Skiedragon
|
| 3 people marked this as FAQ candidate. |
Hello. Very simple questions pertaining to the long jump rules of acrobatics. The wording is ambiguous.
Wording:
The base DC to make a jump is equal to the distance to be crossed (if horizontal) or four times the height to be reached (if vertical). These DCs double if you do not have at least 10 feet of space to get a running start.
Map image related to the question: Here
Questions:
a) What is the standing jump DC for player A to jump to X? Is it 10 or 20?
My understanding: The jump goes from the middle of the square A starts from and ends in the middle of the square X, so the jump distance is 10ft -> DC = 20. Someone argues the DC is 10 because the width of the chasm is only 5ft, so the jump is only 5ft.
Follow-up reasoning: The ranged attack rules for A to throw something to X says the distance is 10ft. Why would jump rules for distance be different?
b) How about for B to jump to Y? B is a large fellow. The middle-to-middle ruling would make this jump 20ft. That is, can a larger than medium creature stand partially over a ledge when jumping?
Another ambiguous wording:
No jump can allow you to exceed your maximum movement for the round.
c) Scenario: B's max speed is 30ft. He has already partially used a double move (30ft+25ft) and begins a jump over the chasm with 5ft of move left. Now, you can interpret the above wording that if B makes the jump, instead of falling, he stops in mid-air and continues the remaining jump movement on the next turn. Does it say somewhere that you're not allowed to remain in mid-air between rounds?
