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Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh lumbers into the room, spotting a kobold across from him. He chants to his goddess and fires off a Divine Lance. Spell Attack + CA: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
As George Takei says, oh my. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh looks stymied--moving quietly and disabling traps are simply not his strengths. He walks up to Risk and taps him, muttering a spell. "That may help in your attempts," he says to the bard. 1 Action Stride, 2 actions Forbidding Ward. +1 to AC, saves...but I dunno if 'saves vs the enemy' includes 'traps set by the kobolds'. That's up to the GM! ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Ok, so no investigation..." Grolugh shrugs. "Mayhem may shake a few things loose." He raises his shield in case Jo has unleashed a mimic or an acid spray cannon, or an acid-spraying mimic. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() 14 INT monk! I've often wanted to see an Int based monk. Kinda like Murray from Stranger Things. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Hullo, ah...didn't catch your name. I'm Grolugh, servant of the goddess Mazluden. And we were going to meet some kobolds, but it occurs to me that they are probably talking about something we might have espied past a barricade, back a ways." "...you might have seen some dead kobolds and a dead spider along the way. That was us," he says, as an afterthought. "I suppose we could pull that lever, but seeing as how it might release something untoward, maybe we should investigate it further, or get a kobold to explain what's going on." He waggles vaguely in the direction of the lever and chest. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Quite all right, Risk. We'll keep it safe," says Grolugh. "Say, let's go greet these kobolds." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Bardic Lore plus stumbling along should work! Welcome aboard as well, Joli! Maybe Joli was a mercenary that defected? :D Just wanted to say, GM Luna, that you're doing great as a first time GM. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Btw, I moved Grolugh to where I think we are...is the kobold on watch behind a door, or a wall? ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Yeah, there are times when I'd say PBP players would love to fit a roll in to their post--we usually only post once a day, so we want to help move the game along, sometimes by rolling something or by moving to investigate something (which might involve a roll, or not). Although un-skill-monkey Taigan sometimes has no roll appropriate to make. ;) Init rolls and also rolling Perc rolls for us are great. And if we need to discuss and muddle through a bit, that is totally fine by me. The first or even second ideas don't always work. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() But if we are taking a pause to recruit (or GMPC?), I wouldn't mind a written set of GM rules for skill checks and Perception checks. In some games, people do something like "Athletics roll if allowed" and just roll, and/or request secret Perception checks. In other games, GMs just roll Perc for players. Clarification would be great just so it's written out and set in stone ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Religion: 1d20 + 5 ⇒ (10) + 5 = 15 "Diggou, can you recognize that machinery? Are you one of those clockwork style wizards?" That was an Abadar roll if there ever was one. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Wouldn't a chest need a key?" muses Grolugh. Not a religious symbol is it? The symbol of the Vault of Abadar? :D ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Three coins in a hand, and three aside, and then, from the 'losing' group, one coin in each hand, and one aside," says Grolugh. "Just to be clear. Also, I see how I've gotten through life on prayers rather than books," says the cleric with a chuckle. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "I think Tama has it. That is the only way to do it in two rounds. 3 on one hand, 3 on the other, and 3 left out. Divide among the 'losing' hand, haha, in the second round, and we shall have the answer." Grolugh wipes a bead of sweat off his brow. "To be perfectly honest, I hate dealing with money." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "If we start with four and four and both lift, the answer is obvious: the coin left off is fake." If one does not lift, then we are faced with some difficulty with the remaining four coins. We can split them two and two. Or we could do two on one hand, and one on the other. If both lift, the coin left off is fake. If the one hand coin does not lift, it is fake. But what if the two do not lift? Then we have done our two 'judgments' and are out of rounds." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "No, no, that won't work. The mechanism works on whether the coins are true, not lighter." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "We must determine it on the second go-round," says Grolugh. "If we do 5 and 4, and they are equal, we know the fake coin is among the five. However, the next step won't work--we'd do 3 and 2 among the 5, and we wouldn't know which one is fake in the second step. However, we will know that 4 of the coins on the other side are true." He thinks. "We also need an option for if the 5 outweigh the 4. That means one of the 4 are fake." "This will involve something like using some of the predetermined 4 or 5 coins that are real to compare against the other 5 or 4." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Happy Pride! I'll be stage managing! We will solve the mystery of the kobolds in due time. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "So...what is hidden here, Diggou? Kobolds like traps. Maybe they wanted the treasure...but maybe whatever else is here is the key." He nudges the corpses. "Why would they attack us like that? Bad odds. You'd think they would have run away." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Maybe both, Tama." Grolugh looks at the kobolds to see if they look underfed or in poor condition. "Or maybe whatever is hidden by that thing you're looking at, Diggou." Grolugh waits patiently. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() When I saw that as Mazludeh's favored weapon, a build just kind of flowered in my mind. :) I'm kind of hesitant to build armored cleric types, but Grolugh is fun. Grolugh wanders toward the cell. "um, is anyone good at unlocking things?" Secret Perception check to look in the cell and Search from afar? ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh strides up, his armor ringing...realizes he can't make it in one set of strides, and moves a litttttle closer... then swings his shield at the little would-be dragonling! Shield Boss, Anthem: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
I think you get one more point from Courageous Anthem on that Electric Arc? "These little ruffians sure have a lot of spears," he comments. "We could have parleyed, you know," he complains to the almost bisected corpse of a kobold. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh grimaces at the kobolds. "We're supposed to be friends, you little scoundrels," he grumbles. He unleashes a bolt of spirit energy at the kobold diagonal to him. the one by the wood/rubble pile Divine Lance: 1d20 + 5 ⇒ (17) + 5 = 22
For the moment, he raises his shield rather than advance. DL - 2 actions, Raise Shield, uno. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() The Pathbuilder site gets wonky at times and won't always load with the new Load/Save options. I'm trying clearing the cache... ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Tucker's Kobolds are when a GM runs a monster (monstrous humanoid) as intelligently and deadly (and maybe unfairly? :D) as possible. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() These kobolds don't have any insignia saying 'Tucker', do they? Just checking. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Let the fates decide! I'm ready for pincushioning. I mean, nothing bad happens when the healer goes down, right? ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Athletics: 1d20 + 6 ⇒ (7) + 6 = 13 "Hup," grunts the cleric. "I'm glad no judges were here to see that dismount." ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Mold...rot...a statue...I'm not a druid, but give me a minute to see if I can appease the God(dess) of Sea and Storm," says Grolugh. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "I.." Grolugh is truly amazed by Diggou's daring. "Wizards," he says, shaking his head. He looks at the font. "I don't have a spell for countering his affliction--it's pure magic--but perhaps we can appeal to the shrine..." Grolugh would like to make a Secret Religion check to see if any prayer to Gozreh will lessen the effects. Not bloody likely, but it's what he'd do. Also, he'd save the orphaned goblin babies...oh wait, different scenario ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh is not attempting to identify anything--just trying to protect the squishy wizard :D ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh prepares for anything and follows Diggou into the room. I'm assuming Diggou is gonna move his marker into the room. "Be ready for water elementals, animated statues, mold that attacks, and bad seafood, Diggou." Grolugh growls through his helm. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Yea, Grolugh opened it. Quote:
It's not the kind of chamber Grolugh wants to enter without good reason. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "Tama, let's go in first. And tie a rope," says Grolugh quietly. "We'll have to go in to look or we're at risk on this ledge," he calls down to the other two orcs. Grolugh takes the offered rope (assuming it's offered) and ties it to the door. "I don't like it in here. Looks like mold and rot everywhere. I'd just as soon toss a torch in to see what happens," says Grolugh, after a second thought. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Thanks--I had to post quickly before a long recording session. Also, I misread and thought the Athletics check was to bend bars/lift gates--I mean, open a door. ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Grolugh gives the door a push or pull or wiggle. Athletics: 1d20 + 6 ⇒ (19) + 6 = 25 ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() What's the plan after this game, by the way? I have considered running something (I have a few Year of the Open Road scenarios). Does anyone like round robin GMing (one person GMs a scenario, then someone else GMs the next one)? ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() "I suggest we deal with whatever is beyond this barricade later...but yes, Risk, what do you hear?" ![]()
Skills: Warpriest 1 Acrobatics +1, Athletics +6, Diplomacy +4, Intimidation +4, Lore: Orc +3, Lore: Warfare +3, Medicine +5, Nature +5, Religion +5, Survival +5 Stats:
HP 22/22 | AC 18(20) | F+7 R+4 W+7 | Perc +5 | Speed 25' ![]() Perc: 1d20 + 5 ⇒ (11) + 5 = 16 "Well, here's a barrel. Is it from the Fishery?" Grolugh rubs a spider web out of his eye.
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