Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
6 total rounds, so 5 more rounds, Izzy is a Conjurer, and thus has Summoner's Charm:
Quote: Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda Blau wrote:
Looks like it wasn't noted that I moved adjacent to Hugo in round 1 and began casting in round 2 so just wanted to re-iterate. Round 2Hugo was looking more hurt than Grizelda liked to see him, so she decided to call upon some otherworldly aid instead of further endangering her human shield. She drew a small draw-string bag and withdrew a stub of candle from it. She held one in each hand and hummed in a strange harmonic language that lifted into the ringing screech of a bird of prey. Grizelda summons: 1d3 ⇒ 2 There is a flash and then standing before her are two beautiful celestial golden eagles.
Summon Monster II:
Link to PRD listing Chose to summon 1d3 Eagles from the SM1 list. They will last for 6 rounds or until killed. Round 3
Talon: 1d20 + 3 ⇒ (7) + 3 = 10
Once her feathered minions are away, she aims an acid dart at the face of the man still fighting with Zinny and Hugo.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda will use her movement from round one to follow and stay adjacent to Hugo. =) Also I forgot to account for where Gregor is, so can we say she left him behind and ordered him to hide? She wouldn't risk him around so many arrows. Grizelda follows behind Hugo taking advantage of the cover the big man provided, she rummaged in her spell component pouch and prepared to cast a long spell. Ok, I can Enlarge Person on Hugo or Summon Monster II... any requests?
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
I guess we double moved last round? Grizelda pulls a length of gossamer spider's web from her component pouch and her hand makes a crawling gesture as she intoned the incantation.
She casts Web centered on E-16. Should catch all 4 on the right side of the map, DC-17 reflex save negates.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
I have a lot of trouble visualizing the field of battle without a map. If I had realized we were so far away, I'd have done things differently. =/ I don't think Enlarge will be such a good idea until we close on them, just lowers Hugo's AC in the meantime. Are the archers clustered in a relatively small area?
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Supportive might be require less rationalization, though it's a bonus on the skill check, not the aid granted. And here is Born Free. =)
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Dude, you need to take one that lets you grant more help with aid another to milk that bodyguard feat. I loved playing it with the Adopted(Helpful halfling) trait. It's probably too late to be adopted by halflings, (or is it? lol!) but maybe the GM would let you use one of these or a custom trait like them? Kin Guardian (this one is still combat, but sure seems social to me)
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"How about I make your shield easier to hide behind, Hugo?" She wiggles her fingers at him, implying she try the spell they practiced once before. If he consents, Grizelda will cast Enlarge Person on Hugo and dutifully hide behind him. Move action to dismount, standard action to cast.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda flapped her hands at the bookseller uselessly, trying to stop fingers that had already robbed her of the grey feather hair-skewer she kept her unkempt locks pinned up with. She blinked at him in surprise and then appeared to have a delayed reaction to what he had said. She clapped her hand to her mouth, stifling a chuckle, but then gave it up for a bad job and laughed out loud.
Ok, I didn't make any changes really. Just finished leveling her up for the adventure. She's had a face-lift (too much of one, really but we'll try and chalk it up to sunlight and vitamin D, lol), but mostly I will just try and play her in a way that makes me happy again. Thanks for the support! Knowledge(Nobility) on the Baron: 1d20 + 8 ⇒ (12) + 8 = 20
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Ok, I'm abandoning ooc script too for readability... That's partly the reason I go for PFS more these days. You maybe get less camaraderie than an AP/Homebrew game in the team since it changes up, but since a chronicle sheet is a tangible thing that they want, I see more commitment among the players. I still have to go round up newbies, but PFS slots get filled fast, usually.
I LOVE playing Seraphina. It's like she's all the parts of myself that I like or wish I had more of and poor pathetic Grizelda is all the leftover parts I hate or felt like other people hated about me. I figured I'm enough of an actress, this shouldn't be a problem, but it takes it's toll. I'm willing to suck it up for you guys, but if you really want to see me fully invested again I may need to rebuild or retire her to a life of research and draw up something else. I may have even thought it was "healthy" at one point, but I guess I don't have a secure enough ego to handle immersing myself in a lifetime of insecurity rolled up into one character repeatedly. =/
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Sorry dears, I've just got too many irons in the fire now and I never even got around to leveling Grizelda. My friend who is also VC in my area now, wants me more involved in PFS and I'm going to try and do it, so I'm going to have to sit this one out.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
I don't think it was official, but I have indeed been busy with gameday stuff. Got my 3 tables mustered and finalized the two characters I'm playing myself, now. I needed a little break from Grizelda, frankly. I enjoy her character, but I think wizards wear me out!
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Apologies, I've had "Izzy" back-burnered as I'm getting characters geared up for the PBP Gameday. I want to see her reside in the complex, I'd already set her younger brother up to replace her at the library. Agree that we should go interrogate our guild captives next or pretty soon anyway. Then she will start work on researching, my question is: How will that work?
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
I know this would be a good time to step in and GM the group, but my schedule is a little too hectic now. Summertime would probably work out better for me. I thought we should probably try and put the belt to work against the thieves guild captives and try and gather some info from them.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda's eyes go wide and she pales visibly as she looks down at her bleeding hand.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Nope, I don't think anyone's called her Izzy. I'd established her younger siblings called her Grizzy or Grizzle, and she hates it. Fiona Walsh is only one to ever call her Zelda.
"I would wager this is what the thieves truly came for. Legend of this weapon would seem to indicate it is powerful indeed, maybe even dangerous. Take care, Tomid." I think we need to take this up as a base. Grizelda may take some time off from adventuring to study! But I do think we should maybe try the special belt out on the captives.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda stared wide eyed at the crystal dagger, her mouth agape and her hands trembling. Even before she cast the spell, she knew what she was looking at. The blood crystal dagger of legend, Daggermark's own namesake artifact.
Cast Detect Magic Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
I do love to see patterns emerge out of chaos, but hey, now Griz and Tom can take that Water elemental up on a visit to it's home plane! ^_^
Riddle: What is greater than God and more evil than the devil? The rich need it, the poor have it. And if you eat it, you'll die.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda found that the magical waters took her breath away... um... literally? Or maybe it just felt that way. She inhaled, held it, exhaled, and repeated the motion. "How strange... it's the most curious sensation..." From the outward appearance she seemed to simply be breathing. She took out her journal and began jotting down a few quick notes before deciding to have another sip. Shecond Helpingsh?: 1d100 ⇒ 87 (Dex here too! Might be time to get Griz a crossbow! And Dayum! Does Gossamer want to trade? XD)
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"The fountain is magical, Hugo. But I think perhaps your instincts were correct. I think it may be good. Forgiveness... I think we are meant to drink in that spirit. But be warned, I cannot predict what the effect might be, the auras are too varied." She fills a cup as well an looks at her friends with some trepidation before raising it in toast. "To Friendship, and forgiveness." and drinks... 1d100 ⇒ 13
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda reads the riddle aloud a few times, thinking it through. "It's the hardest thing to give away
"Hmm... what is the hardest thing to give away? Charity? No, maybe generosity? But then that doesn't work with the grudge line. Trust then? Or maybe forgiveness?" She scans the room for more clues and then tries to identify the language the riddle is written in and casts Detect Magic. Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda grabs the big man by the back hem of his shirt and tries to hold him back, but instead slides forward balanced on her boot heels.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda eyes the bookseller with a certain degree of surprise and begrudging respect. But then smirks smugly as he comes up short on the spell.
She waits to see the man is some sort of apparition or really there.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"I'm not sure, Hugo. Perhaps I can devote some time to unraveling that mystery once we've secured this complex. I think this belt may help us interrogate that group of thieves we captured, if it helps the wearer know the truth when they hear it. Would you care to try it out?" She extends the item to the big man, pleased he was showing an interest as she looked over the room. Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"Well, this is interesting..." She translates the text to the group, paraphrasing some to be sure she doesn't trigger some spell unwittingly. "Based on this note in the margin, I think this might be "the belt of truth"." She casts Detect Magic and examines the belt for several rounds, also perusing the rest of the room. Finally she looks again at the strange script and tries to determine what language it is. Spellcraft on Belt: 1d20 + 8 ⇒ (15) + 8 = 23
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda scowls at the number sequence, drawing a scrap piece of paper from her pack and scribbles on it occasionally as she mumbles to herself. Only the occasional word is understandable from her mutterings,
Frustrated, she turned to Jacob Grimm. "You look like the cat that ate the canary, bookseller. If it's any manner of mathematical progression, I can't identify it. Some other type of pattern maybe. Do you have any ideas?" I'll be honest and admit I struck out on finding a math pattern and made a Knowledge(Google) check, so Grizelda gives. It's actually NOT a math-based pattern for those who wouldn't try it thinking it was. ;^D
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda glares with all her Librarian might at the whispering pair, unsure of what they were saying, and less sure that she cared, but yet somehow positive that it was a joke at her expense. She *ahem*'ed at them pointedly and asked, "Shall we proceed on then, or is there more fooling about in the works, hmm?
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda pauses to hear Tomid's pronouncement on Mike before answering, taking a long drink of her hard cider as the men folk size each other up.
Anyone who has come to Daggermark has likely met a Blau. They are a big family of Innkeepers and Merchants. Usually a simple and friendly bunch, Grizelda is something of a black sheep.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda squawks like a startled hen to be lifted so unceremoniously off her feet. "What's the meaning of this?! I did not agree to be man-handled you gargantuan Neanderthal! Put me down at once or I'll have Gregor light your breeches on fire, young man!" Once back on terra firma, she blushes all the way to the tips of her ears and busies herself by burying her nose in her journal scribbling furiously and turning away from the group and mumbling to herself under her breath.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Oh come on, my last goody is currently "serving the party" since Griz would have to put herself in serious peril in order to get close enough to anything stick it with a blade. There does come the time when enemies start adopting tactics like "kill anything in squishy robes first!" And without Mage Armor up, I'm at 12 AC. =(
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda smirks to herself as she reaches in and plucks the ring and gauntlets out. She hands them to Zinny and tries the ring on her finger as she explains.
Oops, ninjaed! My ring I say, my preciousss...
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda flaps excitedly and claps her hands. Then she quickly casts Detect Magic and observes the two items excitedly. Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda watches Zinny working her way through the logic and nods encouragingly. "Yes, I think you're on the right track now. But perhaps selected the wrong one to change out..." She points at the Blue and Purple, indicating the new line thus. White Blue Yellow Green
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Mike Carpen wrote: Mike takes a moment to look around always a little anxiouse in the city. He spies a woman who gave him a moment of interest and thought he would try his luck. Sitting next to Grizelda he leans in a little. "Good evening, my name is Mike." He extends his hand towards her with a smiling. Grizelda displayed a range of expressions, first shocked as she leaned away just as the half elf leaned toward her, her magnified grey eyes going wide and blinking rapidly. Next came confusion as her brows knit together, her frown deepening as she considered the young man's approach. People did not generally approach Grizelda outside of the Library. In fact, folk tended to avoid her when possible. Finally she settled on a suspicious glare as she narrowed her eyes, scrutinizing the stranger that had approached her. The little grey owl on her shoulder voiced a low throaty growl and glared right along beside his mistress. "Is it? I was just remarking to Tomid that I had not noticed you here before. Are you in Daggermark on business?" Grizelda is not exactly charming with her 8 Charisma. XD
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"Hmm, perhaps it's a dynamic puzzle." She adds the next line of marbles: Blue Purple Yellow Red Too much logic before coffee: I expect it's a lot like a purble place game, which I am not bad at... usually! Let's see here...
<x .> R Y B W
R - xxxx
So we've only received the "o" white dot once on Yellow in the first position, but it didn't happen the next time with yellow in the first position... 5 of the colors have displayed "." when played, so I think "." is a completely neutral or maybe incomplete response. Only four of the colors have been tagged with an x when played at some point, so I'll assume for now that those are the colors we want to focus on... Double checking on that response on Yellow that I bolded, that's not a typo by any chance?
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Zinny Holbern wrote: Zinny frowns, raising a hand to scratch at her head. "Don't... don't all th' colors together make white, or somethin'? Somethin' about... glass an'... a rainbow..." Grizelda looks up at Zinny with an appreciative expression, smiling her strange flat smile and nodding. "Indeed Zinnia! White light is composed of all the colors of the rainbow. A glass or crystal prism can refract the light into it's colored spectrum. And when working with pigment, red, yellow and blue are the primary colors which are combined to produce the secondary and tertiary colors. Now where pigment is concerned, combining all the colors into one will generally produce brown or black, but then we don't have those colors to consider here..."She rambles on until she notices Zinny has placed the red marble and stops to observe the reaction. "Hmm... perhaps you must finish the entry before it reacts. Lets add the yellow, blue and white marbles now." She takes out her journal and begins making a rough sketch of the chest and stands by to see how the puzzle reacts. R Y B W May as well continue in ROY G BIV order. ^_^
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"Hmm..." Grizelda taps her lips with her finger, considering. "Seems it is a puzzle, or a combination lock of sorts." She looks around for clues and tries to think back to all she had learned about this place so far for something that might help them now. Finally she casts detect magic on the chest and marbles. Perception: 1d20 + 9 ⇒ (19) + 9 = 28
My first thought was the colors of the chromatic dragons, but there are only 4 slots. I'm expecting the translucent stone to do something when we try something/get it right.
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda plods into the Happy Cow, stopping to peer at some new faces. Her large grey-blue eyes appear even larger through the magnifying lenses she has neglected to remove yet again. Gregor, the small grey owl that always rode upon her shoulder, turned his orange-gold glare on a few people. Rumor said that the "Owl-lady of Daggermark" was some sort of mage and that the owl was really some fell creature in disguise. At first glance, you can see how such a rumor may have started, for the bird did indeed have an intimidating countenance. But any worries soon evaporate as the little owl catches sight of Zinny, he makes a near purring trill and begins playing peekaboo with her through Grizelda's hair, bobbing his head and winking one eye and then the other at the titanic young lady. Grizelda's face was pulled into a near permanent frown that deepened as she observed the new comers with some suspicion before heading to the bar to speak with the halfling bartender in hushed tones.
Greetings New Ordinary Folks! I guess that makes us Old and Ordinary now, eh? Sounds like real life... lol!
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
"It would indeed be interesting to speak with it. By the look of things, this room is designed to summon such creatures. Perhaps I can study up on how to communicate with them and we can try again some other time." She smiles her strange flat smile at Tomid and gestures that she is ready to proceed on with her shooing motion again. I guess nothing else is in the room? No books or papers? If not, I think it's statue sparring time... NOT IT!
Female Human Conjurer-4 | AC:13(17 w/MA) T:13 FF:10 |HP 27/31 (4d6)+10 | F +2 R +4 W +5 | Init +8 | Perc +10/+7
Grizelda furrows her brow, listening to the strange fluid voice of the creature, trying to make sense of it's communication... or at least determine what language, if any, it spoke. After a moment she sighs in frustration and tries addressing it in Celestial, which she speaks with the clipped and halting quality of someone who has learned a language from phonetic linguistics manuals alone. Gregor hunkers down on Grizelda's shoulder, shrugging his wings up and snugging his head down as if he fears a drenching. Celestial Translation:
Can you understand me? Um... Splash once for yes? After waiting for a response, she then turns her attention to this room, (which is not yet showing on the map, right?) looking for books or notes or other details that might help her figure out if this creature is also being held or summoned here.. Linguistics: 1d20 + 8 ⇒ (5) + 8 = 13
Sorry, I had this half written last night when I conked out. Woke up at 3am in my day clothes with my glasses still on my face. >_<
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