Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Bury Create Mindscape and Cauterize to not advance hourglass.
Tup moves over to the Festering Ulunat.
He spots a Pakesket. Autopass first check with Magnetic GrimoireDiplomacy 12:1d12 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18Discard Pakesket to explore
"Talking Dog!"Combat 9+7:1d12 + 5 + 2d8 + 3 + 1d4 ⇒ (1) + 5 + (3, 8) + 3 + (3) = 23Ice and Fire with Magnetic Grimoire. Recharge Staff of Dark Flame and Pakesket are only cards in discard pile.
EOT- Recharge Ice and Fire:1d12 + 5 + 1d4 ⇒ (7) + 5 + (2) = 14 Combat damage:1d4 - 1 ⇒ (3) - 1 = 2Acid Damage:1d4 + 1 ⇒ (1) + 1 = 2 Discard Magnetic Grimoire and Autumn Witch for Combat Damage. Recharge Scarab Buckler to reduce Acid Damage by 3.
Random Location:1d2 ⇒ 1Cards examined:1d4 + 1 ⇒ (3) + 1 = 4 Elemental Mastery banished.
Start of Uliah's Turn Display Safety Bubble at Festering Ulunat
Tup wrote:
Hand: Sand Elemental, Repulsion, Mighty Gugmuff XXXII, Phoenix Cloak, Blessing of the Spellbound, Icicle Swarm,
Displayed: Safety Bubble,
Deck: 4 Discard: 2 Buried: 11
Notes: T-Shirt Re-roll: used. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Advancing the Hourglass: Sandstorm
Location for Merisiel:1d5 ⇒ 3 T&H: Ubashki location shuffled
Location for Tup:1d5 ⇒ 5 VH- trigger Inevitable Trap
Location for Uriah:1d5 ⇒ 4 Golden Lake
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
SOT- will flip Hourglass
The hour is of Bastet
Tup is able to stop the fires. Dex 9+7:1d8 + 2 + 1d8 + 1d4 ⇒ (4) + 2 + (8) + (2) = 16Reveal Magnetic Grimoire and has trigger trait
Tup cures Merisiel of her curse.
Tup moves in to face the Ice Elemental sending a volley of fire at the creature.BYA Con 8:1d8 + 1d8 ⇒ (1) + (2) = 3 Combat 16:1d12 + 5 + 2d8 + 3 + 1d8 ⇒ (2) + 5 + (5, 3) + 3 + (1) = 19Playing Ice and Fire and it has the outsider trait
Tup plays at tune and sees the horror Aghash unleashing another sandstorm, an incorporeal creature roaming and some nasty looking fog. Recharge Samisen: #2 Aghash (discard a blessing from hourglass and shuffle in Sandstorm, #3 Freed Soul and #4 Caustic Fog
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
The hour is Curse of Poisoning.
Tup braces himself as he looks for that alter of Thoth. Triggering Sphinx when exploring as BoThoth is on top. Discarding Deliverance. Recharge Random card for Curse of Poison:1d6 ⇒ 1 Chain Lightning.
Tup wanders but is unable to find the altar. Cannot succeed at check
Tup plays a tune to see what lies ahead.
Recharge Samisen. Ecorche, Venomous Heavy Crossbow +2, Eternal Captives.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Banish #5 Blessing of Thoth
Examined #6 Ecorche, #7 Venomous Heavy Crossbow +2 and #8 Eternal Captives
Banish Random Monster #2 Elemental Arachnid
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Hourglass: Curse of the Sphinx
Examine: Pillar of Life- trigger CotS
Tup plays a song after he finds out he is unable to read the scroll.
Auto-fail Pillar of Life. Recharge Samisen of Aracular Vision: Blessing of Maat, Scarab Swarm, Sightless Starvation.
Scarab Swarm 6+12:1d12 + 2d8 + 5 + 1d8 + 1d4 ⇒ (7) + (2, 8) + 5 + (7) + (1) = 30Cauterize with fire trait, reduce the 1 point of fire damage to 0 with power. Reduce 1 Poison Damage with Safety Bubble.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Banish #1 Pillar of Life, #3 Scarab Swarm, #4 Sightless Starvation.
Examined #2 Blessing of Maat[/ooc]
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Hand: Blessing of Lamashtu, Cloudburst, Autumn Witch, Phoenix Cloak, Scarab Buckler, Blessing of Osiris, Deliverance,
Displayed: Create Mindscape, Safety Bubble, Curse of the Ravenous, Curse of Daybane,
Deck: 14 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: no. Playmat: Available Hero Points X2: available. Recharges in order- ; Blessings are available for use.
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
The hour is of Horus.
Continuing through the Arena, Tup finds a lighting bolt scroll. Arcane 8:1d12 + 5 + 1d4 ⇒ (11) + 5 + (2) = 18
EOT- Damage type:1d6 ⇒ 6Damage:1d4 ⇒ 4 display Phoenix Cloak to reduce Fire Damage to 0.
Reset hand- Discard Mighty Gugmuff
Tup wrote:
Hand: Phoenix Cloak, Find Traps, Scarab Buckler, Carpet of Flying, Volcanic Storm, Blessing of Lamashtu, Lightning Bolt,
Displayed: Curse of the Mummy, Create Mindscape,
Deck: 13 Discard: 3 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Hand: Phoenix Cloak, Find Traps, Scarab Buckler, Carpet of Flying, Volcanic Storm, Blessing of Lamashtu, Mighty Gugmuff XXXII,
Displayed: Curse of the Mummy, Create Mindscape,
Deck: 13 Discard: 2 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Eternal Arena
Banish #1 Living Sandstorm (used Cloudburst to ignore BYA)
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Fixing end of previous turn as Safety Bubble would have been gone. Discard Mythopeoic Sphinx for damage. Display Curse of the Mummy. Draw Create Mindscape
The hour is of the Lady of Graves.
Tup heads to the Hall of the Crocodile Kings. He talks his way through a group of undead slaves.
Diplomacy 8:1d12 + 6 ⇒ (6) + 6 = 12
Tup then jumps on Deliverance and heads to the Arena. He then casts Create Mindscape.
EOT- Damage type:1d6 ⇒ 6Damage:1d4 ⇒ 4Display Phoenix Cloak to reduce Fire Damage to 0
Displayed: Curse of the Mummy, Create Mindscape,
Deck: 15 Discard: 1 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X1: availble. Recharges in order- ; Blessings are available for use.
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Hall of the Crocodile Kings
Banish #1 Eternal Captives
Current Location: Eternal Arena
Shuffle Deliverance in location deck. Create Mindscape displayed
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
The hour is of the Ancients.
Start of turn Recharge Samisen of Oracular Vision to examine top three cards of location: Usij Ghul, Guardian Thunderbird, Elemental Mastery. Display Safety Bubble.
Tup plays a quick song with his Samisen. Realizing the guardian is close he casts a protective spell. Damage Type:1d6 ⇒ 5 Combat 25:2d12 + 5 + 1d8 + 1 + 3d4 ⇒ (4, 4) + 5 + (5) + 1 + (3, 1, 1) = 24Hero Point:2d12 + 5 + 1d8 + 1 + 3d4 ⇒ (1, 10) + 5 + (2) + 1 + (1, 2, 1) = 23Shirt Re-roll the 1 on d12:1d12 + 22 ⇒ (12) + 22 = 34Banish Remove Curse for Arcane Power- drawing Find Traps, Recharge Blessing of the Spellbound and display Phoenix Cloak.
AYA:1d4 ⇒ 4Saftey Bubble Tup:1d4 ⇒ 3
The bubble and Carriage block the shattered remains of the undead for Tup.
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Tup wrote:
Hand: Phoenix Cloak, Remove Curse, Mythopeoic Sphinx, Blessing of the Spellbound, Carpet of Flying, Safety Bubble, Samisen of Oracular Vision, Deliverance,
Displayed: Deck: 15 Discard: 0 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire ,or Force and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
Recharge Autumn Witch
Tup wrote:
Hand: Icicle Swarm, Gem of Mental Acuity, Mighty Gugmuff XXXII, Mythopeoic Sphinx, Phoenix Cloak, Volcanic Storm, Samisen of Oracular Vision,
Displayed: Deck: 13 Discard: 7 Buried: 2
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Hand: Icicle Swarm, Autumn Witch, Magnetic Grimoire, Ice and Fire, Hand of the Guilty Man, Mistform,
Displayed: Deck: 18 Discard: 4 Buried: 1
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
#1 was banished on my last turn. Acquire #2 Mistform. Banish #3.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
The hour is of Ra.
SOT examine pick weapon- Poison Spiked Pit Trap
Tup attempts to move to Sculptors Lair. Acrobatics 7:1d8 + 4 ⇒ (6) + 4 = 10
Once at the Sculptors Lair, he finds Commander Abdallah leaving the area.
EOT- discard Pillar of Life.
Tup wrote:
Hand: Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Blessing of Osiris, Hand of the Guilty Man,
Displayed: Safety Bubble,
Deck: 18 Discard: 3 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Tup heals himself. Heal:1d4 + 1 ⇒ (3) + 1 = 4Discard Cauterize and Tears of DeathCard not healed:1d5 ⇒ 3
EOT- Recharge:1d12 + 5 ⇒ (7) + 5 = 12
Tup wrote:
Hand: Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Pillar of Life, Hand of the Guilty Man, Safety Bubble,
Displayed: Deck: 19 Discard: 2 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.
Bale-Flame of Naughtiness Str 1d4; Dex 1d8+2 (Acrobatics Dex +2); Con 1d8; Int 1d6; Wis 1d4; Cha 1d12+4(Arcane Cha+1, Diplomacy Cha +2)
The hour is of Nethys.
SOT- Pick Spell: Pillar of Life- acquire
Tup finds some Tears of Death. Int 13:2d12 + 1d4 ⇒ (9, 4) + (3) = 16Recharge Gem of Mental Acuity. Discard Blessing of the Spellbound. Reveal Magnetic Grimoire.
Tup wrote:
Hand: Tears of Death, Cauterize, Icicle Swarm, Cloudburst, Magnetic Grimoire, Hearth Elemental, Pillar of Life,
Displayed: Deck: 15 Discard: 5 Buried: 0
Notes: T-Shirt Re-roll: Used. Playmat: Available Hero Points X2: availble. Recharges in order- Deliverance, Blessing of the Boss; Blessings are available for use. Mighty Gugmuff is available for +1d4+3; Staff of Dark Flame
Sideboard cards:
Favored Card: Spell
Hand Size 7
Proficient with: None
Powers:
For you combat check, you may banish a card to use your arcane skill + 1d8 + 1 and add the Attack, Fire and Magic traits. You count as playing a spell.
"When another character at your location attempts a check, you may recharge a card to add 4 and the Fire trait. Each character at you location other than you is dealt 1d4-1 Fire Damage. [-4 if Scenario Card Deck is 4 or higher]
"
Reduce fire damage dealt to you by 1
When you banish a spell from your hand not for its power, draw a spell from the box.