Balazar

Grimm Wald's page

68 posts. Alias of wehrpig.


Full Name

Grimm Wald

Race

Gnome

Classes/Levels

Arcane Sorcerer 7; Perception +12; Init +13; AC 19 (w/mage armor); HP 37/57; Fort +5, Ref +6, Will +7; Crossbow +8 (1d6+1, 20x2)

Tracked Resources:
Spells: 6/8 4/7 3/5; Wands: 39/50 MM 50/50 PE

Gender

M

Size

S

Alignment

NG

Strength 8
Dexterity 16
Constitution 15
Intelligence 13
Wisdom 12
Charisma 20

About Grimm Wald

Grimm Wald
Gnome sorcerer 7
NG Small humanoid (gnome)
Init +13; Senses low-light vision; Perception +12
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Defense
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AC 15, touch 15, flat-footed 12 (+1 deflection, +3 Dex, +1 size)
hp 57 (7d6+21)
Fort +5, Ref +6, Will +7
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dagger +3 (1d3-1/19-20)
Ranged +1 light crossbow +8 (1d6+1/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 7th; concentration +12)
. . 3/day—dancing lights
. . 1/day—dancing lights, flare (DC 17), prestidigitation, produce flame
Sorcerer Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)—dispel magic, fireball (DC 20), haste
. . 2nd (7/day)—create pit[APG] (DC 17), flaming sphere (DC 19), glitterdust (DC 17), invisibility
. . 1st (8/day)—burning hands (DC 18), feather fall, grease, identify, mage armor, silent image (DC 16)
. . 0 (at will)—daze (DC 15), detect magic, disrupt undead, light, message, read magic, resistance
. . Bloodline Arcane
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Statistics
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Str 8, Dex 16, Con 15, Int 13, Wis 12, Cha 20
Base Atk +3; CMB +1; CMD 15
Feats Alertness, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Specialization[UM], Varisian Tattoo[ISWG]
Traits magical lineage, reactionary
Skills Acrobatics +3 (-1 to jump), Bluff +9, Fly +9, Intimidate +9, Knowledge (arcana) +8, Knowledge (history) +2, Knowledge (religion) +9, Perception +12, Profession (teacher) +5, Sense Motive +3, Spellcraft +5, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Sylvan
SQ arcane bond (Arcane Familiar, greensting scorpion), bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day)
Combat Gear scroll of comprehend languages, darkvision, fly, gaseous form, knock, levitate, resist energy, see invisibility, spider climb, tongues, water breathing, water breathing, scroll of dimension door, scroll of fly, scroll of gaseous form, wand of magic missile (CL 7th, 50 charges), wand of protection from evil (50 charges), alchemist's fire (2), antitoxin (2); Other Gear light crossbow, dagger, 348 gp
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Special Abilities
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Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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scripts:

[dice=Flaming Sphere damage] 3d6 [/dice]; DC 19 Reflex negates

[dice=Magic Missile damage]4d4+4[/dice]