Hellknight

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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 9 Organized Play characters. 1 alias.



Liberty's Edge 1/5

Esoteric magic gives you access to spells you do not normally get from your class. Does it give you the ability to take spells that have racial requirements? Perhaps with a one level bump, like the spells from another class?

Liberty's Edge

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The spell Litany of Righteousness, states that a creature that has an aura of good, under the influence of this spell, would do double damage with their attack vs. evil creatures.

the spell talks about attacks... does that apply to spells that need a to hit roll? searing light for example?

Liberty's Edge

I love the visual the description of the Aqueous Orb spell brings to mind. Be it rolling down a corridor filled with a platoon of goblins or rescuing one of my fellow squishy pajama wearing casters from a mean giant while our meat shields (er... I mean loyal melee companions) are tied up in combat elsewhere. Say I rescue my fellow caster and have the beastie trapped in the orb. Could I or the caster I just saved then cast some sort of lightning/electricity spell into the orb, which being water, would then conduct to the creature inside? Shocking grasp, lightning bolt, call lightning spring to mind. Instead of waiting for the non-lethal damage caused by the orb to knock it/them unconscious...

And to all of you scientists out there, I understand that 'pure' water is a very poor conductor of electricity. The orb rolling over a dungeon floor or being contaminated by a dirty giant or god forbid a platoon of goblins is not going to be 'pure' in any sense of the word.

I've never actually seen the spell used, but as my next character is going to be a water elementalist (theme, no archtype or prestige classes), I figured I'd ask now:)

Liberty's Edge

Question? Does the Massive Weapon ability/power of the titan mauler barbarian allow them them to wield a 'Large two-handed weapon' ?

Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.

The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.

If I had a barbarian, level 3 titan mauler, who wanted to use a large Tetsubo. According to RAW as I read them (above), this would not normally be possible. But the barbarian power 'Massive Weapon', implies that I could use it. Can I use one at a -1 penalty, instead of the normal -2penalty?

Liberty's Edge

Perfect Strike (Ex): At 4th level, when a kensai hits with his chosen weapon, he can spend 1 point from his arcane pool in order to maximize his weapon damage. Don't roll for damage—the weapon deals maximum damage. This affects only the WEAPON'S BASE DAMAGE DICE, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits.

Vital Strike (Combat)
You make a single attack that deals significantly more damage than normal.
Prerequisites: Base attack bonus +6.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Liberty's Edge

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At the cost of throwing bolts of fire, the Smoke subdomain allows you to create a 5-foot radius cloud of smoke. You can use this ability 3 + wis bonus times per day, but what is the duration of this effect? Most of the powers and abilities look to last one round per cleric level, but I wouldn't be broken up if it lasted one minute per level:)

Thanks ahead of time for this info!

Liberty's Edge

Flaming Sphere targets one creature... does the fact that it lasts for multiple rounds disqualify it from being able to be 'bounced?'

as a swift action you can redirect the spell to another target. Flaming Sphere can move 30' per round. If the spell moved its full 30' to get to a target and the target makes its saving throw, when you 'bounce' the spell, do you get an additional 30'?

Possibly within range of the sphere's original position? Would you get an additional 30' to play with when bouncing the spell?

The spell's range is listed as medium, could I instead bounce the spell to anywhere within the spell's range?

Thanks for any info:)

Liberty's Edge

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You can have a masterwork weapon and even have it made of special materials; cold iron, silver, darkwood, etc...

Between the core rulebook and adventurers armory, I have found three kinds of rope; hemp, silk, and spider silk. My question is can silk or spider silk be used to make a net. If so, aside from the reduction of weight, would it modify any of rules of its use. DC to burst it for instance?

Can metal wire be threaded through the rope used to make a net?

Bottom line, are there any special materials with which I use to make my net?