Greg Tulips's page

4 posts. Organized Play character for Mathota.


RSS

Scarab Sages

That's what I was leaning towards as well, I just figured I would check, since its a bit odd being able to make a wide variety of tools that explicitly can be used as improvised weapons.

Scarab Sages

1 person marked this as a favorite.

A Gloomblade Fighter can create shadowy version of any melee weapon with which he is proficient. The feat Improvisational Focus makes you "considered proficient" with improvised weapons. would this allow the gloomblade to create improvised weapons with this ability?

Relevant rules text:

Gloomblade wrote:
Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish. At 3rd level, the shadow weapon acts as a magic weapon with a +1 enhancement bonus; this bonus increases by 1 for every 4 levels a gloomblade has beyond 2nd, to a maximum enhancement bonus of +5 at 18th level.
Improvisational Focus wrote:
Benefit: You gain a +1 bonus on attack rolls you make using an improvised weapon. You are considered proficient with the improvised weapon and are considered to have Weapon Focus with improvised weapons for the purpose of meeting the prerequisites of feats that specifically select a weapon, such as Weapon Specialization.

Scarab Sages

So we are saying that Change shape isn’t an ability based on form? If that’s the case, an oozemorph Skinwalker could be very weird indeed.

Scarab Sages

When the oozemorph first came out a lot of people were saying that being a kitsune and using kitsune shape change was a good way to get a permanent humanoid form and avoid being forced into ooze form. Since then I have seen it said that this combo doesnt work on account of this FAQ:

FAQ wrote:

Oozemorph Shifter: How does the oozemorph’s fluidic body work? Can the oozemorph actually move at all in ooze form? Why does a supernatural ability still have an effect in an antimagic field?

Fluidic Body is essentially two effects in one. The first, which is a permanent part of your character once you become an oozemorph, is that your base form is now an ooze shape. Even if you lose fluidic body for some reason (antimagic field, violating your code of conduct, etc) your base form is still the amorphous oozelike form. The other half of the ability is a supernatural polymorph effect to transform into humanoid (and later bestial) forms.
Despite having an oozelike shape, an oozemorph’s base form is not an ooze, though it does also count as an ooze for the purposes of effects targeting creatures by type. The oozelike form doesn’t gain any abilities of the ooze creature type except as stated by the archetype itself. This form retains the base senses and land speed of the oozemorph’s original race, as well as racial abilities like dwarfs’ greed or gnomes’ obsession that don’t depend on shape, but it loses abilities dependent on form, including form-based speeds like strix’s flight (and most other racial speeds beyond land speed), racial natural attacks like catfolks’ claws, and other abilities like tieflings’ prehensile tail. However, if the oozemorph possesses a racial ability denied her in her oozelike form and transforms into a member of her own race with fluidic body, she gains the full benefits of that racial ability for that duration, even if it isn’t usually granted when using alter self (or the appropriate spell for a non-humanoid oozemorph). An oozemorph's compression, damage reduction, and morphic weaponry function in its oozelike form and any form it takes via fluidic body, though not in forms it takes via other polymorph effects.

But that doesnt seem to me like it would forbid me from using shape change while in ooze form. Is ther another FAQ I am missing, or am I misreading this one?

here is the kitsune ability for reference:

kitsune wrote:
Change Shape: A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.