Goblin

Grimsnik's Tup's page

425 posts. Alias of Grimsnik.


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Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Another sandstorm hits.
new location T/U/M: 3d6 ⇒ (1, 5, 2) = 8

Tup prepares himself to face down the Ulunat.

Move to Festering Ulunat forgoing explore.

Tup wrote:

Hand: Sand Elemental, Repulsion, Mighty Gugmuff XXXII, Phoenix Cloak, Blessing of the Spellbound, Staff of Dark Flame, Icicle Swarm,

Displayed: Safety Bubble,
Deck: 3 Discard: 2 Buried: 11
Notes: T-Shirt Re-roll: used. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Bury Create Mindscape and Cauterize to not advance hourglass.

Tup moves over to the Festering Ulunat.

He spots a Pakesket. Autopass first check with Magnetic Grimoire Diplomacy 12: 1d12 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18 Discard Pakesket to explore

"Talking Dog!" Combat 9+7: 1d12 + 5 + 2d8 + 3 + 1d4 ⇒ (1) + 5 + (3, 8) + 3 + (3) = 23 Ice and Fire with Magnetic Grimoire. Recharge Staff of Dark Flame and Pakesket are only cards in discard pile.

EOT- Recharge Ice and Fire: 1d12 + 5 + 1d4 ⇒ (7) + 5 + (2) = 14
Combat damage: 1d4 - 1 ⇒ (3) - 1 = 2 Acid Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Discard Magnetic Grimoire and Autumn Witch for Combat Damage. Recharge Scarab Buckler to reduce Acid Damage by 3.
Random Location: 1d2 ⇒ 1 Cards examined: 1d4 + 1 ⇒ (3) + 1 = 4 Elemental Mastery banished.

Start of Uliah's Turn Display Safety Bubble at Festering Ulunat

Tup wrote:

Hand: Sand Elemental, Repulsion, Mighty Gugmuff XXXII, Phoenix Cloak, Blessing of the Spellbound, Icicle Swarm,

Displayed: Safety Bubble,
Deck: 4 Discard: 2 Buried: 11
Notes: T-Shirt Re-roll: used. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Bury Samisen and Blessing of the Boss to prevent advancing of the hourglass

Conflagration Dex 16: 3d8 + 2 + 1d4 ⇒ (6, 8, 4) + 2 + (3) = 23 Banished
Safety Bubble prevent: 1d4 ⇒ 1 Discard Sand Elemental
Location SOT heal card: 1d4 ⇒ 3

EOT- Recharge Cauterize to close Surgery
Heal: 1d4 + 1 ⇒ (1) + 1 = 2
Card not healed: 1d3 ⇒ 2
Examine Smoking Den: 1d4 + 1 ⇒ (2) + 1 = 3 Geyser, Villain, Tomb Artisan (banished)
Recharge Safety Bubble: 1d12 + 5 ⇒ (12) + 5 = 17
Recharge Create Mindscape: 1d12 + 5 ⇒ (1) + 5 = 6

Tup wrote:

Hand: Autumn Witch, Scarab Buckler, Ice and Fire, Phoenix Cloak, Cauterize, Magnetic Grimoire, Icicle Swarm,

Displayed:
Deck: 5 Discard: 2 Buried: 9
Notes: T-Shirt Re-roll: available. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Sorry the Safety Bubble was for the 2 damage from Insanity Mist


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Safety Bubble: 1d4 ⇒ 3


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Anubis. Bury top cards of Deck- Remove Curse and Cloudburst.

Tup moves to the Smoking Den to face Ulunat.

BYA damage: 1d4 + 1 ⇒ (2) + 1 = 3 Recharge Scarab Buckler to reduce damage to 0

Staff of Dark Flame discarding Repulsion: 1d6 + 1 ⇒ (5) + 1 = 6
Combat 40-6: 1d12 + 5 + 3d6 + 15 + 1d4 ⇒ (6) + 5 + (6, 6, 1) + 15 + (3) = 42 Icicle Swarm- discard Staff of Dark Flame for mental damage, Magnetic Grimoire

Combat 50: 3d12 + 5 + 3d6 + 15 + 1d4 + 1d4 ⇒ (4, 6, 4) + 5 + (5, 3, 3) + 15 + (3) + (2) = 50 Icicle Swarm can be used again, Bury Blessing of Lamashtu, Magnetic Grimoire, recharge Mighty Gugmuff XXXII.

Recharge Icicle Swarm 15: 1d12 + 5 + 1d4 ⇒ (1) + 5 + (2) = 8

Tup wrote:

Hand: Sand Elemental, Blessing of the Boss, Ice and Fire, Phoenix Cloak, Cauterize, Magnetic Grimoire, Samisen of Oracular Vision,

Displayed: Create Mindscape, Safety Bubble,
Deck: 4 Discard: 3 Buried: 7
Notes: T-Shirt Re-roll: available. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Tup heads over to the Tooth and Hookah.

Arcane 6+14: 2d12 + 5 + 1d4 ⇒ (7, 9) + 5 + (2) = 23 recharge BoSpellbound and Reveal Magnetic Grimoire

EOT location: 1d3 ⇒ 3 cards: 1d4 + 1 ⇒ (2) + 1 = 3 cards #2&4 banished. #3 is Aghash

Ignore point of for damage due to power.

Tup wrote:

Hand: Mighty Gugmuff XXXII, Staff of Dark Flame, Icicle Swarm, Blessing of Lamashtu, Scarab Buckler, Magnetic Grimoire, Repulsion,

Displayed: Create Mindscape, Safety Bubble,
Deck: 10 Discard: 0 Buried: 4
Notes: T-Shirt Re-roll: available. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Advancing the Hourglass: Sandstorm

Location for Merisiel: 1d5 ⇒ 3 T&H: Ubashki location shuffled
Location for Tup: 1d5 ⇒ 5 VH- trigger Inevitable Trap
Location for Uriah: 1d5 ⇒ 4 Golden Lake

Arcane 13: 1d12 + 5 ⇒ (7) + 5 = 12
Arcane 13 re-roll: 1d12 + 5 ⇒ (9) + 5 = 14 t-shirt to re-roll

Tup heads over to the Smoking Den. Pausing for question


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Bury Mythopeoic Sphinx and Carpet of Flying to prevent hourglass from advancing. Recharged Remove Curse for Uliah.

SOT- Tup fails to shut down the Conflagration.
Safety Bubble for Insanity Mist: 1d4 ⇒ 2
Location Power- shuffle Magnetic Grimoire into deck.

Move- Tup heads over to the Tooth and Hookah and spots a magical rune. Recharge Autumn Witch to evade Void Glyph

EOT- Open Location: 1d3 ⇒ 2 Cards: 1d4 + 1 ⇒ (4) + 1 = 5 Surgery- triggering Aghash. Tup ignores the fire. power reduces 1 point of fire to 0

Tup wrote:

Hand: Mighty Gugmuff XXXII, Staff of Dark Flame, Icicle Swarm, Blessing of Lamashtu, Scarab Buckler, Magnetic Grimoire, Blessing of the Spellbound,

Displayed: Create Mindscape, Safety Bubble,
Deck: 10 Discard: 0 Buried: 4
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Abadar.

Tup heads over to Surgery. He casts a couple of protective spells. Display Safety Bubble and Create Mindscape

Tup is unable to convince the Sand Elemental to join the group.

EOT- Location: 1d3 ⇒ 2 cards: 1d4 + 1 ⇒ (2) + 1 = 3 Surgery #2: Insanity Mist Dex 11: 1d8 + 2 ⇒ (4) + 2 = 6 Safety Bubble: 1d4 ⇒ 1 Magnetic Grimoire for last point of poison; #3: Blessing of the Elements- banished; #4: Girtablilu Ranger- Stealth 7: 1d8 + 2 ⇒ (5) + 2 = 7

Tup wrote:

Hand: Remove Curse, Staff of Dark Flame, Mythopeoic Sphinx, Blessing of Lamashtu, Scarab Buckler, Autumn Witch, Carpet of Flying,

Displayed: Create Mindscape, Safety Bubble,
Deck: 11 Discard: 1 Buried: 2
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Bury Blessing of Osiris and Deliverance to not advance hourglass

SOT- Dex 9+7: 1d8 + 2 + 1d8 + 1d4 ⇒ (8) + 2 + (3) + (4) = 17 Conflagration banished

Tup plays a song he spots an Inevitable Trap. Arcane 13: 1d12 + 5 + 1d8 ⇒ (4) + 5 + (8) = 17; Mummy Lord; Agash- trigger Recharge Samisen of Ocular Vision

Explore: Tup finds a pair of Mummy Lords and a ghoul. BYA top random monster is another Mummy Lord next undead card is ghoul.

Tup clubs the ghoul with his staff. Combat 11: 1d4 + 1d6 + 1 + 1d8 + 1d4 + 2 ⇒ (2) + (3) + 1 + (8) + (1) + 2 = 17 Reveal Staff of Dark Flame, undead creature, Uliah reveals ally

Tup blasts the first Mummy Lord with fire. Combat 23: 1d12 + 5 + 1d8 + 1d4 + 2 + 1d4 + 2d8 + 3 + 1d4 ⇒ (6) + 5 + (8) + (1) + 2 + (2) + (5, 1) + 3 + (3) = 36 Ice and Fire, undead, Uliah reveals ally, reveal Magnetic Grimoire.

Tup scorches the other. Combat 23: 1d12 + 5 + 1d4 + 2 + 1d8 + 1d4 + 2d8 ⇒ (2) + 5 + (1) + 2 + (5) + (4) + (3, 2) = 24 Cauterize- reduce fire to 0, undead, Magnetic Grimoire, Uliah reveals ally

EOT- Recharge Ice and Fire: 1d12 + 5 + 1d4 ⇒ (11) + 5 + (4) = 20
Recharge Cauterize: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (3) = 14
Location: 1d5 ⇒ 4 Cards: 1d4 + 1 ⇒ (1) + 1 = 2 Agash again, banish Speak with the Dead.

Tup wrote:

Hand: Remove Curse, Staff of Dark Flame, Mythopeoic Sphinx, Magnetic Grimoire, Scarab Buckler, Create Mindscape, Safety Bubble,

Displayed:
Deck: 14 Discard: 0 Buried: 2
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Ra. Bury Deliverance and Sphinx to not flip hourglass

Tup moves over to Surgery and spots a spirit. Diplomacy 8: 1d12 + 6 ⇒ (10) + 6 = 16 Display Osirion Ancestor for scenario power.

EOT- Power reduces fire damage to 0
Examine location: 1d4 ⇒ 2 cards: 1d4 + 1 ⇒ (1) + 1 = 2 Neb-At and Scarab Sand both are boons so they are banished

Tup wrote:

Hand: Staff of Dark Flame, Magnetic Grimoire, Cauterize, Blessing of Osiris, Autumn Witch, Mighty Gugmuff XXXII, Blessing of the Boss,

Displayed: Osirion Ancestor,
Deck: 14 Discard: 0 Buried: 2
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

#5 is top card of Surgery


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

SOT- will flip Hourglass
The hour is of Bastet

Tup is able to stop the fires. Dex 9+7: 1d8 + 2 + 1d8 + 1d4 ⇒ (4) + 2 + (8) + (2) = 16 Reveal Magnetic Grimoire and has trigger trait

Tup cures Merisiel of her curse.

Tup moves in to face the Ice Elemental sending a volley of fire at the creature.BYA Con 8: 1d8 + 1d8 ⇒ (1) + (2) = 3
Combat 16: 1d12 + 5 + 2d8 + 3 + 1d8 ⇒ (2) + 5 + (5, 3) + 3 + (1) = 19 Playing Ice and Fire and it has the outsider trait

Tup plays at tune and sees the horror Aghash unleashing another sandstorm, an incorporeal creature roaming and some nasty looking fog. Recharge Samisen: #2 Aghash (discard a blessing from hourglass and shuffle in Sandstorm, #3 Freed Soul and #4 Caustic Fog

EOT- Recharge Ice and Fire: 1d12 + 5 ⇒ (2) + 5 = 7
Location power recharge: 1d4 + 1 ⇒ (4) + 1 = 5

Tup wrote:

Hand: Staff of Dark Flame, Magnetic Grimoire, Cauterize, Blessing of Osiris, Deliverance, Mighty Gugmuff XXXII, Mythopeoic Sphinx,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Exchanging armor for Scarab Buckler and Wand of Flying for Sphinx.

Tup wrote:

Hand: Remove Curse, Staff of Dark Flame, Samisen of Oracular Vision, Magnetic Grimoire, Cauterize, Ice and Fire, Blessing of Osiris, Deliverance,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: yes. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

No card upgrades. Visiting Armor Trader. Starting location- Golden Lake


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Hourglass: Daybane

Eternal Captives Dipl 8: 1d12 + 6 + 1d4 + 1d8 ⇒ (5) + 6 + (2) + (4) = 17
Recharge Mythopeoic Sphinx for Merisiel and Carpet of Flying for Uliah- making him autopass. Recharge Remove Curse for Poisoning.

EOT- B/M: 1d2 ⇒ 1
Tup magically disarms an Inevitable Trap. Arcane 13: 1d12 + 5 + 1d4 + 1d8 ⇒ (4) + 5 + (1) + (2) = 12 Arcane 13: 1d12 + 5 + 1d4 + 1d8 ⇒ (9) + 5 + (4) + (5) = 23 Hero Point to re-roll

Tup wrote:

Hand: Cloudburst, Autumn Witch, Blessing of the Spellbound, Blessing of the Boss, Staff of Dark Flame, Scarab Buckler, Icicle Swarm,

Displayed: Create Mindscape, Safety Bubble, Curse of the Sphinx, Phoenix Cloak,
Deck: 10 Discard: 7 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X1: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Tup burns off some of Mersiel's wounds. Cauterize with BoOsiris: 2d4 + 1 ⇒ (1, 2) + 1 = 4

Recharge Cauterize: 1d12 + 5 + 1d4 ⇒ (11) + 5 + (3) = 19


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is Curse of Poisoning.

Tup braces himself as he looks for that alter of Thoth. Triggering Sphinx when exploring as BoThoth is on top. Discarding Deliverance. Recharge Random card for Curse of Poison: 1d6 ⇒ 1 Chain Lightning.

Tup wanders but is unable to find the altar. Cannot succeed at check

Tup plays a tune to see what lies ahead.
Recharge Samisen. Ecorche, Venomous Heavy Crossbow +2, Eternal Captives.

EOT- B/M: 1d2 ⇒ 2Elemental Arachnid Safety Bubble stops BYA damage Combat 17: 1d12 + 5 + 2d8 + 3 + 1d4 + 1d4 ⇒ (2) + 5 + (6, 6) + 3 + (3) + (3) = 28 Ice and Fire, Create Mindscape and Magnetic Grimoire
Recharge Ice and Fire: 1d12 + 5 + 1d4 + 1d4 ⇒ (5) + 5 + (1) + (2) = 13
Recharge for poison: 1d7 ⇒ 2Magnetic Grimoire

Tup wrote:

Hand: Mythopeoic Sphinx, Carpet of Flying, Remove Curse, Cauterize, Blessing of Osiris, Scarab Buckler,

Displayed: Create Mindscape, Safety Bubble, Curse of the Sphinx, Phoenix Cloak, Curse of Poisoning,
Deck: 12 Discard: 6 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Banish #5 Blessing of Thoth
Examined #6 Ecorche, #7 Venomous Heavy Crossbow +2 and #8 Eternal Captives
Banish Random Monster #2 Elemental Arachnid


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Blessing of the Boss


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Mythopeoic Sphinx for assistance

Hour Glass: Curse of Withering

Recharge Remove Curse to banish it.

Examine top card before exploring: Blessing of Bastet (triggering CotSphinx. Discarding Embalming Fluid)

Divine 6: 1d4 + 1d4 ⇒ (3) + (4) = 7 Acquired.

EOT- M/B: 1d2 ⇒ 2Tabe's Last Jest
Dex 15: 1d8 + 2 ⇒ (6) + 2 = 8 Discard top: 1d4 ⇒ 1 Blessing of Isis

Tup wrote:

Hand: Staff of Dark Flame, Icicle Swarm, Blessing of the Spellbound, Blessing of Bastet, Repulsion, Blessing of the Boss, Blessing of Lamashtu,

Displayed: Create Mindscape, Safety Bubble, Curse of the Sphinx, Phoenix Cloak,
Deck: 13 Discard: 4 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Card #8 acquired. Random Barrier #2 used.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Deliverance for assist.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Hourglass: Curse of the Sphinx

Examine: Pillar of Life- trigger CotS

Tup plays a song after he finds out he is unable to read the scroll.
Auto-fail Pillar of Life. Recharge Samisen of Aracular Vision: Blessing of Maat, Scarab Swarm, Sightless Starvation.

Scarab Swarm 6+12: 1d12 + 2d8 + 5 + 1d8 + 1d4 ⇒ (7) + (2, 8) + 5 + (7) + (1) = 30 Cauterize with fire trait, reduce the 1 point of fire damage to 0 with power. Reduce 1 Poison Damage with Safety Bubble.

Sightless Starvation Diplomacy 12: 1d12 + 6 + 1d8 + 1d4 ⇒ (7) + 6 + (6) + (2) = 21
SS CHA 12: 1d12 + 5 + 1d8 + 1d4 ⇒ (6) + 5 + (2) + (3) = 16

EOT-
M/B: 1d2 ⇒ 1

Kalnaka 22: 1d12 + 5 + 1d8 + 1d4 + 2d8 + 3 ⇒ (4) + 5 + (5) + (4) + (2, 6) + 3 = 29 Ice and Fire

Recharge Cauterize: 1d12 + 5 + 1d4 ⇒ (9) + 5 + (3) = 17
Recharge Ice and Fire: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (2) = 19

Tup wrote:

Hand: Remove Curse, Scarab Buckler, Blessing of Osiris, Deliverance, Cloudburst, Autumn Witch, Mythopeoic Sphinx,

Displayed: Create Mindscape, Safety Bubble, Curse of the Sphinx, Phoenix Cloak,
Deck: 14 Discard: 2 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Banish #1 Pillar of Life, #3 Scarab Swarm, #4 Sightless Starvation.
Examined #2 Blessing of Maat[/ooc]


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

m/b: 1d2 ⇒ 1

Desert Trapper 7+6: 1d12 + 5 + 1d8 + 1 + 1d4 ⇒ (7) + 5 + (4) + 1 + (2) = 19 Banish Vision for Arcane power. Draw Chain Lightning for banishing Vision

Ravenous: 1d4 ⇒ 4 items: none

Tup wrote:

Hand: Remove Curse, Blessing of the Boss, Blessing of the Spellbound, Blessing of Isis, Chain Lightning, Magnetic Grimoire, Carpet of Flying,

Displayed: Create Mindscape, Safety Bubble, Curse of the Ravenous, Curse of Blindness, Phoenix Cloak,
Deck: 15 Discard: 1 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Mighty Gugmuff, Embalming Fluid

Hourglass: Blindness

Tup is blessed by Isis. Divine 7: 1d12 + 5 + 1d4 ⇒ (9) + 5 + (3) = 17 Discard Sand Elemental to explore

Tup finds a spell scroll of vision.Arcane 13: 1d12 + 5 + 1d4 ⇒ (5) + 5 + (4) = 14

Tup wrote:

Hand: Remove Curse, Blessing of the Boss, Blessing of the Spellbound, Blessing of Isis, Vision, Magnetic Grimoire, Carpet of Flying,

Displayed: Create Mindscape, Safety Bubble, Curse of the Ravenous, Curse of Blindness, Phoenix Cloak,
Deck: 16 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Cards #6 and 7 acquired


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

m/b: 1d2 ⇒ 2
Tup disarms a trap. arcane 13: 1d12 + 5 + 1d4 + 1d8 ⇒ (4) + 5 + (3) + (6) = 18


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Hourglass: Curse of Fevered Dreams

Tup puts on his Phoenix Cloak. Display Phoenix Cloak

Combat 8+12: 2d12 + 5 + 3d6 + 1d4 + 1d8 ⇒ (7, 8) + 5 + (2, 1, 6) + (3) + (6) = 38 Cloudburst, recharge Autumn Witch, Uliah's power and Create Mindscape. -3 is still 35.

EOT Recharge: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (1) = 18
No cards in discard. Reset hand then draw: 1d4 + 1 ⇒ (4) + 1 = 5 cards

Tup wrote:

Hand: Remove Curse, Blessing of the Boss, Blessing of the Spellbound, Mighty Gugmuff XXXII, Sand Elemental,

Displayed: Create Mindscape, Safety Bubble, Curse of the Ravenous, Curse of Fevered Dreams, Phoenix Cloak,
Deck: 15 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Card #1 banished


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Deliverance and Blessing of Osiris for recharges. Banish Curse of Daybane


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

m/b: 1d2 ⇒ 2

Void Glyph Arcana DC 6+12: 1d12 + 5 + 1d8 + 1d4 ⇒ (2) + 5 + (6) + (3) = 16 Reroll d12: 1d12 + 14 ⇒ (4) + 14 = 18 Using shirt re-roll.

Tup wrote:

Hand: Blessing of Lamashtu, Cloudburst, Autumn Witch, Phoenix Cloak, Scarab Buckler, Blessing of Osiris, Deliverance,

Displayed: Create Mindscape, Safety Bubble, Curse of the Ravenous, Curse of Daybane,
Deck: 14 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of the Ravenous.

Display: Curse of the Ravenous

Tup flings ice and fire at a Guecubu. Combat 15: 1d12 + 5 + 2d8 + 3 + 1d4 + 1d8 ⇒ (5) + 5 + (2, 2) + 3 + (1) + (8) = 26 Removing 1s and 2s, 21.
AYA: 1d10 ⇒ 4 Curse of Daybane
Tup plays a tune on his samisen. Sightless Starvation-trigger, Fire Spirit, Greatclub +1.
Sightless Starvation Charisma 12: 1d2 + 4 + 1d4 + 1d8 ⇒ (1) + 4 + (1) + (3) = 9 Already have the Curse of the Ravenous
Sightless Starvation Diplomacy 12: 1d12 + 6 + 1d4 + 1d8 ⇒ (11) + 6 + (2) + (3) = 22

EOT- Recharge Ice and Fire: 1d12 + 5 + 1d4 ⇒ (10) + 5 + (1) = 16

Pausing on clarification on EOT Summoning


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Start of Merisiel's turn: Displaying Safety Bubble and Create Mindscape


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Tup wrote:

Hand: Create Mindscape, Cloudburst, Ice and Fire, Samisen of Oracular Vision, Scarab Buckler, Safety Bubble, Blessing of Osiris, Deliverance,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: Available. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

I don't object.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Replacing Volcanic Storm with Repulsion.

Going to Armor Trader.

Exchanging Bone Lamellar for Scarab Buckler
Mythopoeic Sphinx will replace Wand of Flying "Look Now At Osirion's End"


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

6D- Hero Point Saved

Spell 6: 1d1000 ⇒ 789


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

combat 20: 3d12 + 3d6 + 5 ⇒ (6, 6, 4) + (5, 1, 6) + 5 = 33 lightning bolt and bury BoL


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Horus.

Continuing through the Arena, Tup finds a lighting bolt scroll. Arcane 8: 1d12 + 5 + 1d4 ⇒ (11) + 5 + (2) = 18

EOT- Damage type: 1d6 ⇒ 6 Damage: 1d4 ⇒ 4 display Phoenix Cloak to reduce Fire Damage to 0.

Reset hand- Discard Mighty Gugmuff

Tup wrote:

Hand: Phoenix Cloak, Find Traps, Scarab Buckler, Carpet of Flying, Volcanic Storm, Blessing of Lamashtu, Lightning Bolt,

Displayed: Curse of the Mummy, Create Mindscape,
Deck: 13 Discard: 3 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of the Ancients.

Tup spots a Living Sandstorm approach. Tup counters it with his own cloud. Combat 18: 1d12 + 5 + 3d6 + 1d4 + 3d4 ⇒ (3) + 5 + (4, 5, 3) + (4) + (4, 3, 2) = 33 Cloudburst- ignoring BYA powers, bonus from Create Mindscape, reveal Phoenix Cloak

EOT- Recharge Cloudburst 13: 1d12 + 5 + 1d4 ⇒ (3) + 5 + (4) = 12
Damage type: 1d6 ⇒ 5 damage: 1d4 ⇒ 4 Recharge Horn Lamellar to reduce fire damage to 0.

Tup wrote:

Hand: Phoenix Cloak, Find Traps, Scarab Buckler, Carpet of Flying, Volcanic Storm, Blessing of Lamashtu, Mighty Gugmuff XXXII,

Displayed: Curse of the Mummy, Create Mindscape,
Deck: 13 Discard: 2 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Eternal Arena
Banish #1 Living Sandstorm (used Cloudburst to ignore BYA)


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Fixing end of previous turn as Safety Bubble would have been gone. Discard Mythopeoic Sphinx for damage. Display Curse of the Mummy. Draw Create Mindscape

The hour is of the Lady of Graves.

Tup heads to the Hall of the Crocodile Kings. He talks his way through a group of undead slaves.
Diplomacy 8: 1d12 + 6 ⇒ (6) + 6 = 12

Tup then jumps on Deliverance and heads to the Arena. He then casts Create Mindscape.

EOT- Damage type: 1d6 ⇒ 6 Damage: 1d4 ⇒ 4 Display Phoenix Cloak to reduce Fire Damage to 0

Tup wrote:

Hand: Phoenix Cloak, Find Traps, Cloudburst, Carpet of Flying, Volcanic Storm, Create Mindscape, Horn Lamellar,

Displayed: Curse of the Mummy, Create Mindscape,
Deck: 15 Discard: 1 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Hall of the Crocodile Kings
Banish #1 Eternal Captives

Current Location: Eternal Arena
Shuffle Deliverance in location deck. Create Mindscape displayed


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of the Ancients.

Start of turn Recharge Samisen of Oracular Vision to examine top three cards of location: Usij Ghul, Guardian Thunderbird, Elemental Mastery. Display Safety Bubble.

Tup plays a quick song with his Samisen. Realizing the guardian is close he casts a protective spell. Damage Type: 1d6 ⇒ 5
Combat 25: 2d12 + 5 + 1d8 + 1 + 3d4 ⇒ (4, 4) + 5 + (5) + 1 + (3, 1, 1) = 24 Hero Point: 2d12 + 5 + 1d8 + 1 + 3d4 ⇒ (1, 10) + 5 + (2) + 1 + (1, 2, 1) = 23 Shirt Re-roll the 1 on d12: 1d12 + 22 ⇒ (12) + 22 = 34 Banish Remove Curse for Arcane Power- drawing Find Traps, Recharge Blessing of the Spellbound and display Phoenix Cloak.

AYA: 1d4 ⇒ 4 Saftey Bubble Tup: 1d4 ⇒ 3

The bubble and Carriage block the shattered remains of the undead for Tup.

Close- Bury Discard Pile

EOT- Damage type: 1d6 ⇒ 2 Damage: 1d4 ⇒ 2 Safety Bubble: 1d4 ⇒ 2

Recharge Safety Bubble: 1d12 + 5 ⇒ (10) + 5 = 15

Tup wrote:

Hand: Phoenix Cloak, Find Traps, Mythopeoic Sphinx, Cloudburst, Carpet of Flying, Deliverance, Volcanic Storm,

Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Tup wrote:

Hand: Phoenix Cloak, Remove Curse, Mythopeoic Sphinx, Blessing of the Spellbound, Carpet of Flying, Safety Bubble, Samisen of Oracular Vision, Deliverance,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Starting: Sky Pharaoh's Throne

Trader: Armor


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

I'll take the Item 6: replacing Gem of Mental Acuity with Carpet of Flying

Hero Point= Adding (or Force trait) to blast power


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Autumn Witch

Tup wrote:

Hand: Icicle Swarm, Gem of Mental Acuity, Mighty Gugmuff XXXII, Mythopeoic Sphinx, Phoenix Cloak, Volcanic Storm, Samisen of Oracular Vision,

Displayed:
Deck: 13 Discard: 7 Buried: 2
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Banish Eternal Captives. Two cards remaining.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Bastet.

Continuing on the party finds a horde of undead captives. Diplomacy 8: 1d12 + 1d8 + 6 ⇒ (2) + (5) + 6 = 13

pausing for Merisiel's check


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Fire Damage: 1d4 ⇒ 4 Tup ignores 1, Discard Magnetic Grimoire, Mistform.
Scourge: 1d10 ⇒ 6 Bury Hand of the Guilty Man to banish curse.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Recharge Safety Bubble: 1d12 + 5 ⇒ (9) + 5 = 14

The hour is of the Ancients.

Looks like I forgot to mention banishing Commander Abdallah last turn.

Tup finds a scroll of Mistform. Arcane 10: 1d12 + 5 ⇒ (11) + 5 = 16 Discard Blessing of Osiris to explore

Tup runs into Kalnaka. Tup blasts his electricity while his elemental friend smacks him. Combat 22: 1d12 + 5 + 3d6 + 1d8 + 2d12 + 1d4 ⇒ (6) + 5 + (3, 1, 5) + (1) + (2, 2) + (1) = 26 Play Cloudburst, bury Hearth Elemental and reveal Magnetic Grimoire

Recharge Cloudburst: 1d12 + 5 + 1d4 ⇒ (4) + 5 + (4) = 13 Reveal Magnetic Grimoire

Tup wrote:

Hand: Icicle Swarm, Autumn Witch, Magnetic Grimoire, Ice and Fire, Hand of the Guilty Man, Mistform,

Displayed:
Deck: 18 Discard: 4 Buried: 1
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

#1 was banished on my last turn. Acquire #2 Mistform. Banish #3.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Ra.

SOT examine pick weapon- Poison Spiked Pit Trap

Tup attempts to move to Sculptors Lair. Acrobatics 7: 1d8 + 4 ⇒ (6) + 4 = 10

Once at the Sculptors Lair, he finds Commander Abdallah leaving the area.

EOT- discard Pillar of Life.

Tup wrote:

Hand: Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Blessing of Osiris, Hand of the Guilty Man,

Displayed: Safety Bubble,
Deck: 18 Discard: 3 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

Displaying Safety Bubble at Altar of Riddles at the start of Uliah's turn.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Nethys.

SOT- weapon. Nope: Sigil Combination. Trigger- Stay on top

Arcane 7: 1d12 + 5 ⇒ (4) + 5 = 9 Display Sigil Combination

Tup heals himself. Heal: 1d4 + 1 ⇒ (3) + 1 = 4 Discard Cauterize and Tears of Death Card not healed: 1d5 ⇒ 3

EOT- Recharge: 1d12 + 5 ⇒ (7) + 5 = 12

Tup wrote:

Hand: Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Pillar of Life, Hand of the Guilty Man, Safety Bubble,

Displayed:
Deck: 19 Discard: 2 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.


Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)

The hour is of Nethys.

SOT- Pick Spell: Pillar of Life- acquire

Tup finds some Tears of Death. Int 13: 2d12 + 1d4 ⇒ (9, 4) + (3) = 16 Recharge Gem of Mental Acuity. Discard Blessing of the Spellbound. Reveal Magnetic Grimoire.

Tup wrote:

Hand: Tears of Death, Cauterize, Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Pillar of Life,

Displayed:
Deck: 15 Discard: 5 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d8 [X] +1 [X] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Wisdom d4
Charisma d12 [x] +1 [X] +2 [X] +3 [x ] +4
Arcane: Charisma +1
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.

Location: Altar of Riddles
Drew #3
Acquire #4

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