Kobold

Griot Spelleater's page

178 posts. Alias of voodoo chili.


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m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Thanks for running, Supe. I hope we ended that oghoul.


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m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

That would definitely be hideous. Gitchy gitchy ghoooul.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Horrified that the brute might start popping his companions into its mouth like The Rampant Roach's delicious toasty roach snacks fly into his own mouth, Griot lets the magic lose. "When Helba's Heroes are under attack, what do we do? Stand up, Fight back!" At the end of the chant 3 glowing bolts fly into the oghoul.
Pew-Pew-pew: 3d4 + 3 ⇒ (2, 4, 2) + 3 = 11


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot looks pained as he once again fails to turn the undead. He shrugs. " Well, Helba was always more magicky than holy," he chuckles weakly and then shouts for everyone to attack it now.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Dumah wrote:
Dumah chirps in alarm at the two bulky foes!

I know it defies belief, but it's just one foe- an ogre ghoul hybrid. Don't shoot.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Khanol Treefall wrote:
whether it's turned is a big deal. No one damage it, because it'll stop the effect, right?

Correct. If it is turned, don't attack it. Sounds like there are bunches of tunnels it can go down while we try and pass through the doors.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Surival: 1d20 + 2 ⇒ (10) + 2 = 12

Griot squints at the trails in the dust. "Looks like we're on the right path to find Vampirella."

Moments later he is taken aback by the size of the ghoul. "Best if we can just get by that thing. I'll try and chase it off."

Griot dances around behind the front line, brandishing his shield with the symbol of St. Helba. "Ho-ho! Hey-Hey! We don't need your stink today. Ho-Ho. Hey-Hey! Best you go the other way!"

Turn undead Will DC 12


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot frowns once Kwarrel/Quarrel leaves. "Well, I was really looking forward to a meal at the Roach and some sleep. I hope it's a decent breakfast at least." He yawns. "One thing is for sure, I'm not heading down there again until I get some sleep."

Griot curls up in a comfortable spot and is asleep before Khanol finishes his tale.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot shakes his head furiously, "Oh Shining Scaled Paragon of Kobolds. we have not found the city guard to be the least bit sympathetic to our plight and we would certainly not want to tip our hand so to speak if someone on the city council is involved in this. Your wise and generous offer to have the passage cleared while we recover at the Roach is certainly the best way forward."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot squints at Croaker. "I think the meeting between Lady F. and Kreul the Ghoul discussed in the letter is the one that we interrupted. I am remembering that "Lady of Tears" is another name for Hecate. Dumah thinks that the Vandemic mentioned in the note might have something to do with the head of the City Council."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot bows low, "Great King Koto Crag-claw, we have returned rom the crypts scarred and sorely wounded by what we encountered there, but we do have some evidence that may be of use. We found a ghoul lord and possibly a vampire lady engaged in a clandestine meeting beneath an image of Hecate. We slew the ghoul and found this note upon his body." Griot bows low again and beckons his companions to reveal the note.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Supreme Being wrote:
BTW... Who has the small petrified bats at this time. I've lost track of them?

Plural batS?! I thought Snorri's was passed on to Croaker. Griot suggests burning them all and refuses to touch them.


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m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Khanol Treefall wrote:
BEFORE heading back up, Khanol stops everyone, "Guys, this magic wound feels like a dagger is sheathed in my back. Do you see it? Do you think it's a curse?"

Griot looks sideways at Khanol. "A literal or figurative dagger in the back?" he asks as he inspects the wound again to see if there is anything broken off inside it. Medicine: 1d20 + 2 ⇒ (4) + 2 = 6

"Yes, I think it's a curse. I told you that the wound is marked by that evil sigil Croaker was going on about. You cut yourself on that obsidian shard sticking out of a casket. Let's look for it on the way out."

here's the info from the DM (couldn't link to the post):
@Griot>>: As you try to gather Croakers attention to the strange object on Khanol's shoulder you decide it might be more efficient to just look for magic yourself. You see the magic on Khanol's still evolving strange mark, and it is a strange type of conjuration magic. You also remember when he got the wound. As he went into the second burial chamber from the ghoul tunnel, he cut it on a piece of obsidian shaped like a very small blade projecting from the ruins of the casket you walked through.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Something occurs to Griot. "Oh. King Kroto is waiting for our report. And he might learn something from this note that will get us rewarded."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Actually, I looked back and the kobold king has some gold and pipes for us when we report back. He might have more information on undead sneaks in the city. Do we want to take care of that before the Roach or Roach first? Griot is waiting for Dumah to explain his council comment.

We could prob use an NPC list on the campaign tab when you have time DM.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Dumah wrote:
Griot Spelleater wrote:
He nods at Dumah's offer. "I'd like to know how you got that dragon magic though, Dumah."
Dumah grins widely at the genuine interest in him. "Yes, sure. But first, why does this note talk about the head of the city council?"

"City Council? Where do you see that?" Griot asks their newest companion. "Well, explain on the way out. I could use a rest and a tasty bite at the Roach."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

I'm assuming my 17 religion roll applies to these

Griot coughs a little at the cloud of dust that races past from the cave-in. He nods at Dumah's offer. "I'm sure St. Helba appreciates your support and I will certainly recommend you all to our supervis.. um, contact, Clotch. I'd like to know how you got that dragon magic though, Dumah."

Griot chuckles as Croaker reads the note aloud. "Ha.ha. Kreul the ghoul, that's goofy. Now this is interesting. The Red Mother AKA Marena is a nasty goddess of lust and death worshipped by ghouls and vampires and with all the talk about hungry wolves and lambs, it may be that our kidnapped victims ended up in someone's belly."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

heal w advantage: 1d4 + 2 ⇒ (4) + 2 = 6
and I didn't think I'd do any better. More healing, Croaker. Also seeing if anything pings from the note.

history: 1d20 + 3 ⇒ (3) + 3 = 6

religion: 1d20 + 3 ⇒ (14) + 3 = 17


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot is impressed that the freely bleeding and staggering crowman somehow bullseyes the ghoul with a blast. "That's worth keeping you around, Croaker," he mutters and casts a healing word for the nearly croaked corvidian. heal up: 1d4 + 2 ⇒ (3) + 2 = 5


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot targets the remaining skeleton, but ends up with frost on his claws. He suddenly wonders if he has done something to offend his deity.

chill ray: 1d20 + 4 ⇒ (1) + 4 = 5; cold and slow: 1d8 ⇒ 2


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot is relieved that only skeletons come out of the tombs. He steps back into the room and targets the one on Lorr with a poorly aimed bolt of bone-cracking cold.

bolt: 1d20 + 4 ⇒ (1) + 4 = 5; cold and slow: 1d8 ⇒ 6


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Supreme Being wrote:
Lorqiroth / "Lorr" wrote:
Lorr lets out a roar and goes for the hottie, marking her as a leader.
Sigh! Except for the fact that the Hottie left through the secret door behind the statue several posts back.

I think you just have to work with it. Assassin ghoul is the only target so apply the attack to him.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1
Lorqiroth / "Lorr" wrote:
Lorr lets out a roar and goes for the hottie

She gone. And SB is gonna blow a fuse.. LMAO.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot looks offended that ratman has appropriated the face of a dragon, but he doesn't pause to potentially get stuck between a pair of ghouls. He fires off a blue bolt at the visible ghoul upfront and steps back through the door to look for a place to hide.

bolt: 1d20 + 4 ⇒ (12) + 4 = 16; cold and slow: 1d8 ⇒ 7

into zone 2 I guess? it's unclear what I could hide behind in this room.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

I was initially thrown off by Zone 1 also. I had to go back to the discussion. Zone 1 is 10-30 feet. Zone 0 is in melee/contact. I had to adjust from PF and all the AoO stuff involved with that. 5e handles it differently.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Cardinal directions, please. Is the ghoul guard at the center of the south wall and newcomers at NE and NW corners? I'm guessing the entrance is center of N wall? Are we at Dumah and Khanol's turn?


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot prepares for the worst, but waits to see what happens.
Dodge


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

oh, that's a good idea for investigators. I also history for MV
know stuff: 1d20 + 3 ⇒ (14) + 3 = 17


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Religion: 1d20 + 3 ⇒ (3) + 3 = 6

Griot's small scaly earflaps prick up as Khanol, Lorr, and Croaker lead the way into the room. "Oh, is that sedition I hear?" he whispers to Dumah.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot stays back, but watches with interest when Khanol offers to repeat his flying door kicking stunt.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot shakes his head. "The bat not the cat. You can keep the cat charm, I was just letting you know." He looks over the tall dragonborn with a bit of a grimace. "Yeah, he might be more man than dragon."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

"That cat bangle has an enchantment on it, Croaker. Let me see that dried bat again, too."

I think I checked a previous bat, but it was inconclusive. Also, it sounds like Khanol's wound doesn't have anything to do with the weird rune Croaker and I saw in the alley, is that right?

Griot sniffs at Lorr. "You're not a man. You're a Dragon."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot clears his throat. "Croaker, focus. There is a scratch on Khanol's shoulder and it looks sort of infected, but not naturally infected. It looks magical, like a curse maybe? Do you all remember that rune in the alley? I think possibly it has something to do with that..." He frowns at Croaker in thought.

"If we have some time, I can pray to St. Helba to reveal any magic present- to inspect Khanol and the items we found. Just in case."

Cast detect magic as ritual


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot ponders Khanol's shoulder. "When did it start itching?" he asks.

He grimaces at the squishing of the li'l spiders, but better that than more big spiders. He looks at the newcomers. "Any ideas on the whereabouts of the kidnap victims? I'm beginning to think the tombs here are a dead end. Deader than most actually."


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot shrugs beckoning Khanol to move away from the very dead, but still really creepy spider. "I've treated some bruises and scrapes from protests before. Let me take a look."

medicine: 1d20 + 2 ⇒ (19) + 2 = 21


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot stays in the rear and seeing Dumah's success follows up with a freeze ray to Mama Linda's kneecap, unsuccessfully.

ray: 1d20 + 4 ⇒ (1) + 4 = 5
cold and slow: 1d8 ⇒ 2


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

Griot spins as he hears something behind them. "Do you all hear that? Do big spiders hum lullabies? I am getting even more creeped out" Griot makes sure that there are larger folks between him and the humming.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

A safe distance from the 8-leged freaks, Griot turns and sends a blue bolt.
ray: 1d20 + 4 ⇒ (15) + 4 = 19 cold and slow: 1d8 ⇒ 7


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Perception: 1d20 + 2 ⇒ (15) + 2 = 17

"SPIDERS!" Griot shrieks and skitters away from the swarm to let the less wounded deal with it.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Oh, I think that zombie DEADER than dead.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot eyeballs the expelled ratling with concern. "Hold on, who are you? and more importantly, where's the SPIDER?"


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Thanks! I'm back, but not sure whose turn it is.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

I'm heading out for the holiday weekend. Be back after the 5th.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Good. I was wondering if he was being sucked dry by a giant invisible spider as we watched. Griot still isn't going anywhere near that web until he knows where the spider is.


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot gives his fellow dragonkindred a look of concern wondering if he's healthy as he's not currently displaying anything like the cat-like grace typical of a true dragon. His musing is quickly interrupted by more creepy corpses in motion. He points a finger muttering a chant as a freeze ray shoots forward and he scoots 10 feet farther from the zombies.

ray: 1d20 + 4 ⇒ (7) + 4 = 11; cold and slow: 1d8 ⇒ 8

I'm not sure I understand the description of the cocoon. Do you mean withering or wiggling? Is it alive or rotting away?


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot follows Enoch at a distance, trying to stay quiet in his bulkier armor.

stealth (disadvantage): 2d20 + 3 ⇒ (14, 13) + 3 = 30/16


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot looks around. "Another door or more ghouls through there from the stink?"


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

wouldn't we all love a reroll? Smh @ 2 hp crit :p


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot starts a chant as the armor refuses to let them pass. "Shut it down. Shut it down." He points a finger at the menacing metal.
ray of frost: 1d20 + 4 ⇒ (20) + 4 = 24; cold: 1d8 ⇒ 1

Do 5e spells crit? If so, 1d8 ⇒ 1


m Kobold Arcane Cleric 2 of St. Helba; AC:17; hp: 15/15; spells left-1/2, channel-0/1

Griot looks concerned when Croaker puts the thing in his pouch, but leaves it for now to follow the noise to the threshold of the room. He shakes his head wondering if this is related to the crunchy bat's curse and does his own version of chill metal on the clunking hedgehog impersonator.
ray of frost: 1d20 + 4 ⇒ (5) + 4 = 9; cold: 1d8 ⇒ 1

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