Varisian Wanderer

Gresham Lake's page

1 post. Alias of eddv.


Full Name

Gresham Lake

Race

Human (Varisian) Rogue (Rake/Scout) 1

Classes/Levels

Quick Stats:
HP: 10 | F: 1 R: 5 W: 1 | AC: 17 T: 13 FF: 14 CMD 14 | Init +5 Per: +5 SM: +5

Gender

Male

Size

Medium

Age

17

Alignment

NG

Deity

Desna

Location

Brevoy

Languages

Common, Draconic, Undercommon, Goblin

Occupation

Merchant and purveyor of fine trade goods everywhere

Strength 10
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 12
Charisma 14

About Gresham Lake

HP: 10
Saves: Fort +1 Ref +5 Will +1
Init: +5
Armor: AC: 17 T: 13 FF: 14 | CMB +0 CMD 14
Speed: 30 ft.
Attacks:
[dice=Short Sword] 1d20 + 3; 1d6 [/dice]
[dice=Short bow] 1d20 + 3; 1d6 [/dice]

Skills: (8+2+2) (check penalty - 2)

Appraise: + 6
Bluff: + 9
Diplomacy: + 8
Disguise: +6
Initimidate: + 6 (+8 to Demoralize)
Knowledge Dungeoneering + 6
Knowledge Local + 6
Linguisitcs + 6
Perception + 5
Profession (merchant/fence) + 5 OR Lore: Trade in the Brevoy Sphere + 6
Sense Motive: + 5
Use Magic Device: +6

Class Abilities
Bravado's Blade: When a rake hits an opponent and deals sneak attack damage, she can forgo 1d6 points of that damage and make a free Intimidate check to demoralize the foe. For every additional 1d6 points of sneak attack damage she forgoes, she receives a +5 circumstance bonus on this check.

sneak attack +1d6

Finesse Training: At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Feats & Traits:
Reactionary: +2 on Initiative Check
Demoralizing Presence: +2 on checks made to demoralize
Skill Focus: Bluff
Combat Expertise
Weapon Finesse

Racial Traits
Social Ties: Some human societies run on complex webs of favors and loyalties that canny members can intuitively exploit with relative ease. These humans gain a +2 racial bonus on Diplomacy checks, and on any skill checks to recruit members and teams for an organization. They also add a +1 racial bonus to their Leadership scores (if they gain the Leadership feat). This racial trait replaces skilled
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Possessions Load: 33 Light: 33 Medium: 53 Heavy:

Yak (24)
- bit and bridle
Light Wagon
- 100 lbs of flour
- 100 lbs of beans
- 100 lbs of cheese
- 100 lbs of sugar
- 100 lbs of wheat
- 100 lbs of coffee beans
- 100 lbs of Potatoes
- 100 lbs of turnips
- 98 torches
- small table
-Scribe's kit
-ink vial
-ink pen
-spare pen nibs
-pigment for making ink
-a tiny knife for cutting quills into pens
-blotter
-small ruler.
-Merchant's Scale

Chain Shirt - 25
Short Sword - 2
Shortbow - 2
20 arrows - 1
2 torches - 2
flint and steel
Chalk
Bell
Merchant's Outfit
5 gold pieces 5 silver pieces 48 coppers