Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Just tried it and messed up the URL.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] GM... Honestly take care of the family stuff. This stuff is last. I am starting custody battle with my wife and trying to raise funds to get my child or at least be able to visit her. So i know this PbP bs is last. Your real life matters more. fund raiser of course... ive been drinking because of this bull stuff and just posted a fund raiser to help me get my daughter.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog is in. He'll bring Gorge with him.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] I understand that feeling. I just called a PFS game because my players were dropping and/or being jerks. We currently have 6 players, after this round level 4... Would you consider sending us through a dungeon/game?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Am i correct under the assumption that there is no by in the next round?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] No worry. You're the first opponent that has lasted longer than a few rounds.. even after i activated my racial ability.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] While Grog is shorter then you, he never saw you at your full height and only saw you in shadows as you ran. To him, you are small. :) Good fight.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Seeing that his opponent can't run anymore, Grog takes a second to look at this Mage. "What an odd little creature." he says before delivering one final punch. Knocking this mage out. attack: 1d20 + 8 + 4 ⇒ (4) + 8 + 4 = 16 damage: 1d8 + 7 ⇒ (4) + 7 = 11 Grog looks around and calls out. "George, Where did you go you donkey. Get back here."
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] I'm so use to the hexing slumber... Grog steps up and strikes twice at Narg, with his stunning fist attack: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d8 + 7 ⇒ (8) + 7 = 15 Stunning Fist DC 15 Fort or be stunned for a round.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Will: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 I'm assuming we are back on the ground. Not sure. Grog falls the the ground, asleep. buffs: Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (15 Round) Fly (36 rounds) Sleep (10 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Seeing the spear coming at him, Grog easily knocks it out of the way before it hits him. Using a ki point to activate Hurricane, Grog moves 90 feet to Narg and uses another ki point to be able to hit the little mage. attack: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d8 + 7 ⇒ (7) + 7 = 14 Elemental Damage: 1d6 + 1 ⇒ (5) + 1 = 6 After his attack, his hands stop glowing. buffs:
Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (16 Round) Fly (37 rounds) The feat, Deflect arrows knocks aside any ranged weapons. When a spear is thrown, it becomes a ranged weapon.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] it has a range of 100 +10 per level. Meaning it can appear anywhere from its max to the spot the caster is casting it from.
EDIT: the rod is also located at the top of the building, which is 30 feet tall, if I'm understanding the discription on the map.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Just looked at the flyby attack feat, "When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. so while you can cast and do another standard action, you cannot do a separate move action. Grog flies back towards the center.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Just looked at the map. Grog would have went to the west, away from the building there. So he is currently 95 feet off the map from his current location. Should still be enough away from the bats for this turn. Last post of the night.
"I face not your pets. I would face you." Grog moves 60 feet south. Then tries to heal himself. heal: 1d20 + 3 ⇒ (11) + 3 = 14 That will stop his bleeding.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog looks at the swarm around him and once again moves out. flying 120 feet east. as a total movement.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Narg Crowbait wrote:
True, you did cast pass my reach, but you vanished after you stopped. Grog takes the AoO on the scorpion. attack: 1d20 + 8 ⇒ (8) + 8 = 16 Missing the scorpion on the AoO, Grog decides to finish off the thing. attack: 1d20 + 8 ⇒ (7) + 8 = 15 buffs: Mage Armor (+4ac only 2 stacks)
Owls Wisdom +4 Wisdom (+2 AC) (20 Round) Fly (41 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] fort: 1d20 + 6 ⇒ (20) + 6 = 26
low miss: 1d100 ⇒ 5 and swings at open space.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] reflex: 1d20 + 5 ⇒ (7) + 5 = 12
Grog uses a Ki point to move up to twice his speed, out of the web and towards the last area he saw the mage.
Seeing his foe at last, he will use the last of his movement to end at the his foe and uses another ki point to deliver an attack.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Does the building in the middle start at the light gray or the dark gray? True, real life spiderwebs only need one string to anchor. Also, Grog is currently 15 feet in the air, would the web also reach 15 feet in the air at the areas you anchor it at?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] While you were moving, the DC to spot you is 0, so i would have saw you as you moved. Then you casts the spell Web, to ensnare me and moved behind the shed to hide. Correct?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Could you roll a stealth check while i wait to hear back from the GM about something.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Okay, with the recton, Grog will retrieve a potion from his pack and end his turn there. reflex: 1d20 + 5 ⇒ (11) + 5 = 16 Grog is hit with the fire from the ball of flame. perception: 1d20 + 9 ⇒ (2) + 9 = 11 Grog doesn't see where the little spell caster is. He will move away from the ball and drink the potion that he retrieved last round. CSW: 3d8 + 5 ⇒ (2, 7, 4) + 5 = 18 Thought it was a moderate buff: Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (23 Round) Fly (44 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog sees the bats vanish. He returns to the center to the ring and looks around once more.
"Hello" he says.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Do the bats disappear this turn?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] fort: 1d20 + 6 ⇒ (6) + 6 = 12
Still not seeing his true foe, Grog will fly away from the bat swarm. 120 feet. buffs: Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (25 Round) Fly (46 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Sorry, messed it up as a weapon.
This will count as my action. Last round i would have moved and withdrawn the potion, this round i would have moved and taken the potion. sound good? Buffs: Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (26 Round) Fly (47 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] fort: 1d20 + 5 ⇒ (18) + 5 = 23
Seeing that the bats like him for some reason, and his attacks missed. He moves 60 feet away from the bats, slightly down to where he is only 15 feet off the ground, searching for his foe. He pulls out another potion while moving away from the bat and drinks it. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Hate swarms. So dose Grog. His strategy will be to avoid them for as long as he can.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] attack: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d8 + 7 ⇒ (7) + 7 = 14 Grog swings at the bats once then moves 60 feet straight up. buff: Mage Armor (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) (28 Round) Fly (49 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Not knowing where his foe has gone, Grog moves into the middle of the road and pulls out another potion and drinks it. Buffs: Mage Armer (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC) Fly (50 rounds)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Seeing his opponent vanish, Grog pulls out another potion and drink it. buffs: Mage Armer (+4ac only 2 stacks) Owls Wisdom +4 Wisdom (+2 AC)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Init: 1d20 + 3 ⇒ (2) + 3 = 5 Grog moves out of the shack and sees his opponent flying in the air. "Well, this will be interesting." He takes out a potion and drinks it. Buffs: Owls Wisdom +4 Wisdom (+2 AC)
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Just wanted to bring this back to the forefront. 1 Dayreth - Suli Mage
So, am i facing Narg this round?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Am i in the next round, or do i have a by? Since we dropped those two, i don't know anymore.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Yeah, I knew that most arenas are not on Grog's favor. He tries to get in fast and 1-2 hit his foes.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] A monk can't use armor and any weapons I would get, would get in the way of his natural attacks. So potions are the only option for him at this level.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] i wasn't beside the opening at the beginning of last round and rolled the damaged because I thought it happened at the end of the round. Since you pointed out that it happened at the beginning of the round, I kept the roll from last round.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] will: 1d20 + 3 ⇒ (3) + 3 = 6
Being confused does little to Grog, he still attacks his opponent. attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 damage: 1d6 + 6 ⇒ (3) + 6 = 9 Elemental Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog laughs, "You have to do better than that." he say as he steps the 5 foot and lets his hands start to glow. The he tries to stun his foe. attack: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 But his first attack misses, discharging the stun harmlessly. The second one connects while the last one also misses. buffs:
Blur - 3 minutes - 20% miss chance
Shield of Faith - 18 minutes - +5 Deflect AC Haste - 5 rounds - +30 feet movement, +1 on attack rolls, +1 Dodge AC, An extra attack. Neg energy: 1d6 ⇒ 2
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] I know, i had to double check it a few times.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Seeing his opponent jump the crevasse and moving just out of range, Grog slowly walks back over there, pulling out another potion and drinking it, letting it take effect, Grog moves right up to Krute's face. "Nice to meet you, grasshopper." Buffs: Blur - 3 minutes - 20% miss chance Shield of Faith - 18 minutes - +5 Deflect AC Haste - 5 rounds - +30 feet movement, +1 on attack rolls, +1 Dodge AC, An extra attack.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog watches as his opponent throws a javelin at him and laughs as it lands five feet away from him. "Is that all you have?" he asks as he drinks another potion. He walks 40 feet to the right, stopping by a grave. Buffs: Blur - 3 minutes - 20% miss chance Shield of Faith - 18 minutes - +5 Deflect AC
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] I changed the color of the grid from white to dark red, so it would be easier to look at.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] hours: 1d10 ⇒ 5
It has been a while since Grog's last fight, he reaches into his pouch and pulls out a potion and drinks it. Anyone watching him sees his outline starting to blur. Buffs: Blur - 3 minutes - 20% miss chance
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] We might need to cut it down to a 7 man tournament... It sucks that we have people leaving..
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Do Grog and Gark get to watch the other fights?
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] Grog is now advanced. I would think it would require a concentration check. Rough movement.
Monk lvl 4 | HP 29/36 | AC:19 T:19 FF:18 (+2 temp) | Init +3| (Saves: F:6 R:5 W:4 +2 vs enchantment)
Unarmed with Elemental: [dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] [dice=Elemental Damage]1d6+1[/dice] Unarmed:
[dice=attack]1d20+8[/dice] [dice=damage]1d8+7[/dice] *Terra wrote: well gark based on your arena fights, I think we will need two healers, one for you and one for everyone else. ☺ Agreed. I'm currently playing in 3 other games and GMing 2, one of them is just about to start up.. It's a delve into the deep earth of the silent caverns.. it's a home brew that i hope to kill some of the players. 3:) I do think it would be fun to see what Grog can do past level 10... but we would need a fighter.. and i would have to get equipment that's not just potions. EDIT:::: I'll start to level to 3. |