Friendly Fighter

Grif Hallisp's page

11 posts. Alias of Roidrage.


About Grif Hallisp

Grif Hallisp
Male Half-elf
Invulnerable Rager(Barbarian)-1
NG Medium Humaniod (elf)
Init: +2, Senses: Low light Perception: +8
Languages: Common, Elven, Dwarven
Abilities: Str 16, Dex 14, Con 14, Int 12, Wis 13, Cha 10
Favoured Class: Invulnerable Rager(Barbarian)
Favoured Class Bonus
1st- Hit point

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DEFENSE
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AC19(17*) , Touch 12, Flat-footed17 , CMD 17
HP:18(20*)
Fort: +5(7*), Ref: +2, Will:+2(+4*)
DR:-
Immune:To magic sleep Effects

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OFFENSE
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Speed: 30 ft. (8 Squares)
Base Atk: +1, CMB: +5
Melee Attacks
Dwarven Waraxe +5(+7*) 1d10+4(+6*) x3
Warhammer +5(+7*) 1d8+4(+6*) x3
Dagger +5(+7*) 1d4+4(+6*) 19-20 x2
Sheild Bash +5(+7*) 1d6+4(+6*)x2

Ranged Attacks
Chakram(3) +2 1d8+4(+6*) x2
Dagger +2 1d4+4(6*) 19-20 x2

Class Abilities:
Fast Movement
Rage*:6 rounds per day, +4 to str and con, +2 to will and -2 to AC

Racial Abilites:
Low-light vision
Ancestral Arms:Gains Exotic Weapon Proficiency(Dwarven Waraxe)
Elf Blood: Half=elves count as both elves and humans for any effect realated to the race.
Elven Immunities:Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus againist enchantment spells and effects.
Keen Senses:Half-elves recieve a +2 racial bonus on Preception skill checks.
Multitalented: Half-elves can choose two favored classes(barbarian and )

Traits:
Rostlander, Suspicious[/b]

Skills:
Craft(Carpentry):+5(1+1+3)
Knowledge(Nature):+5(1+1+3)
Perception:+7(1+1+3+2)
Survival:+5(1+1+3)
Sense Motive:+6(1+1+3+1)

Feats:
Toughness

Gear:
Scale mail
Travelers outfit
Heavy Wooden Sheild
Dwarven Waraxe
Warhammer
Dagger
Chakram(3)
Bedroll
Waterskin
*Belt Pouches
-Twine(50ft)
-3 fishhooks
-Chalk(2)
-Flint and steel
-Compass
-whetstone
*Backpack
-Torches(2)
-Saw
-Beartrap
-Artisan Tools(Carpentry)
-Shovel
-4 rations

Money:
9gp 4sp 1cp

Personality:
Griff is a quiet man, he is akward in social situations. He is one to sit back until people that are kind to him or good people in general is mistreated he lets out his rage. Though he stays calm most of the time and when he is in a group that treats him good, he is overprotective of the group and is quick to help.

Appearence:
Grif stands around 6.3ft tall, and a strong build. His face and body are covered in scars and old lash marks. But underneath his beaten face is gentle blue eyes and kind smile. He wears a tarnished scale mail with a symbol of the Hallisp symbol. He carries his waraxe on his side, warhammer on his back, dagger on his chest, and his chakrams hanging off his belt. He has a backpack with various tools attached.

Background:
Grif was born to a Gavern family, a Taldan Merchant family that lives in River Kingdoms in the city of Daggermark, the half elf was a grand surprise to Vors Gavern since both he and his wife are both human. Vors initially was going to kill the child, to soothe his anger towards his wife’s cheating heart. Vors was persuaded by his current Captain of his personal guard (Orten Hallisp) who got the merchant to believe that it would he could use the boy as a indentured servant and avoid a discovery of the child’s murder by his customers. Grif’s mother(Xene)agreed to her husbands judgement and begged for him to give her another chance and he accepted as long she never shows love towards Grif which she easily agreed. The half-elf was raised by the servants of the Gavern house and Capt. Orten Hallisp. Throughout his youth Grif worked hard at his jobs around the house and never winced or cried out when he was beaten weekly by Vors and his heirs. Grif enjoyed his work and didn’t mind the beatings after awhile they started not hurting as much. He kept to himself and proved to be a good listener to the other servants especially in listening to Capt. Hallisp’s old war stories. He always tried to protect the other servants by taking there beatings for them, but on one occasion he wasn’t fast enough and saw on the women housekeepers getting hit by Vors eldest boy, Menas, it just set him off. Grif’s vision went red and started beating Menas half to death, until Orten was able to pull young half-elf off. It all went fuzzy for Grif after that the next thing he could remember was Orten taking him north to Brevoy. Orten Hallisp took Grif to Brevoy near the stolen lands, to try to hide him from the Gavern family. As the years past in the outskirts of the forests,Orten trained Grif in fighting and how to survive off the land. They avoided the major cities for awhile, also Orten helped the half-elf control his anger as best he can. He still gets quickly angered when someone picks on a person that has been nice to him. Through the years Orten got older but Grif looked like he wasn’t aging to much. Soon the time came when the old warrior left the world due to old age leaving Grif alone. Grif took up Orten’s weapon and took his last name to honor the man closest to being a father figure to him. Now Grif Hallisp wanders around Brevoy, doing whatever work comes by from manual labor to mercenary work. He never cared for bandits they reminded him of his cruel father whose merchant business funded many criminal groups, and when he found out he could help start a new colony he jumped at it. He decided to take a risk and go to the city to join the expedition.