knows we are in these woods now, he won't sit idle" She looks over the tired but resolute faces of her allies "We need to stay ahead of him. That means knowing what's coming before it hits us" She glances toward the trees "Our team. We are a small groups, but we are quiet and fast. We can follow this map to find his camp, we scout his defenses and we hit where it hurts, when it counts" Then, turning back toward Aubrin, she adds more softly "We are hunters now, not defenders. And the woods are ours" She smiles looking at the others trying to encourage them to accept this new mission. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda nods, agreeing with Zarena "Clean up this mess. I go looking for Audrin and the rest of the refugees" And she does just that, passing the map for the others to study. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
"Do you think he was right or just trying to scare us?" Gronilda wonders while she comes back to her normal shape and studies the fallen body. K. local (breath of experience): 1d20 + 3 ⇒ (2) + 3 = 5
Also she makes a prayer to Erastil to heal everyone.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() With the wolf down, Gronilda moves forward to engage the goblin with a large swing of her enlarged axe "Sorry lad, but your people brought war to our land and we cannot let you go now!"
HP 35/35 AC 19 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Ohmmmm both the wolf or the falcon would do for good options. The wolf is kind of more useful in combat, but with the -3 levels maybe it is better to have a falcon for the out-of-combat usefulness. Don't know, if the wolf is with us maybe it is better to go with that one. Though the map is a bit cramped with characters already xD ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() So I guess for now it would be just fine to take Pawnies as my animal companion, but I would be interested to know what else might make sense to be my companion in the area. Also, I would be interested to give the feytouched archetype to my companion :) ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Level 4 HP +7
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "Scarvinious will be dead soon, you think we have arms crossed? We are ready to strike back!" Gronilda snaps back, a bit confused by Zarena's transformation, but facing the hobgoblin nevertheless. Here around, waiting for my turn ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "This is not going good, we cannot let them escape" Gronilda quickly reacts moving behind the wolf and setting her dwarven feet well placed on the entrance, where by the blessing of Erastil, she enlarges, filling all the space while slashing with the axe at the wolf!
HP 24/24 AC 19 (21 before she enlarges) TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda moves deliberately, stepping aside to block the narrow passage behind them, cutting off retreat. Her voice is now iron and stone "Sharp eyes, Fahrak. You saw what others would miss. That tells me you're trusted. High-ranked. So before you make your last mistake, answer this:" She points her axe toward him "What exactly was Scarvinious expecting in return for this alliance? Tribute? Territory? Names? Or just warm bodies for his war?" ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda nods once, grim and silent as she turns to lead the way. She walks at a steady pace, saying nothing aloud, but casts a quick glance back toward Zarena and the others, just enough to acknowledge the message and the plan. Inside, her jaw tightens. Erastil guide my hand. May this deception bring swifter peace. She grips her axe a little tighter, ready for what's to come. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda steps forward beside Zarena, her expression unreadable, but her eyes sharp "Fahrak, if you have come as a messenger, then deliver your message. Words are meant to be spoken, not carried back unspoken" She gestures toward the caves "Let us hear the offer from your commander. We will decide what to do with it"
She does not raise her weapon, but her hand rests on her axe's haft, calm and steady. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda nods agreeing to do it that way "Fine. We will move ahead of the main group, looking for signs of patrols. Bring a couple of people with us to act as messengers" She then turns to address the gathered refugees, her voice firm but warm "Erastil teaches us that strength lies in hearth and home, but sometimes, we must carry the hearth with us. These caves may be dark now, but with your hands and hearts, they'll soon be a refuge lit by fire and hope. Stay close, trust one another, and walk with faith. We are not fleeing, we are planting roots anew." She gives a short nod, eyes scanning the crowd, then shoulders her pack "Let's begin." Survival + deadeye: 1d20 + 3 + 4 ⇒ (12) + 3 + 4 = 19
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Level 4, yay! Gronilda nods in agreement "That is a good point. I do not know if we can just avoid them altogether until they lose interest in the area... Maybe we should scout and find that camp, learn more about it..." ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() The idea of getting out so early seems to dim Gronilda's mood, but she nods "Ok. Then we get out and try to hunt down those patrols while we wait for the refugees to prepare to move out" "Do you think we have time to rest for the night? I am terribly tired from the day of combat and walking and spent most of my magic healing us after that final fight" the dwarf amicably soothes Pawnies' ears. If nothing bad happens during the night, she will prepare the next day to go out and hunt hobgoblins. ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda finishes spooning some of the stew into her bowl, but pauses before taking a bite as she hears Saélihn's report. Her eyes narrow beneath her thick brows "Organized hobgoblin patrols? They are closing on us" She gives a slow shake of her head, then looks toward Grymwold "You're right. If we move everyone now, we'll light up the forest floor like a trail of breadcrumbs. But the caves are better shelter. If the Legion finds the Redoubt before we move, we'll lose both our people and the chance to defend them properly" She sets down her bowl with a faint sigh "If we wait too long, the Legion might find us in this non-defensible spot" She folds her arms, thinking a moment "We could scout ahead, clear any nearby patrols quietly. Or stagger the move, send small groups at different hours, hidden and escorted, leave false trails" her brow creases "Do you think you can do that Saélihn? To cover up the refugees trail?" ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "I agree. Let's give a final walk around all the caverns to make sure no danger was left behind, then head back to pick them up" Gronilda nods, happy for the work having been done without anyone of the group dying here. Perception for the quick inspection: 1d20 + 9 ⇒ (9) + 9 = 18 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "Phiiiuuu! That is a good bunch of treasure!" Gronilda looks satisfied at what the groups finds out in the chambers. "It seems we got to the end of it" the dwarf comments while observing the sarcophagi for traces of traps before trying to open it.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "Good, let's try it then" Gronilda approaches the mechanism and tries to move the eyes on that sequence, first the rock, then the metal bar and finally the crying face. HP 18/24
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Thanks for the heads up GM Red, have a nice trip! And thanks for the hint, it would had been difficult to remember with so many days away from that later room :D ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Gronilda examines the items and tries to decipher the auras and taste the potions to know what are them.
Id rolls:
Perception (blue pot): 1d20 + 9 ⇒ (16) + 9 = 25 Perception (green pot): 1d20 + 9 ⇒ (19) + 9 = 28 Perception (red pot): 1d20 + 9 ⇒ (8) + 9 = 17 Detect Magic + Spellcraft (wand): 1d20 + 5 ⇒ (17) + 5 = 22 Detect Magic + Spellcraft (bandages): 1d20 + 5 ⇒ (13) + 5 = 18 Detect Magic + Spellcraft (bracers): 1d20 + 5 ⇒ (15) + 5 = 20 Perception: 1d20 + 9 ⇒ (10) + 9 = 19
"This looks like a puzzle. Seems we have to turn the eyes first to the rock, then the metal bar, but what would be the final position, the Woe?" the dwarf thinks for a bit until she points one possible solution "Perhaps the crying face? What do you think? Shall we try that combination?" ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "Is everyone ok?" Gronilda asks while she grasps her holy symbol seeing the many wounds and the fallen dog friend "Those falling rocks where awful. This could had gone any end, we had to risk a bit and fortunately made it" Channel energy 2/3: 2d6 ⇒ (5, 3) = 8 HP 18/24 The dog fortunately recovers, almost as if nothing has happened, he barks happy to be alive! HP 4/6 The dwarf taps the animal's head and smiles "Maybe we should examine the bodies then move to the eastern doors" ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "You want my axe? Take it!" Gronilda swings her axe with all her might trying to take the head of the troglodyte before he can manipulate her with his spells.
Critical x3?: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16
Ref+hardy DC 13: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Will+hardy+banner DC 13: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
HP 10/24 AC 19 TAC 12
Stabilize DC 14: 1d20 + 1 ⇒ (13) + 1 = 14
HP -4/6 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Regretfully the debris is too much for Pawnies who collapses as the rocks fall on him.
Gronilda tries to protect herself the best she can with her shield, then moves past Lizzie, looking for better, defensible ground, and grows up to giant size to swing at the remaining smaller troglodyte (blue), trying to leave the boss alone "For Phaendar!!!"
From her position, she menaces any of the two trogs.
Attack of Opportunity:
mwk battleaxe+banner: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 Slashing damage (enlarged): 2d6 + 3 ⇒ (5, 1) + 3 = 9 HP 10/24 AC 19 TAC 12
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() Fort DC 14: 1d20 + 4 ⇒ (20) + 4 = 24 (+2 from hardy?)
As she completes the spell, a sound burst explodes in the room, hitting all the troglodites except yellow.
Finally she moves forward menacing the first line of enemies with her axe. HP 20/24 ![]()
HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "Good boy" Gronilda sees the scorpion retreat, then after the doors are checked, she pulls them open "Let's see what lays ahead" Casting detect magic to scan the area if the next room does not have any enemy within.
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HP 35 AC 21 TAC 12 FF 19 | CMD 16 | F +6 R +3 W +7 (+2 vs poison, spells) | EP 7/7 Ch 2/3 L1 4/5 L2 3/4 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +10 |
Skills: Female Dwarf Cleric of Erastil 4 | -
Diplomacy +9, Handle Animal +4, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. arcana/religion/planes +7, Ling +5, Sense Motive +9, Spellcraft +5 ![]() "What, has someone taken your stones?" Gronilda looks at the scorpion clueless until Grymwold proposes to give it gems "Ah! That has sense. You want a food payment or something?" she takes the gems proposed by Grym and throws one at the scorpion to see what happens. She checks there is no trap on the doors to see the way is clear.
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The Midnight Mirror
![]() Welcome! Please post an in character introduction in the gameplay thread, and an out of character one here. Let me know any "shenanigans" your character pulls that might need explaining. If you have a mount, animal companion, or familiar, let me know about them. I'll collect vital stats and day job checks for the chronicle at the end. ![]()
The Midnight Mirror
![]() Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer’s domain? ![]()
![]() Recruitment for The Mosquito Witch is now open! This is a PFS Scenario for levels 1-4. If you are interested in joining, please post here, but also add yourself to the signup document so I can calculate the tier and adjustment. There are no official tags on this scenario, but I will note that it is horror-themed and is heavy on investigation. It is a little bit "sandboxey", so be prepared to have to make your own decisions and figure things out to advance the story. ![]()
The Midnight Mirror
![]() Gameplay thread is open for dotting. Please delete your post to keep the thread clean. ![]()
The Midnight Mirror
![]() Discussion thread. Please post in Recruitment for now, then once the group is set I will have you post here with character details. ![]()
![]() This is open recruitment for 1-03: Escaping the Grave. If there is enough interest I am willing to run two tables. For now please just reply with your character name, class, and level. I will get all of the other necessary bookkeeping information once we have our group(s) set. The gameplay thread is open for dotting. Please delete your post (aka "ninja-dot") to keep from cluttering it up. ![]()
The Midnight Mirror
![]() Gameplay thread is open for dotting. Please delete your post to keep the thread clean. ![]()
![]() In the gear list on page 288 (table 6-9), the Basic Crafter's Book is listed as 1sp. The description says Quote: Basic Crafter’s Book: This book contains the formulas (page 293) for Crafting the common items in this chapter. . On page 293, in table 6-13, the cost of a single level 0 common formula is listed as 5sp, with a footnote that says Quote: Formulas for all 0-level common items from this chapter can be purchased collectively in a basic crafter’s book. I'm having trouble reconciling these two ... is there an errata? Or am I missing something? ![]()
![]() The Wolf Jaw attack that come with the Wolf Stance gains the Trip trait when you are flanking your enemy. However, the text of the trip trait doesn't seem to give any benefits: Quote: You can use this weapon to Trip with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Trip using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. A Wolf Jaw attack is an unarmed attack, so you have a free hand. It won't have an Item bonus, and you can't drop it to avoid the critical failure. I'm not seeing any benefit from the Trip trait. Am I missing something? ![]()
The Midnight Mirror
![]() You have been summoned to Heidmarch Manor, the home of the Magnimar Pathfinder Lodge. There you are presented with a map and a short letter that reads, "Once you are all gathered, follow this map to reach me in the Fenwall Mountains. A pathfinder is in need of assistance. I am already with him, please join me as quickly as possible." ![]()
The Midnight Mirror
![]() Welcome! This is a "by request" run of PFS Scenario 4-19 for Core characters! Sign up via this Google Sheet. I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 1-2 times a day to respond to questions and update, particularly during combats, but that can go up or down based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions. For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way): Player Name:
Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual. ![]()
The Midnight Mirror
![]() A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams. ![]()
The Midnight Mirror
![]() Welcome to the Quest for Perfection series! We will be running all three parts, so please be sure you can commit for the entire duration. You will receive a chronicle after each part, so some of you may level up between sections. I expect on average one post a day during the week, and at least one post over the weekend. I generally check in several times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions. For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way): Player Name:
Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual. ![]()
The Midnight Mirror
![]() The Pathfinder Society has turned its attention to the Ruby Phoenix Tournament—a world-renowned fighting competition, held once every ten years in the city of Goka on the eastern continent of Tian Xia. More specifically, the Decemvirate is interested in the incredible prizes available to the tournament’s winner—a choice of treasure from the legendary vaults of Hao Jin, the Ruby Phoenix herself. As part of the preparations for the tournament, Pathfinder Society agents have been deployed across the Inner Sea and beyond to seek out forgotten lore, allies, and magical items to be used by the Society’s tournament representatives. Venture-Captain Amara Li, leader of the Lantern Lodge and Goka native, has uncovered information about one such item hidden amid the reaches of the Wall of Heaven—an Iroran relic known as the Braid of a Hundred Masters. Organizing the search from her base in the Dragon Empires, she intends to send a group of Pathfinders to the high mountain range in search of the braid’s ancient home: the Clouded Path Monastery. Introduce yourselves! ![]()
The Midnight Mirror
![]() I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 2-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions. For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way): Player Name:
Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. It will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual. ![]()
The Midnight Mirror
![]() In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light? Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction. ------------------- This adventure begins in the town of Eleder on the southwest coast of the Mwangi Expanse. You are in the office of Venture-Captain Finze Bellaugh. Introduce yourselves as you arrive. ![]()
![]() I just want to clarify what John posted for character creation. Can items from the "treasure" section be purchased? I ask because some things we are accustomed to being standard starting gear (like holy water and alchemist's fire) are in that section. I would have just assumed that any common item of my level or lower is available, but then the 5th and 10th level rules give you six items of specified levels for free. If I can buy items, then there would be no need to list items of specific levels; just give us extra gold and be on our way. OTOH, if "treasure" items aren't available, what would I spend my 50gp/350gp on? There isn't *that* much equipment available. Similarly, are armor and weapon special materials and runes available? If so, at what level? I'm clearly missing something. Help! ![]()
The Midnight Mirror
![]() Gameplay thread for use when the game starts. Feel free to dot in to get it onto your campaign page. ![]()
The Midnight Mirror
![]() Welcome to Eyes of the Ten! For anyone who encounters this thread in a search, this group has already been set. If you are looking for a group, please visit the Flaxseed Lodge. The characters for this game are:
I am getting everything set up now, more will be posted soon! ![]()
The Midnight Mirror
![]() You have been summoned to the office of Venture-Captain Adril Hestram in the Grand Lodge. The message only mentioned "a grave task" that required immediate attention. As you wait in the meeting room, you meet the others selected for this mission. In character introductions! ![]()
The Midnight Mirror
![]() Welcome to Outpost I : Back to the Future! Signups for this game are via the Outpost convention page. I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 3-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions. For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way): Player Name:
Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. If you are playing an usual class or archetype, or have found a spiffy item I might not know about, let me know ahead of time. ![]()
The Midnight Mirror
![]() You have been resting at the Sothis lodge in Osirion after your most recent adventures. Venture-Captain Norden Balentir comes to each of you and says he has an urgent mission for you in the far off Hold of Belkzen, to follow up on another Pathfinder who hasn't reported in. As you arrive in his office and wait for him to give you the mission details, you have a moment to meet each other ... In-character intros! ![]()
The Midnight Mirror
![]() (If you stumbled onto this campaign thread without passing through the Flaxseed Lodge, signups for the game are here. If there are open seats, you are welcome to write yourself in, but please do so before posting here. Thanks!) Welcome to the four part Echoes of the Everwar. I've GMed this series several times face to face, and I'm looking forward to running it here. It is not absolutely necessary to play all four parts, but I highly recommend it. This is a fun series and worth seeing all the way through. If anyone can't or doesn't want to run the whole series, let me know as soon as possible so I can recruit replacements as needed. I expect on average one post a day during the week, and at least one post over the weekend. I generally check in 3-4 times a day to respond to questions and update, particularly during combats, but that can change based on how busy I am at work. If you are not in a US time zone, let me know so I have an idea of when to expect to hear from you (and so I can put another pin in my "where are my players from" map! :) ). If you know you're going to be out for an extended period, let me know and provide some sort of botting instructions. I'll break between each part to allow everyone to apply XP and gold. It's a four parter, so everyone will be leveling up at some point during the series (unless you are slow-tracking). Have some idea of what you plan to do so we can move into the next scenario without too long of a delay. For chronicles, please post the following information in this format (it helps me to keep organized to have everyone do it the same way): Player Name:
Please post an in-character introduction in the Gameplay thread, and an out-of-character one here. This is high level play, so it will help me to have a heads-up on any particularly high skill checks, attacks, or AC, or special abilities that may be unusual. Maps and images will be on a google slideshow linked at the top of the page. Please note that all maps in this scenario were drawn with 10' squares, so your tokens will be scaled to fit in 1/4 of a square, and I'll need everyone to just visualize the intermediate lines. :-) I think that's it for pre-game stuff. As soon as I have all the players, I'll calculate APL and determine subtier. I'm eager to get started! ![]()
The Midnight Mirror
![]() After travelling to Dtang Ma, you ascend a mountain trail to meet with Old Pak in the Broken Temple, one of many recently discovered archaeology sites that litter the northern slopes of the Kullan Die mountain range. You meet up on the path, and have a chance to get to know each other before arriving at the Temple to meet your contact. Post an introduction and do a little roleplay as all the players arrive! ![]()
The Midnight Mirror
![]() Players, to start this game off, I need a few things: 1. Please let me know if this character has credit for any of the following scenarios:
2. Please roll me two will saves. These will be used at critical story points where asking you to roll would give away that something is happening. If the roll is such that you might want to use a campaign re-roll, please say so and roll again. 3. Make sure your online character sheet is updated, particularly for feats, skills, and languages. 4. If you have anything that is from a less-common source or that might be subject to table variation, please make sure to let me know now so I can familiarize myself and make any rulings now. Welcome to the game! ![]()
The Midnight Mirror
![]() Gameplay thread so you can get the game onto your campaigns page. Feel free to "ninja-dot" and delete after you post, to keep from cluttering. You can also post your public backstory and/or a journal/diary entry as you have you character solidified. ![]()
The Midnight Mirror
![]() Welcome to the Ruins of Azlant AP! Besides the AP Players' Guide, please read my Campaign Introduction with houserules on character creation, and the Downtime and Crafting rules. You will also want to be familiar with the Aquatic Combat rules. I have links to all of these on the Campaign Info tab. Please talk to each other as you create your characters. We want to have a reasonably well-rounded party. You are welcome to have backgrounds that involve already knowing one or more of the other PCs if you want. Journals
Finally, I highly encourage you to periodically write entries from your characters’ personal journal/diary. All of you are very creative people, and I look forward to collecting those journals to provide a history of the campaign to read over as we progress. ![]()
The Midnight Mirror
![]() I had originally thought I wouldn't be able to start until the 15th, but I have all my stuff ready, so we can begin whenever everyone has checked in and introduced themselves on the gameplay thread. ![]()
The Midnight Mirror
![]() You have been called to the Grand Lodge of Absalom for a briefing. Seated in a small chamber around a darkwood table, various trophies gathered from across the face of Golarion hang from the walls. A monkey-shaped mask with a serpent’s tongue glares out from the center of one wall, a strange halberd with gold rings piercing its thick blade and dragons carved along its haft hangs opposite the monkey mask. You are alone save your fellow Pathfinders, who apparently have been called here for the same purpose. Character introduction time! ![]()
The Midnight Mirror
![]() With the current signups, we are at APL 6.5. Because of the special "exactly .5 rule", you have the choice: Do you want to play the 5-6 tier with no adjustment, or the 8-9 tier with the 4-player adjustment? ![]()
The Midnight Mirror
![]() You have been summoned to the new Magnimar Lodge in Varisia, on the estate of Venture-Captains Canayven and Sheila Heidmarch. When you arrive, you are given rooms in one of the smaller buildings and told you have the day at leisure to rest and prepare for your assigned duties the next day. ------------------------
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![]() Who wants to start pre-mustering? :-) My wife and I have several possible character teams to bring, depending on the other players: Level 11: Trip/Disarm focused monk and charging heavy Fighter
My preference is to play 10-11 with either of the first two, but if there aren't enough others for high subtier, we can go with the low pair.
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