Grazzle's Deck Desired loot Blessing 4
Card feat Ally. Upgrade choice Ally 5 for Sand Elemental.
Holy Javelin out for (Eruption) Wand of Detect Magic out for (Mythopoeic Sphinx) Druid of the Flame out for (Maftet Hunter)
Grazzle's Deck Desired loot Blessing 4
Grazzle notices a scroll of Dune of Doom and has it shipped to Great Library of Tephu. He then does some divining. Recharge Icy Prison to examine top 2 cards of Ruined Temple. Card 2. Blessing of Bastet (Blessing B), Card 3. Mistform (Spell 3) Grazzle visits a small shrine of Bastet. Ruined Temple Card 2: Blessing of Bastet:
Blessing B Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. Auto acquire. Bury Blessing of Bastet to examine then explore. Ruined Temple Card 3: Mistform:
Spell 3 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 10 Discard this card to evade a non-villain, non-henchmen monster that does not have the Incorporeal trait. Discard this card to add 2 dice to a check to defeat a barrier that has the Obstacle or Trap trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 12 check to recharge this card instead of discarding it. divine 10: 1d8 + 7 ⇒ (5) + 7 = 12 And more divining. Recharge Major Cure to examine top 2 cards of Ruined Temple. Card 4. Canopic Wrap (Armor 2), Card 5. Hand of the Guilty Man (item 2). He decides to go look at some armor. Discard Pyromaniac Mage to explore. Ruined Temple Card 4: Canopic Wrap:
Armor 2 Traits: Clothing Light Armor Magic To Acquire: Constitution Fortitude Knowledge Wisdom 8 Reveal this card to reduce damage dealt by a bane that has the Undead trait to you by 3. You may play another armor that has the Light Armor trait on this check. Bury this card to reduce all damage dealt to you by a bane that has the Undead trait to 0. If proficient with light armors, you may recharge this card when you reset your hand. But it doesn't interest him. Banish the armor. Maybe time for a break. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Card 1 of Ruined Temple Dune of Doom (Spell 5) moved to the bottom of Great Library of Tephu.
All cards in my hand are divine so recharge them to examine or bury them as needed. Just leave me the Channel the Gift.
Grazzle's Deck Desired loot Blessing 4
Blessing of the Lady of Graves in effect.
He then moves to the Ruined Temple and does some divining. Recharge Blessing of Milani 2 to examine top 2 cards of Ruined Temple which is not playing it. Card 1. Blessing of the Elements (Blessing B), Card 2. Dune of Doom (Spell 5) Ruined Temple Card 1: Blessing of the Elements:
Blessing B Traits: Basic To Acquire: Strength Dexterity Constitution Intelligence Wisdom Charisma 6 Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait. Discard this card to explore your location. He feels blessed. Auto acquire Blessing of the Elements. Then some more divining. Recharge Blessing of the Elements to examine top 2 cards of Alter of Riddles. Card 1 is still Thousand Stings Whip, card 2 is Dagger of Doubling (Weapon 3. Then he rests. Recharge Mythopoeic Sphinx to recharge Aegis of Recovery and Reflecting Shield then search my deck for a spell after refreshing my hand. Grazzle wrote:
Searching for Fire Snake. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Card 1 of Stonework Passages (Bronze Sentinel) moved to bottom of Ruined Temple.
Grazzle's Deck Desired loot Blessing 4
Blessing of Osiris in effect. Grazzle spots a Hide Armor of Fire Resistance and has it moved to the Altar of Riddles. As the bottom card. Grazzle tops up his allies health. Discard 1 card to heal Rahali for 2, Zarlova for 1. Maftet Hunter Loot. He then does some divining. Recharge Divine Blaze to examine top 2 cards of Stonework Passages. Card 2. Holy Word Trap (Barrier 5) I will take the trigger in a moment. Card 3 Mummy (Monster 4). Grazzle's divinations have revealed a trap! Stonework Passages Card 2: Holy Word Trap:
Barrier 5 Traits: Trigger Trap Magic Divine To Defeat: Wisdom Divine 11 OR Intelligence Perception 13 When you examine this card, discard all cards that have the Cold, Mummy, or Undead trait, then encounter this card. If undefeated, each character at your location is dealt 1d4 Fire damage, then shuffle a barrier from the box into your location deck. Discard Icy Prison to BYA effect. But he uses his mystical talents to shut it down. Divine 11 discarding Blessing of Milani 2 for +1 die: 2d8 + 7 ⇒ (3, 3) + 7 = 13 With the trap defeated Grazzle takes a moment to heal himself.
Zarlova helps Grazzle channel his gift. Zarlova discards/recharges Channel the Gift and Grazzle searches for Eruption. Grazzle then goes to blast a mummy. Stonework Passages Card 3: Mummy:
Monster 4 Traits: Undead Mummy To Defeat: Combat 21 The Mummy is immune to the Cold, Mental, and Poison traits. If your check to defeat the Mummy has the Fire trait, add 1d8. If undefeated, after you act, bury your discard pile. combat 21 casting and recharging Eruption: 1d8 + 4d6 + 1d8 + 9 ⇒ (1) + (4, 5, 2, 5) + (6) + 9 = 32 He then goes back to divining a bit more. Recharge Good Omen to examine top 2 cards of Great Library of Tephu. Card 5. Frost Sling +1 (Weapon 1), Card 6. Jolting Portent (Spell 5).
Then he rests. Reveal Aegis of Recovery to recharge random card from discard pile. Iceblade Spelldagger. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Card 1 of Stonework Passages Hide Armor of Fire Resistance (Armor 2) moved to bottom of Alter of Riddles.
Cards available to use for examining in order are: Armor of the Sands, Blessing of Sivanah, Blessing of Milani 2.
Grazzle's Deck Desired loot Blessing 4
Elemental Mastery recharged for examine. Cards available for examining: Good Omen, Divine Blaze. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Grazzle's Deck Desired loot Blessing 4
On Zarlova's turn Grazzle heals himself. cast Restorative Touch on self and banish Curse of Daybane: 1d4 + 1 ⇒ (4) + 1 = 5 Blessing of the Lady of Graves in effect. Grazzle has been skimping on keeping his allies in shape so heals them now. Discard 3 cards to heal Zarlova for 5, Rahali for 2 Pyrotechnic Blast, Iceblade Spelldagger, Armor of the Sands. Grazzle sends Keferuzagra far away. Using scenario power to send Keferuzagra to the bottom of Great Library of Tephu. The less banes in Alter the easier it will be to stack. He then answers a riddle. Spell? Top card of Alter of Riddles is now Thousand Stings Whip (weapon 4). He then uses his divination powers t check on Zarlova. Recharge Eruption to examine top 2 cards of Great Library of Tephu. Card 1 Burning Child (monster 3), card 2 Pard (ally B). He then travels to Stonework Passages to stop the dead from dancing. Stonework Passages Card 1 (Dance of the Dead): Dance of the Dead:
Barrier P Traits: Trigger Curse Magic Cache To Defeat: DexterityCharisma 10 When you examine this card, shuffle a random monster that has the Undead trait from the box into each open location deck. If defeated, banish this barrier or display it next to the scenario. While displayed, after you defeat a monster that has the Undead trait on your exploration, shuffle an item from the box into a random open location deck, then you may explore your location. charisma 10 discarding Blessing of Abadar: 3d8 + 4 ⇒ (7, 1, 8) + 4 = 20 scourge: 1d8 + 1 ⇒ (4) + 1 = 5 Curse of the Ravenous End turn recharge Mythopoeic Sphinx to recharge Pyromaniac Mage and draw a spell of my choice. Restorative Touch. eat?: 1d4 ⇒ 4 item Grazzle's hunger goes unfulfilled. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Grazzle's Deck Desired loot Blessing 4
For displaying Elusive Knowledge Grazzle draws random spell #1 from the box. Elemental Mastery:
Spell 3 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 11 Discard to add 1d10 to a check by a character at your location to defeat a monster that invokes the Acid, Cold, Electricity, Elemental, Fire, or Poison trait. Discard this card to add 3 dice to a check that invokes the Acid, Cold, Electricity, Fire, or Poison trait by a character at your location to acquire an ally. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it. To simplify my bookeeping I'll just discard it. Grazzle does some more divining. Recharge Pyrotechnic Blast to examine top 2 cards of Alter of Riddles. Card #1 Mystic Silk Coat (Armor 2) Card 2 The Evil Eye (Barrier C) Accepting trigger on Evil Eye. Scourge: 1d8 + 1 ⇒ (3) + 1 = 4 Curse of Daybane Evil Eye is banished. And some more as Zarlova looks around. Recharge Blessing of Milani to examine cards 3 and 4 after Zarlova decides what to do with the armor. Card 3 Life Lantern (item 5) Card 4 Keferuzagra (Henchman 4)
Grazzle's Deck Desired loot Blessing 4
Blessing of Abadar in effect. Grazzle notices a Dagger of Doubling and has it sent to the Alter of Riddles. Having no desire to tangle with the Warrior Dolls right now he moves to the Alter of Riddles to help Zarlova. Recharge Major Cure to examine top 2 cards of Alter of Riddles. New card #1 6 - 12 with 12 being Pyromaniac Mage: 1d7 ⇒ 7 So top card is now Pyromaniac Mage. New card #1 6 - 11: 1d6 ⇒ 1 Second card is now Elusive Knowledge which is displayed. Grazzle walks over and tries to make friends with the mage. Pyromaniac Mage:
Ally 5 Traits: Human Wizard To Acquire: Intelligence Arcane Charisma Diplomacy 13 Recharge this card to add 1d6+1 to your Arcane or Divine check; if it is a combat check, also add the Fire trait. Discard this card to explore your location. adding Rahali's Blessing of the Savored Sting bonus: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (1) + (3) + (2) + (3) = 9 ugh. charisma 13 discarding Rahali's Blessing of the Savored Sting: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13 He shows off his divining kills to his new buddy. Recharge Blessing of Pharasma 1 to examine top 2 cards of Alter of Riddles. Top card is random card 7 - 11: 1d5 ⇒ 1 Card 7 Keferuzagra (Henchman 4). Second card is random card 8 - 11: 1d4 ⇒ 4 Card 11 Telekinetic Enucleation (Barrier 5) Even rolling 3 dice I can't beat this. Ignoring trigger. Grazzle shudders for a moment at the nearby terrors then does some more divining. Recharge Blessing of Milani 2 to examine top 2 cards of Stonework Passages. Card 3 Dance of the Dead (Barrier P?) ignoring trigger. Card 4 Hide Armor of Fire Resistance (armor 2) Grazzle recuperates. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Rahali's Blessing of the Savored Sting discarded.
Pyrotechnic Blast then Blessing of Milani 1 available for examining.
Grazzle's Deck Desired loot Blessing 4
Hopefully Hawkmoon will be labeling them since we know what and where they are. Since we have some down time I recommend discussing what boons we still want. Tier 5 Spell 5
Ally 5
Blessing 4
Tier 6 Spell 6
Spell 6
I think that is it.
Grazzle's Deck Desired loot Blessing 4
This is a weird one so I wanted to go over the details so we are all on board about how to approach it. We want to create an open location with 5 boons of tiers 1 - 5. And we want to display 3 Elusive Knowledges. Just because there is already a tier 5 boon at the bottom of Alter of Riddles let's pick it for our final location. We want to clear all cards above the Pyromaniac Mage and shove the other 4 boons below it. Once we clear the rest of the location it will get even easier to seed because we can shuffle acquired boons into an open location. We can also seed banes into open locations. Once we have displayed the 3 Elusive Knowledges we can shuffle henchmen that allow a close into other open locations to shut them down faster. If we examine a boon that would duplicate a tier under Alter of Riddles just shove it under a different location or the one you are at. And remember that if you don't want a card in your deck and none of us want it for an upgrade you can just banish it.
Grazzle's Deck Desired loot Blessing 4
If you want to solve a puzzle divination helps. Grazzle looks around then tosses some bones. Examine top card of Silver Forge. Pyromaniac Mage (ally 5) placed on the bottom of Altar of Riddles. Recharge Armor of the Sands to examine top 2 cards of Altar of Riddles. Card 1. Acid Splash (spell B) card 2. Blessing of Wadjet (Blessing C) Recharge Restorative Touch to examine top 2 cards of Stonework Passages. Card 1. Blessing of the Elements (Blessing B) Card 2. Frost Sling +1 (Weapon 1) Recharge Pyrotechnic Blast to examine top 2 cards of Silver Forge. Card 2. Aegis of Recovery (Armor 5) Card 3. Mummified Sphinx (Monster 3) Time to go nab that armor. Silver Forge Card 2: Aegis of Recovery:
Armor 5 Traits: Light Armor Magic To Acquire: Constitution Fortitude Wisdom Divine 12 At the end of your turn, reveal this card to recharge a random card from your discard pile. Recharge this card to add 1 die to your Constitution or Fortitude non-combat check. Recharge this card to reduce Acid, Cold, or Poison damage dealt to you to 0. If proficient with light armors, bury this card to shuffle 1d4+1 cards from your discard pile into your deck. Divine 12 discarding Blessing of Sivanah: 3d8 + 7 ⇒ (5, 7, 7) + 7 = 26 Knowing in part that the fight ahead will be taxing he does more divining. Recharge Eruption to examine next 2 cards. Card 3 Mummified Sphinx (Monster 3) Card 4. Sightless Starvation (Barrier 5 accepting trigger) Silver Forge Card 4: Sightless Starvation:
Barrier 5 Traits: Trigger Curse Undead Poison To Defeat: SEE BELOW When you examine this card, encounter it. Succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check or suffer the scourge Curse of the Ravenous. Then succeed at an Intelligence, Wisdom, Survival, Charisma, or Diplomacy 12 check, choosing a different skill than the previous check, or suffer the scourge Curse of Blindness. Then banish this card; the barrier is defeated. Survival 12 discarding Rahali's Blessing of Qi Zhong and using Zarlova's wisdom: 2d10 + 6 ⇒ (3, 4) + 6 = 13 charisma 12 discarding Zarlova's Blessing of the Everlight: 3d8 + 4 ⇒ (6, 2, 3) + 4 = 15 Shaking off the curse before it starts Grazzle has the Maftet Hunter lead the way. Discard Maftet Hunter to explore.. Silver Forge Card 3: Mummified Sphinx:
Monster 3 Traits: Undead Sphinx Mummy To Defeat: Combat 17 The Mummified Sphinx is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8. Before you act, recharge your hand, reset your hand, and bury a card. Recharging hand. Refreshing hand. Bury Blessing of Pharasma 2. Combat 17 casting and recharging Icy Prison and including 2d6 from Maftet Hunter: 1d8 + 4d6 + 2d6 + 9 ⇒ (6) + (3, 6, 3, 2) + (6, 3) + 9 = 38 Grazzle uses the Sphinx's bones for some more divining. Recharge Blessing of Pharasma 1 to examine next 2 cards at Silver Forge. Card 5. Dagger of Doubling (Weapon 3) Card 6. Warrior Dolls (Henchman 1) Cast and recharge Channel the Gift for Eruption. And finally he rests. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Top 2 cards of Altar of Riddles examined.
For examining purposes please use in order: Major Cure, Blessing of Pharasma, Blessing of Milani, Blessing of Abadar.
Grazzle's Deck Desired loot Blessing 4
Starting location will be Silver Forge.
Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Ideally we would use Hangout or Discord for this but until we get that going here is what I will do. I will list cards that I am fine with recharging in the order I want them to be used. Grazzle can only examine at occupied locations, He examines the top 2 cards per recharged divine card, And he MAY ignore triggers. If the trigger is to encounter the card and Grazzle looks like he can handle the encounter go ahead and roll it for him. 85% chance is my comfort threshold for non critical rolls. Divine cards available for examining.
Grazzle's Deck Desired loot Blessing 4
Let's save time and assume Zarlova will name the card she wants. So that would be another armor.
Grazzle's Deck Desired loot Blessing 4
Clearly switching out Fire Snake was a mistake. So updated loot exchange is Holy Javelin out for (Eruption) Wand of Detect Magic out for (Mythopoeic Sphinx) Druid of the Flame out for (Maftet Hunter)
Grazzle's Deck Desired loot Blessing 4
Notice I called it a troll spell. I don't think it is worth playing. Putting aside all the triggers you might hit you might lose as many turns as you save.
Grazzle's Deck Desired loot Blessing 4
This is my 3rd scenario at tier 5 so no feats. Pretty sure Zarlova doesn't need the weapon 5 but she cleaned up on upgrades during the special so she might not need the blessing either. Actually I think I would rather run Blessing of the Seventh Veil which is a blessing 4. And if I'm downgrading the blessing and Zarlova doesn't need it then you may as well take it. It is a lot of dice rolling but Blessing of the Savored Sting is pretty good. Or of course you could add Blessing of the Seventh Veil to your deck. And apparently one of the scenario rewards is access to a troll spell called Vision.
Grazzle's Deck Desired loot Blessing 4
It may be awhile before Hawkmoon checks in so to help us pick our upgrades I think this is a correct list of our acquired cards. Weapon 5 - Iceblade Spelldagger
Spell B - Good Omen
Maybe I should have held off closing. I thought we had more loot then that. Weirdly I'm eyeing the level 5 upgrades for exactly what they are. Either weapon 5 to upgrade to Iceblade Spelldagger or blessing 5 to upgrade to Blessing of the Lady of Graves. The weapon doesn't matter to me. It would just be upgrading so it doesn't get wasted. If one of you have a good blessing 5 I'm fine with passing on the blessing.
Grazzle's Deck Desired loot Blessing 4
Grazzle moves to Thornscrub and does some divining. Recharge Major Cure to examine top 2 cards. Card 2 Blessing of the Lady of Graves (Blessing 5). Card 3 Sekrephere. Grazzle explores. Thornscrub Card 2: Blessing of the Lady of Graves:
Blessing 5 Traits: Divine Undead Pharasma To Acquire: Divine 10 Discard this card to add 2 dice to any check that invokes the Undead trait. On any check, after the roll, bury this card to allow a character to roll her Wisdom die and add or subtract up to that amount from her result. Bury this card to examine your location deck, then shuffle it. When you would bury this card for its power, if the top card of the blessings discard pile has the Pharasma trait, discard this card instead. divine 10: 1d8 + 7 ⇒ (5) + 7 = 12 Discard Blessing of Abadar to explore. Thornscrub Card 3: Sekrephere:
Henchman 5 Type: Barrier Traits: Construct Lock To Defeat: See Below The check to defeat is the same as the highest check to acquire a random blessing from the box. If defeated, display this card next to the location deck it came from. When all locations have a Sekrephere displayed, automatically close all locations. While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck. Random blessing #1 Blessing of Pharasma int/arcane/divine 5. divine 5 +4 discarding Zarlova's blessing of Pharasma: 2d8 + 7 ⇒ (4, 3) + 7 = 14 Sekrephere is displayed. All locations automatically close. We win.
Grazzle's Deck Desired loot Blessing 4
Let's use your curse removal on Grazzle because he has recharged so many cards, including the shield, that I know he will be drawing both Restorative Touch and Channel the Gift on his next turn so I can remove both of your curses.
Grazzle's Deck Desired loot Blessing 4
Blessing of Wadjet in effect. Grazzle moves over to the Elemental Trenches and tosses some bones. Recharge Armor of the Sands to examine top 2 location cards. Card #3 Sekrephere, card #4 Bonestorm. No triggers. Knowing a Sekrephere is nearby he Channels his gift to call forth the power of the Pyrotechnic Blast. He wants to be absolutely sure so he casts many bones. Cast and Recharge Channel the Gift to search my deck for Pyrotechnic Blast. Recharge Divine Blaze and Eruption Loot to examine top 2 cards again. Encounter Sekrephere. 3rd random blessing is Blessing of Maat Con/Fort 10. Elemental Trenches Card 3: Sekrephere:
Henchman 5 Type: Barrier Traits: Construct Lock To Defeat: See Below The check to defeat is the same as the highest check to acquire a random blessing from the box. If defeated, display this card next to the location deck it came from. When all locations have a Sekrephere displayed, automatically close all locations. While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck. Fortitude 10 +3 casting and recharging Pyrotechnic Blast: 1d8 + 2d4 + 9 ⇒ (7) + (4, 3) + 9 = 23 Scourge?: 1d8 + 1 ⇒ (6) + 1 = 7 (Curse of Fevered Dreams) Grazzle wraps up the site. Sekrephere is displayed. Auto close location. Bury only card left in my hand, Reflecting Shield. End turn. Draw 7 cards, recharge them all, then draw 1d4 +1 cards. draw x cards: 1d4 + 1 ⇒ (3) + 1 = 4 Grazzle wrote:
Recharge Maftet Hunter to Sekrephere effect. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Sekrephere displayed and Elemental Trenches closed.
Grazzle's Deck Desired loot Blessing 4
Zarlova just got cursed so she is a better candidate. Mine is a minor nuisance at most. Edit: And by mine I mean the sphinx one. Curse of Fevered Dreams sucks.
Grazzle's Deck Desired loot Blessing 4
scourge?: 1d8 + 1 ⇒ (7) + 1 = 8
Grazzle's Deck Desired loot Blessing 4
Blessing of Thoth in effect. Grazzle heals his allies. Discard 1 card to heal Zarlova for 3 Maftet Hunter He then does some divining. Recharge Holy Javelin to examine top 2 cards. Burglar's Buckler then Sekrephere. Grazzle sees a buckler. Scorched Obelisk Card 3: Burglar's Buckler:
Armor 1 Traits: Shield To Acquire: Constitution Fortitude Disable 6 Reveal this card to add 1 die to your Disable check or reduce Combat damage dealt to you by 2. You may play another armor on this check. Discard this card to reduce Acid, Combat, or Fire damage dealt to you by 4. You may play another armor on this check. But has a much better shield. Discard Blessing of the Ancients to examine then explore. Scorched Obelisk Card 4: Sekrephere:
Henchman 5 Type: Barrier Traits: Construct Lock To Defeat: See Below The check to defeat is the same as the highest check to acquire a random blessing from the box. If defeated, display this card next to the location deck it came from. When all locations have a Sekrephere displayed, automatically close all locations. While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck. Random blessing #1 is Blessing of the Lady of Graves Divine 10. Divine 10 discarding Zarlova's Blessing of the Everlight: 3d8 + 7 ⇒ (3, 7, 5) + 7 = 22 electricity dmg: 1d4 ⇒ 2 Reveal Reflecting Shield to prevent the dmg. Reveal Sekrephere. Grazzle decides we have learned all we need to here. Constitution 9 to close recharging Rahali's Blessing of the Qi Zhong and Rahali's Good Omen: 2d8 + 6 ⇒ (2, 6) + 6 = 14 Location closed. refreshing hand. Grazzle wrote:
Recharging Blessing of Pharasma 2 to Sekrephere effect. Recharging Blessing of Milani 2 to Scenario effect. On Rahali's turn Zarlova will heal Grazzle. Major Cure targeting Grazzle: 1d4 + 1 ⇒ (3) + 1 = 4 Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Scorched Obelisk Closed. Sekrephere displayed.
Grazzle's Deck Desired loot Blessing 4
The danger of having to scroll up to read rules then down to type then up to double check rules then down to type then up to copy and so on. Healing is the same. Grazzle was confused for a moment but goes back to exploring Scorched Obelisk. Scorched Obelisk Card 2: Blessing of the Ancients:
Blessing B Traits: Divine Basic To Acquire: Divine 3 Discard this card to add 1 die to any check. Discard this card to examine the top card of your location, then you may explore your location. After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it. Recharge Icy Prison to examine next 2 cards. Card #3 Tar Tomb (barrier 5), Card #4 Fire Gecko (Ally B) I'm putting Fire Snake back in after this. Grazzle let's Rahali know about the nearby trap. Use Restorative Touch to cure Zarlova and banish her curse. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Card 2 at Scorched Obelisk acquired. Card 3 examined and is a barrier, Card 4 is examined and is an ally.
Grazzle's Deck Desired loot Blessing 4
Blessing of Isis in effect. Research is painful work and Grazzle tends to some scrapes and bruises suffered by his friends. Discard 1 card to heal Rahali for 3. Pyrotechnic Blast Grazzle moves over to Scorched Obelisk and begins to take notes. Towering Obelisk Card 2: Blessing of Bastet:
Blessing C Traits: Divine Bastet Gambling To Acquire: Divine 6 OR Stealth Disable Craft 8 Recharge this card to allow a character at your location to reroll 1 die on his check, or bury it to reroll all the dice; that character takes the new result. Discard this card to examine the top card of your location. If it is a bane, encounter that bane and the bane may not be evaded; otherwise, you may encounter the card. After you play this card, if it matches the top card of the blessings discard pile, you may search your deck for a non-blessing card that has the Gambling trait and draw it. He finds a holy symbol of Bastet. Auto acquire Divine 6. He decides a little divination is in order. Recharge Icy Prison to examine top 2 location cards. Card 3 is Corridor Dart Trap. Card 4 is Knock. Not having much facility with traps he lets Rahali deal with it. He does take a moment to decurse Zarlova though. cast and recharge Restorative Touch too Remove Curse of Poisoning from Zarlova and heal her for 1. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Zarlova and Rahali fully cured and Zarlova's curse removed.
Grazzle's Deck Desired loot Blessing 4
Blessing of Wadjet in effect. The testing continues. Garden of Ossumentals Card 3: Sekrephere:
Henchman 5 Type: Barrier Traits: Construct Lock To Defeat: See Below The check to defeat is the same as the highest check to acquire a random blessing from the box. If defeated, display this card next to the location deck it came from. When all locations have a Sekrephere displayed, automatically close all locations. While displayed, when you end your turn at this location, recharge a blessing or an ally; if you cannot, put this card facedown on top of its location deck. Random blessing #1 is Blessing of Ra. Highest check is Strength/Melee 8. Strength 8 recharging Mace of Ruin and discarding Blessing of Abadar for 2 dice: 4d6 ⇒ (3, 5, 2, 3) = 13 Sekrephere is displayed next to Garden of Ossumentals Resetting hand. Grazzle wrote:
End of turn recharging Mythopoeic Sphinx Loot and Major Cure, Drawing 2 cards then searching deck for... Channel the Gift allowing anyone to search their deck for a spell. Then encountering Sekrephere effect and recharging Blessing of Pharasma 1 and then encountering scenario effect and recharging Blessing of Sivanah. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Sekrephere displayed next to Garden of Ossumentals.
Grazzle's Deck Desired loot Blessing 4
Rahali - Witch- Matsu Kurisu wrote:
Seems correct.
Grazzle's Deck Desired loot Blessing 4
Well that answers that. Blessing of the Lady of Graves in effect. "Here. This trinket may help you." Hand Raheli Blessing of Milani. Grazzle uses his divining power to peek around the Garden. Recharge Armor of the Sands to examine next 2 cards. Card #1 a Geniekin Ignoring the trigger due to power feat. Card #2 a Graven Guardian of Set. Seeing 2 nasty monsters ahead and armed only with a mace Grazzle decides that discretion is the better part of valor and let's his allies deal with them. Recharge Blessing of Pharasma 2 due to scenario rule. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Blessing of Milani handed to Rahali. Cards 1 and 2 of Garden of Ossumentals examined. Both scary monsters.
Grazzle's Deck Desired loot Blessing 4
Our turn is in the database. I want confirmation on what the order is. I'm not too worried about which of us goes next.
Grazzle's Deck Desired loot Blessing 4
That is what is listed in the turn order but I don't know if it is correct.
Grazzle's Deck Desired loot Blessing 4
That is a different "During this Scenario" then the one you posted at first.
Grazzle's Deck Desired loot Blessing 4
Wait. You can find an item that you just banish to gain a feat? Wow.
Grazzle's Deck Desired loot Blessing 4
So Eagle Aerie let's us recharge a card to move. We can't move. Can we still recharge a card to try?
Grazzle's Deck Desired loot Blessing 4
Starting location chosen for me. Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Grazzle's Deck Desired loot Blessing 4
Taking the usual loot. Fire Snake (Eruption)
Grazzle's Deck Desired loot Blessing 4
Maat looks versatile.
Grazzle's Deck Desired loot Blessing 4
No need to change turn order. Btw Grazzle now examines 2 cards by recharging a divine card so I'll be doing that more often.
Grazzle's Deck Desired loot Blessing 4
Well Pyrotechnic Blast loses some versatility since there are few locks so I could replace it. spells I could replace it with. Cloudburst - Divine +3d6 and ignore BYA of non villain monsters. Find Traps - +2 dice vs barriers. Tbh there are no exiting spells left for me at tier 5 or 6. A slightly better healing spell at 5 is it. I'll probably take ally for my next card feat to give me something interesting to upgrade to.
Grazzle's Deck Desired loot Blessing 4
I'm fine with continuing. I never got a chronicle for 4-5A: Zarta's Assessment but it can be on the new one. Looking at possible upgrades. Blessing of the Seventh Veil (Blessing 4) Discard to add 2 dice to intelligence or charisma non combat check. Or discard to explore adding 1 die to those checks. Rumor has it Eagle Aerie is good. Not sure what I would cut for it.
Grazzle's Deck Desired loot Blessing 4
4-4E (fail) I No upgrade
Grazzle's Deck Desired loot Blessing 4
Power feat: Grazzle can now examine 2 cards when he uses his examine power. Upgrade: Armor 4. Replacing Hide Armor of Fire Resistance with Reflecting Shield.
Grazzle's Deck Desired loot Blessing 4
Grazzle Heals Zarlova to full. Hide Armor of Fire Resistance Then he heads over to the Dye Market and explores. A Vanth pops up and curses him.
Curse of Vulnerability combat 13 casting and recharging Holy Javelin: 1d8 + 2d12 + 9 ⇒ (1) + (11, 5) + 9 = 26 A brief blessing to Pharasma gives him the strength to move on. He sees some Steel Ibis Lamellar armor but leaves it be. Time to block this place off from more coin related violence. Recharge Mace of Ruin (Weapon), Icy Prison (spell), and Blessing of Pharasma 2 (Blessing) to close Dye Market. Grazzle then restores himself before resting. cast and recharge Restorative Touch and banishing both curses: 1d4 + 1 ⇒ (1) + 1 = 2 Recharge Mythopoeic Sphinx to draw a spell after refreshing my hand. Grazzle wrote:
Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ] +1 Constitution d8 [ ] +1 [ ] +2 [ ] +3 Intelligence d4 [ ] +1 [ ] +2 Wisdom d10 [X] +1 [ ] +2 [ ] +3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [x] +1 [x] +2 [x] +3 [x] +4 Divine: Charisma +3 Favored Card: Spell
Grabbed Restorative Touch.
Grazzle's Deck Desired loot Blessing 4
Me and Zarlova each have Curse of the Ravenous, Which one do you want to banish?
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