Duergar Hammer

Grev Duergar's page

2 posts. Alias of VoodooMonkey.


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This is poorly written in places, but as not having written a backstory in a few years, it was taking me forever and I just wanted to get it completed. Thank you for offering this campaign.

Character concept, background, and motivation:
Grev was born in an outlining Pahmet Dwarf community in the desert area of Oe-Tet. Though also of Pahmet descent, his mother Srijib was an outsider-a seasoned adventurer from one of the more urban communities of Osiron-running from her past. She mostly kept to herself, choosing to construct an abode on the outskirts-quite near to the Barrow Tunnels were the community's dead were buried and house in tombs, depending on status. She made a living training the locals in wielding her preferred weapon of the Dwarven Dorn-Duerger-but she mostly kept to herself and was pretty much otherwise left alone.
Grev was the product of a tryst between Srijib and a local wandering Dwarven desert druid. Her apparent curse seemed to manifest at Grev's birth as he came out with skin so ashen grey, it was said he would have been the pride of any Duergar clan. From the moment of his birth, ominous events surrounding the walking dead began occurring around the Barrow Tunnels-Sriijib was subsequently shunned for the most part, only interacting with the locals for necessity purposes. After the morning of his third birthday, Grev was found on the fringes of town, swaddled in a blanket an guarded by a large coyote that ran off once the child was discovered.
Upon investigation of the mother's abode, a macabre scene was discovered. Her mutilated corpse laid among the remains of undead attackers along with the corpse of the mostly absentee father-the body of which was found to have been bludgeoned to death, apparently by the mothers Dorn-Dergar. Since that night, incidents involving the walking dead seem to erupt in the area of the home and the Barrow tunnels to the point of them being shunned as forbidden.
Having no one to claim the cursed child, the responsibility of Grev's life was "bequeathed" to a band of Div-spawned Tieflings-serving imprisonment for a past attempt to infiltrate and defile the formerly hallowed burial grounds.
Grev was reared by the prisoners, now indentured to construct a new burial site of tombs and grave plots. Grev grew into the life of the Tieflings who seemed to accept him as their own. Although more or less allowed to come and go as he pleased, Grev never seemed to find true acceptance among the dwarven population as he grew into manhood, as such, he spent most of his time toiling with the Div-spawned prisoners. They seemed to accept him with a certain modicum of respect-more so as Grev would bring back small luxuries he could afford from the pittance he earned as a sub second-class citizen.
Drawn to nature and local flora. Grev soon found, that with a bunch of holly and mistletoe, he could start manifesting small powers-the ability to create water out of thin air, read magical writings, as well as being able to magically catch himself from falling from the structures they built-that he would swing often fearlessly upon. His knack for creating water became a favorite among the tieflings when they constructed a mini-brewery, put together from parts Grev would buy in town. As time passed, the diligence of keeping tabs on the activities of the prisoners waned and was, for a good part taken for granted.
As he matured though, a calling grew inside him drawing him to the forbidden areas-specifically so, to the former abode of his mother.
Once the main tomb structures were completed, he and the tieflings finally found themselves with a good amount of downtime. One night, when the calling within Grev came to its pinnacle, and the tieflings full of idle restlessness, they all planned a small break out to investigate his former home.
Although somewhat dilapidated by neglect, they found the house had been sanitized of the original carnage years ago and in relative good order. Among the basics left around, Grev also found his mother's dorn-dergar and a set of Lamellar leather-most likely that of his father.
About twenty minutes into their investigation the front door was bashed in as a bunch of the walking dead burst though the battered portal and open seems. Grev, having already donned his father's armor and armed with his mother's weapon-found a moment of serenity. Concentrating on the Divine Focus he carried with him, he conjured a mystical area of burning sands which slowed the advancement of the walking dead and searing their undead skin.
He ordered the rest of his party to retreat out of some of the backroom gaps. As they retreated, one of the undead slashed at one of his "brothers." It was then the Dwarf found a burst of suicidal energy within himself-he pushed his Fiendish brethren out of the way and took the hit upon himself. The group hightailed it back to the community and raised alarm with the night watch. The guard was mobilized to the house and the small undead mob was dispatched.
The next day, Grev and the tieflings were brought before the local jurisdiction. For their transgression, the tieflings, along with Grev this time were convicted and sentenced to a new punishment-to explore and clean out the cursed Barrow Tunnels. As a further insult to injury, the ownership of the parent's equipment was taken by the state. As no one would ever dare take such things considered cursed-he was allowed to use and work off the value of the equipment within the context of his sentence.
Soon, once a week, the sentenced would trudge into the Barrow Tunnels to scout and clear out sections of the overrun tombs. Although, it was more expected a death sentence, the group seemed to always return after a few days-with news of more and more areas of the tombs scouted and cleared. More often than not the group would return with the tieflings carrying the fatigued body of Grev in their arms, as he found the ensuing combat exhausting. The group's success became notorious, and soon swaths of the area's dwellers would gather on the outskirts of town to see the "Suicide Crew" off to their weekly adventure. As Grev's brewing skill perfected, the Crew would ceremoniously slam a mug of "Suicide Brew" before yelling their sarcastic motto-"We're all gonna die!" to the escalating cheers of the gathered spectators.
Grev found, that in areas of underground caves and dungeons he could manifest his fey abilities without components or focus-but alson often found himself in a condition of utter fatigue after combat situations. Eventually the tomb areas were scouted and cleansed. It was then Grev and his brethren found themselves pardoned in a grand ceremony, It was about that time the news of the opening of the Osiron tombs was released. Grev was uncontrollably pulled to join in the exploration-a yearning which seemed to originate from deep within his mother's weapon.
A ceremony was planned to grant Grev and the tieflings full citizenship to the settlement. Grev watched as one by one his adopted family was given their legalization, one by one signing the charter. Then the it came the dwarf's turn. The official offered Grev a pen to sign his name, a wry smile came over Grev's face. The dwarf simply put up his hands in refusal, said "Nah, I'm good." He then gathered his things and left.

Grev knows all too well what is it to be an outcast, but he knows what it is to be a part of something special-part of a family. Due to his circumstances, he doesn't even know his real name-or if he was even given one for that matter. The name he goes by is an abbreviation of everything he was dubbed during his life of disgrace- from being called a Grey, a Duergar, to the part of his life he spent actually digging graves and wielding a Dorn-Dergar.
He has learned to accept it though as he sees it as his folk hero name. Due to their passing at his young age, never got to know his parents.
He is he carries the "Mummy-cursed" trait as well as the Tainted Spirit Drawback.
In his third season as a Steelbound fighter, his weapon will awaken and be able to communicate with him, and hopefully Grev will get some of the answers that plague him about his origin. He also needs to find out the specific circumstances surrounding the death of his parents, as well as the source of his biological family's curse.
Life has been cheap for him so he can be a bit flippant about the subject of death, but he never means to disrespect anyone even as it sometimes comes out. Ultimately Grev is convinced it is his fate to eventually die in a tomb. Who and what he dies for is what he cares about-its what keeps him going. As stated above Grev can be a bit socialy awkward but never means any real harm.

Front-liner eventually taking as small dip into something that will give him some skill points.


(Voodoo Monkey's Submission)Character link contains full Crunch

Your timezone and when you usually post/how often you post.:
Central Time Zone/On this note it is pertinent info that I have just recently come back from a 3 year hiatus so you will not find any recent posting from me besides a couple of questions/comments on rules and a bit of general thread additions. But when I am involved in a campaign, I find myself quite often checking the thread in hopeful anticipation it is my turn to add to the story

campaign trait: Mummy-Cursed

Still working on the backstory/motivation but this is the mechanical part