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Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Me too. Too juicy for me to let go. When else will i get to power game so hard. ![]()
![]() Rechau Soth wrote:
Awww.... FYI, Cavetoad didn't let me level up in my 'sabbatical,' so I wouldn't assume level 4 unless he says otherwise. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greebins nods towards Nathan. "I agree, and we will have the forest to duck into if we need to hide as well." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Same here. Internet is pretty spotty in Indy unless you wanna pay through the nose, and I'd rather save my money for dice, beer and strippers. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "Indeed, but I believe this is new information that must be brought back to Cliffort." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "Clearly. If only we could catch one of the smaller groups unawares and away from the others, but I doubt we could catch up to them." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "At this point we may as well stay and see what they do. We can make a more informed decision afterwards." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greebins sits thoughtfully while everyone gathers together again. He wrinkles his nose a bit, and says, "Perhaps Nathan and possibly Lotham should attempt to make contact with them. If the harpies are indeed working with the giants it would be easy enough to believe the two of them are simply lost members of the army. It seems the easiest way to find out their allegiance. As long as we can come up with a good contingency plan..." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Knowledge (Nature): 1d20 + 7 ⇒ (14) + 7 = 21
Knowledge (Arcana): 1d20 + 7 ⇒ (4) + 7 = 11
Anyone have knowledge planes? Metallic plumage can signify a celestial heritage, or metallic dragon, but I don't want to jump to that conclusion via meta knowledge. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greebins nods and stalks away. Stealth: 1d20 + 14 ⇒ (10) + 14 = 24
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Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "Agreed. You and I will take separate routes, and Crest can sneak up through the water." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "Perhaps they are here to prevent the giants from taking it? We cannot assume the mean ill. Nor can we assume they do not. The stealthiest of us should attempt to get closer and investigate." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "See? The parrot agrees!" Greebins gestures happily at the peacock, still confused about it's species. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "Unless they are protecting the obelisk. Perhaps we set off an alarm and they are investigating who was mucking about with the thing. We should not assume the worst anymore. As you say, we should investigate, but twice now we have jumped to violence only to learn things were not what they seemed." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() No worries. I've had a 17 hour day on three hours of sleep. Wouldn't be able to contribute meaningfully anyway. I did manage to convince my irl group we should make the floating city we've taken over into a free port for pirates... ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "We should leave it, but we should not forget about it. And maybe we should bury it deeper in the muck," Greebins adds. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() ...meanwhile, back on shore Greebins looks at the parrot warily, and says, "Soooo.... Anything interesting going on with you lately?" ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greebins quickly removes the parrot from his mouth, feathers floating humorously near his innocent looking face. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greebins hair visible smooths down, and he replies, "Yes, I think that would be a good plan." ![]()
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Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() I'm kind of glad at the moment I haven't leveled up because I can't for the life of me decide on my cheese dip ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() CaveToad wrote: I posted a new system in the Discussion thread of the Main Thread regarding cannibalizing magic items to feed your Signature Item. Anyone interested, I appreciate feedback or questions. Seems alright so far. Will think on it and see if I find anything broken or bad ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() I'm considering Warder (Dervish Defender) for my Cheese Dip when I level. Yeah, I would get a superfluous Two-Weapon Fighting feat and the Combat Reflexes is a little less awesome since I would be using Int instead of Dex (18 vs 20), but adding Int to AC is pretty sweet, Aegis and Armiger's mark are both cool and getting some extra maneuvers and a stance is rather nice as well. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() "I agree with Lotham. I am no longer so keen on fighting in this skirmish. Certainly we must learn about the truth of the giant's claims about the Fellhammer. Preventing this Ragnarok with w minimum of bloodshed should be our first priority. Perhaps we can create a peaceful resolution... Although that may be wishful thinking." ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Sense Motive: 1d20 + 5 ⇒ (11) + 5 = 16
"It gets harder to know who to trust by the day. I think we may need to start checking up on everyone before taking sides in the next conflict we wander into," Greebins mutters testily. ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Crest, The Wave Terror wrote: I think Nathan's definitely right about not having this many many days. If anyone has anything else they want asked besides what Lotham indicated above, let me know and when we get to it, I'll put up one bigger post with questions I'd ask, if that works for you CT. Diplomacy mod (not counting any aid attempts) will end up being: 11 plus 3 from Nathan, plus 5 from Focused scrutiny = 19. I can also give you +2 with the Enhanced Diplomacy orison ![]()
Maneuvers Readied: Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5 ![]() Greetings everyone. Sorry for my absence. Started a new job at a new business and got completely overwhelmed and exhausted. I hope to stick around from now on.
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