Wight

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I am about to join a new campaign that will be starting at low-mid level and hopefully going to high level by the end. Our characters will be in close with a local ruler from the beginning of the campaign, and I will be playing the party wizard (typical "God" build, with some RP fluff thrown in).

This will be a RP heavy game and so I have decided that to add some flavor to my wizard by making him a bit of a visionary inventor type who wants to make the world a better place using magic and knowledge (so basically Leonardo da Vinci with spells :P).

Which brings me to my first question, does anyone have any suggestions for things from our world that would improve a stereotypical D&D world (either magical or mundane) that a wizard with the right skills and magic could create?

I have already had a read through the "Tippyverse" stuff which is right up the alley that I want with things like using permanent teleportation circles to join the cities of a kingdom for super fast travel and trade.

and the second question, does anyone have any ideas for things that could be invented in a D&D style world using magic that could not possibly exist in our world due to lack of magic and physics?


Searched through some old threads on this but couldn't find the answer, so please forgive as i am sure it would have been asked before.

Question: If trying to overrun an opponent with reach while having the improved overrun feat mean that at no point during the character's movement does the reach creature get an AoO?

Example: Creature with improved overrun and move of 10 squares starts turn 3 squares away from an ogre. Creature declares an overrun attempt and will try to move forward through the ogre's space and onward for full movement. Does the ogre at any point get an AoO at the creature trying to overrun?

Thanks in advance guys and gals.


Taking a look through the books for pathfinder there are hundreds of combat or combat related spells, several non-combat adventurer related spells, but few spells that just flat out help improve quality of life.

So my question is a two parter, firstly does anyone know of a good source of non combat non adventure related spells that do things like help build houses, educate people etc?

And secondly does this ever come up much in the games people play? (for example do high level wizards frequently ask GM permission to do spell research to create a spell that builds stuff, or creates armies of unseen servants to go about town and wash windows and light oil lamps)

Also please note i am not saying there is anything wrong with the lack of this type of spell from the game, i was just pondering why wizards spend all their time coming up with new ways to kill people :P


I am currently playing my first ever wizard and i find that i seem to be not much help to the party once out/low on spells or once the fight has boiled down to the mop up and casting would just be a waste/show boat move.

so what does a wizard do when not casting? currently my go to moves have been to help the barbarian by setting up flanking and/or using aid other for bonus to hit for him, or using crossbow for a little damage but i am finding as levels progress (currently at 7th) bad guys can one shot me in a round so getting into combat is getting a little dicey and AC on the badies is getting rather high so ranged attacks are dropping off as well.

I guess what i am looking for here is general wizard tactics throughout a fight ie cast a buff or two, throw some control or summons in and then "something".

so how do the wizards in your groups handle these situations both at low and mid range levels?

EDIT- my problem may just be that i am used to playing fighters and as such used to always having a clear "something" to be doing


I am currently playing a wizard going on 7th level and having a look at the spell list and around the forum it seems that the general consensus is that beast form and wizard don't go together due to low BAB and HP.

Is this a fair assessment?

Are there any reasons anyone can think of that might make beast form a useful spell for a wizard to have?

Is there any build for a wizard which makes beast form a good spell to take?

Is it possible to build a wizard that can use beast form and not have the rest of the party scream "Oh crap he/she is using that useless spell again, well there goes all the buffs and control for this fight!"?

the reason i ask is that i wouldn't mind being able to break out a bit of blam in combat on occasion and polymorph used to be the go to spell for a bit of combat meatyness for the wizard in 3.5

thanks in advance


Hey guys, I am still new to pathfinder and these boards and need a little help with some character decisions. In the game we just started playing I decided to play a wizard as something a bit different from the fighter types I usually play, but the group has formed like this:

Wizard focused on battlefield control (Me)
Barbarian with two handed sword…nuff said
Rouge with two weapon fighting that is knocked over by a light breeze
Cleric focused on healing and nothing else…groan
Ranger focused on ranged
*All 3rd lvl atm except the rouge who is 2nd

So the basic problem is that the group lacks in melee combatants to tie up the bad guys from getting to us squishy, ranged and useless types (cleric I am looking at you). So I am considering multi classing to Fighter and eventually Eldrich Knight, I have been given leave by the GM to do a once off respec of my character and so I have been trying to weigh up whether the multi is worth it or whether it would be better to stick with just wizard.

It seems on the surface that F/EK is a good way to pick up some BAB and armor profs and I just get my spells 2 levels later than usual and still get 9th lvl spells by lvl 19, but looking at it in the long run my BAB + STR will only be about 20 by 20th lvl and I am not sure if that is anywhere near high enough? I figure about +30 to hit would be required to hit most bad guys reliably at 20th lvl?

Here is the proposed build at lvl 4
Class Wiz 3, Fght 1
Stats (30 point buy from GM to make up for stingy magic and wealth in campaign)
STR: 16 (18 racial adjustment)
DEX: 14
CON: 14
INT: 16 (17 as of 4th lvl)
WIS: 10
CHA: 10

Feats
lvl 1 – Toughness
Hum – Spell Focus Conjuration
lvl 3 – Augment Summoning
Fght – Arcane Armor Training

Traits
Magical Knack
Reactionary or Eyes and ears of the city (Both seem good)

Gear
Breastplate
Earth Breaker
+Other options Sword and board, Bow etc for situational

AC- 18 (22 with Shield) 25% Spell fail/15% with swift action
Atk - +6 to Hit 2d6+6 Damage

Spells
1st – 3 +1 Conj
2nd – 2 +1 Conj
+1 Arcane bond (ring) per day

So that is what I am thinking of changing to, atm he is build a bit different very along the lines of treatmonks guide with 20 INT and much lower STR like a typical wiz. But in terms of builds is EK viable or does it come off weak? I think it looks like an OK 4th lvl char but I am no expert, and i dont want to try and do everything and fail to do anything becuase i have stretched too far

Any advice anyone can give me would be much appreciated
Thanks All!